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Waterdeep/Skullport Progress Screens

Posted: Sun Dec 16, 2007 10:59 am
by indio
This is a shot of Sea Ward, or 1 area of it at least. I'll try and update screens as I go as Rick does.

So far so good.

Image

Posted: Sun Dec 16, 2007 4:28 pm
by Rick7475
Sweet!

Posted: Sun Dec 16, 2007 4:32 pm
by danielmn
An arsons wet drea....oh, hey Indio, howsit goin? :P :twisted:

Posted: Sun Dec 16, 2007 4:57 pm
by Wynna
Stunning.

Posted: Sun Dec 16, 2007 5:14 pm
by Hialmar
Cool beans :)

Posted: Sun Dec 16, 2007 8:28 pm
by Souvarine
Damn, that's good.

Posted: Sun Dec 16, 2007 9:30 pm
by ElCadaver
I think ideally the street names could be left IN... maybe like a mosaic cobblestone effect. Make it easier to find your way around!

Posted: Sun Dec 16, 2007 11:14 pm
by Gebb
wow

Posted: Sun Dec 16, 2007 11:32 pm
by HEEGZ
ElCadaver wrote:I think ideally the street names could be left IN... maybe like a mosaic cobblestone effect. Make it easier to find your way around!
Yeah that'd be convenient... probably too much. 8)

Posted: Sun Dec 16, 2007 11:50 pm
by Spider Jones
Pssh, that'd be lame, street signs are good enough.

Posted: Mon Dec 17, 2007 1:46 am
by ElCadaver
Spider Jones wrote:Pssh, that'd be lame, street signs are good enough.
Hook line and sinker. talk about an easy mark :lol:

Posted: Mon Dec 17, 2007 2:02 am
by Twin Axes
Aw wow.

Posted: Mon Dec 17, 2007 4:10 pm
by darrenhfx
That's as canon as we can get. :)

Nice work

Posted: Mon Dec 17, 2007 7:18 pm
by HATEFACE
Is that part of the map system then? Will everyone be lil miniature mens?
I hope the streets are texturized and colored. Maybe even terrain deformed just a tiny bit?

Posted: Mon Dec 17, 2007 7:49 pm
by indio
Nope, it's a full sized area for full sized pcs.

Textures haven't been added yet, nor has terrain variation, nor grass, walls and a few other things I can't think of.