In case you haven't seen it:
http://nwn2forums.bioware.com/forums/vi ... &forum=109
Please don't patch until given the green light by Admin, as always.
Sneak Peak at Patch 1.11
Moderator: ALFA Administrators
Sneak Peak at Patch 1.11
Enjoy the game
Also, quoted straight from the NWN2 Developer Blog:
Clearing the Air
We have been making some changes to the way we will be handling patches moving forward. While I can't give you full details yet, I will let you in on some of the changes: We will be working on a six week schedule for each patch, starting with 1.12. This is a tighter schedule and that means that the number of fixes and features included with each patch will be reduced when compared to the average patch in the past. This, however, does mean that you should be seeing patches more often and at a more predictable rate. We are setting our goals pretty high with this new plan. We will be attempting to address some pretty important, but very risky fixes and features as well.
As part of the new plan, I hope to make our patching process more transparent. I would like to tell you much earlier what we plan to work on in the patches and keep you much more up to date as to how the patches change as we go through each phase: from production, through testing and, finally, to release. I will start this process by posting our primary goals for each patch in this blog. These lists will not be complete lists of what we plan to address as we would still like to put a few surprises in and we will still be keeping exploits a secret so as not to make PW Admins' lives more difficult. The lists will start out pretty general in nature and, as we discuss each patch internally, the lists will become more refined as we add and remove fixes and features from the goals list. Eventually, I would like to be able to post a plan for up to three patches out, so you have a general idea of where things are heading.
So to start things off, here is a list of goals we have for the 1.12 patch:Now, as I said, this list can change. We are feeling pretty confident about it now, but in game development there are always snags and issues that prevent some things. It is also important that you realize that this is not a promise of what will be fixed and when, but more of a list of goals that we hope to achieve. Some of the items on this list are so risky that they could bump some items to a later patch.
* Eliminate the errors caused by transitioning with familiars summoned.
* Fix the issue where the Use Magic Device skill takes priority over caster levels.
* Allow Warlocks to be able to take crafting feats.
* Eliminate area transition crashes.
* Fix the issue where swapping spells on level-up makes characters invalid.
* Update the Dedicated Server Creator to install NX1 files and model directories.
* Provide more detail in the Multiplayer "missing file" error message.
* Eliminate the item identification price discrepancies between the toolset and the price displayed in-game.
* Fix 75 spells.
* Make appropriate spells able to be scribed to a scroll.
* Allow Armorrulestats.2da to be readable from hak pack in-game.
* Implement stealth animations for playable races.
* Add in about 20 more spells.
* Bind the player list to the P key.
* Implement the UI feature to change portraits in-game.
* Implement multi-server portal support.
* Increase the dedicated server player limit to 120.
* Implement the ability to change the loot bag appearance.
Also, just because you do not see the issue that is important to you in this list does not mean it has been forgotten. Chances are your issue is scheduled for a later patch.
Personally, I am pretty excited about the new changes. Hopefully you are too. We are currently scheduling the first patch to be released around February 11, but there are some things that may push this back a bit.
That brings this Community Update to a close. See you in two weeks (or sooner if there is something important to update).
Enjoy the game
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Sweet. Scheduled updates will be nice.
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