What an HDM should do in NWN2
Posted: Fri Oct 19, 2007 11:53 pm
Just so there are no misconceptions.
1. DM'ing, but should really manage the other DM's running storylines and plots. 25% DM'ing
2. Building new stuff: 25%
3. Maintaining old: fixing bugs, adhering to standards: 25%
4. Policing, both DM's and players: 25%
5. Not host
6. Not run major campaigns
Just so that people don't have the impression that HDM's
1. Do most of the DM'ing
2. Hatch most of the major plots
3. Host the mods themselves
4. Build the mods themselves
5. Rule the mods
They don't, and shouldn't. They need to delegate hosting and the technical considerations to someone else. They need to delegate the storylines and plots to someone else, but ensure that the plots follow the canon. They need to supervise DM'ing, but not be the main DM. They need to manage builders and new content, they may do some themselves, or delegate builders.
They all need to be seen, to have a presence, even if they do not DM for months, they need to be there for the other DM's.
1. DM'ing, but should really manage the other DM's running storylines and plots. 25% DM'ing
2. Building new stuff: 25%
3. Maintaining old: fixing bugs, adhering to standards: 25%
4. Policing, both DM's and players: 25%
5. Not host
6. Not run major campaigns
Just so that people don't have the impression that HDM's
1. Do most of the DM'ing
2. Hatch most of the major plots
3. Host the mods themselves
4. Build the mods themselves
5. Rule the mods
They don't, and shouldn't. They need to delegate hosting and the technical considerations to someone else. They need to delegate the storylines and plots to someone else, but ensure that the plots follow the canon. They need to supervise DM'ing, but not be the main DM. They need to manage builders and new content, they may do some themselves, or delegate builders.
They all need to be seen, to have a presence, even if they do not DM for months, they need to be there for the other DM's.