I-KP wrote:Cloud_Dancing wrote:Finally, I do care that people who have dropped Alfa like a unwanted stale donut or never play are making all the decisions still have more clout than someone who does the work, says steady, and always keeps their promises.
When I first joined ALFA I was surprised at how many people with 'clout' never play the game itself. I believe one of the reasons that ALFA is glacial in its approach to change, sometimes even on issues that pull majority favor among playing/DMing community members, is largely due to this very issue.
Accepting the undeniable fact that some of these non-playing people make a valuable and (im)measurable contribution in more ways than most people who play the game do, to what degree do you think that the active and playing/DMing members of the community should corner more legislative influence?
Well, the problem I-kp, is that new people are locked out. The sense of entitlement of the older players from NWN1 is extreme and they have a bond of brotherhood, after riding out some seriously crazy and illogical lead admins, that is very much forged through a trial by fire.
TSM for example, as I experienced, is a shrine for all the players that have left and never returned. Their learning curved content, some messy and unrefined with the changes that have come in NWN2 over the last six years stand untouched. Many places are inaccessible to players, but taking up space as monuments to what once was good times.
It is complete in its serverness and perfect in the sense it is playable, provides repeatable content, and is grammatically correct.
Wynna was a great scripter! She has carte blanche to update and upgrade and gift to players things that would make most admins heads whiz in wild wonder, one of which lead to a CvC death and made for some awesome RP. But Wynna is gone and there is nothing that we can do about that.
The sadness of their passing echoes in these areas. They disappeared. They did not leave or quit or say goodbye. They simply disappeared leaving some poor bloke holding the bag and alot of unfinished promises and plot-lines.
So while the memorial stands, new DMs have no effect on TSM. New players wanting to add content have to have the tenacity of a wolverine and a DM backing them to get anything done. And while I was Dm for seven months, the constant needs of the
players, whether it was a simple request for a house of thier own, or a an upgrade to an area not canon, were denied.
Admin CANNOT claim to meet the needs of Alfa if they do not play the game in some respect.
Nostalgia and hanging out with your awesome friends from the old days IS fun and is wonderful and we have scads of forums and chat-rooms to do so.
They are holding a memorial to a time in NWN1 that seems more romantic and fair, when they well know people lied, cheated, stole, banned people, changed the rules to suit them, Erp'd considerably, exploited, and simply used jealousy to ruin other players fun. Nothing really has changed.
Except NOW we don't have 15 servers and 20 DMS and 15 HDMS. It was like bloody World of Warcraft back then. Now..we are on the brink here people.
New players are the KEY. They are the vision of the future of D&D style gaming. They hold the ways we can make this system vibrant and populated and diverse. We can revel in the newbishness and help train people to RP and deal with permadeath. We can encourage and collaborate.
We have this fantasic structure. All the rules and regulations are epically spelled out. There are NO grey areas.
But our worlds are empty (in comparison to the social environment standards that the well populated systems and MMO's have set for us to meet. Plus I don’t care how many people logged in and never logged back in honestly)
And stomping on new dms and new players fragile energy filled excitement with the game and with the world and locking them out is NOT the way to make this happen.
Now.
Giving adminstrative roles to people who have returned after long absences without playing the game or proving themselves a month or two as a soild character and contributor OR giving roles to those that completely and utterly abandoned Alfa is just a ludicrous business model that simply is defined as cronyism.
It is also demoralizing to people that have spent over a year contributing and arent even asked first for a choice in that role.
So far consistency and faithfulness to serving the player base, is not rewarded. Friendship and past events, long gone are valued more in the administrative roles.
So for a new player, they must snuggle in with the current admin and get to be their "friend" and compatriot socially as much as pay their dues. You just have to remember, after 11 odd years, the dues are rather expensive and that needs to be looked out more objectively.
Faeryl wrote:If you were given the authority to change any one thing in ALFA, what would it be?
I think its time we open the server access to the public, even for a trial. Mind you I cant do that as Lead Admin, but I have done real research, not just sat around clinging tightly to a non-working business model.
And ignoring the simple market data in front us from successful servers that do so, is also utterly illogical.
Even Exodus has taught Alfa a great deal. First, that a Dm can play on their own server and players can Dm their fellow players and do so in a trust based environs with complete transparency.
Second, Baldur's Gate the Sword Coast and Dalelands has taught me that having an application process in such a small hobbyist community is an utter joke. They manage their HUGE 80 person open servers with grace and aplomb and ban whomever breaks the rules and STILL keep a happy population that sets the standard for RP persistent worlds.
It is simply embarrassing that we can't do the same. AND if you go visit there you will find people RP at par with Alfans and some are even better than the worst of of the rule-benders here desperately trying to grasp for scraps of gold and xp.
Haven has taught me if you add repeatable crafting statics and create an economy, people will hang around a server with five areas and 20 interiors for 24 hours a day role-playing without a Dm and have a ton of fun. It also has taught me that Dms are not needed IF you have a vibrant steady population.
The reciepe for success and an vibrant well populated community is right in front of us.
If you found it necessary to mediate a dispute between two other Admin, would you be able to side with one over the other for the betterment of ALFA, even if you didn't fully agree with either party?
We have a wonderful system of rules and a wonderful log reporting system. Between those we can solve nearly any problem with the data at hand IF we look at that data and do not respond with our own personal emotions and prejudices.
I personally know that cheating is caused by a desperate sense of entitlement and self-centeredness that is from both feeling one is a victim and their persecution justifies them exploiting the system because they some how deserve it. It comes from both a poverty of self worth and a deep hunger of needs unrelated often that arent met in their real life.
Most posturing in nonprofits comes from a deep sense of low self-esteem. To fight over rules for example that limit and handicap players from functioning in our servers is not a fight FOR the players, it is fight for ideals and literally someone crying "look at me, I have a right to exisist, give me attention".
One thinks that "Life is hard, and MY vision is a gritty knee scraping Faerun where death grips at you like a harsh wind." The other thinks "Man, I want it be like the old days, and it was like this back then with Dm so and so, and we should just let things be."
Others think "DON"T TOUCH MY STUFF! AIIEEE YOUR TOUCHING MY STUFF!"
And so on.
So really with my pragmatic look into human development and my undergraduate degree in management, and my experience administrating three fantasy based organizations AND three non-profit ones..I think I have a certain edge in developing dialogs and building consensus.
But I admit, even I have had my bad days. And I feel that moderation of any activity is a simple cure. That and I quit drinking Monster Irish Coffee in December.
(btw I spell really badly so hopefully spellcheck finally fixed all my weird mistakes)