I know this is 'very' unlikely but there is a way to utilise this in a positive way and you have given me food for thought- so I'll just say my bit.oldgrayrogue wrote:Foam said it, I've been saying it for a long time. Level 3 start does away with this entire problem. If those out there with high levels feel like its unfair then give every active player in ALFA an equal XP boost. I don't think it really should be necessary because, you know, we aren't supposed to be playing in a leveling or power progression race, but if XP is that important to people then let em have it. Give em some virtual gold too for their trouble.
I think the point of Xan's post is it sucks not being able to continue enjoying a game you have been playing with others for a long time. Especially one that is really a lot of fun. Its like when that great TV series you have been watching ends -- it sucks. We indeed experienced that in SE. It hits the casual player (Ksiel comes to mind), who really can only play that one campaign night due to RL, the hardest.
Yes, you can jump in with a new level 1 ala Heero, but it is real hard and you do feel kinda useless -- at least until you hit about level 3. This is probably your best option in ALFA Xan, if you want to continue in the same game.
Yes, you can join Adanu's campaign, or Shadowfax's lowbie stuff, or something else, and get your game that way. Zelk is right, encouraging game with other players and DMs through starting over is a good thing. Think about it Xan, I have done it recently and it can be a lot of fun. But if you have scheduled that one gaming night into your busy schedule as a casual player, it totally sucks. And yes it is a deterrent to playing. Last night my PC got involved in this campaign and when I logged off it was with the feeling of how much I miss playing with all of you guys. So yeah, it sucks to not be able to jump back in like in PnP.
Level 3 start solves all of that. You have just enough in your tank at level 3 to survive, even in a group that is much higher level. Level progression after 3 is slow enough that it all evens out in the long run. The point is, why force people who want to get back into the same game to grind it out to survivability (admit it most of us have done it) or go do something else? Xan is right, the consequences should be to the PCs, not the players. It truly does not make a lot of sense.
A level 3 start makes sense for a lot of other reasons too, number one of which to me is more robust story in your character backgrounds. Playing a fresh faced kid off the farm can be fun, and yes some start their adventuring life at an older age, but a bio with a few levels in it lends to a better story IMO, and allows you to tailor your PC to that backstory quite a bit more.
Finally, Level 1 sucks. Heegz and I debated this recently and I think he agrees with me now =D Level 2 sucks just a bit less. The game starts to get real fun at level 3. For me the reason is that too much OOC thinking about "survivability" creeps in to my game at those first two levels if I let it. When does that happen? When I really like the PC concept and want it to last a bit so I can continue to enjoy playing it. Its sort of backwards. if I make a "throw away" PC I feel like I have more freedom to RP ICly than when I make one I spend a lot of time on and really want to last. I hate playing really cautious and careful "adventurers." I feel that by definition these are people who do and should take risks, or live according to their principles regardless of risk etc. When I find myself avoiding stuff with my lowbie that I know the PC would do if calling the shots (ie immersive RP!) I end up feeling like a lousy RPer. So yeah, level 3 start I say.
Anyway, I doubt it will happen but I'll beat the horse a bit more.
People think- and rightly so, each level must be earned. Why not have Level 2 earned a different way? Say a start of 500xp if they are seen to be RPing appropriately or exploring their concept, and a further 500 for a submitted Bio? Earning level 3 could be done by IC creative works such as a journal or artwork, or simply time and robust RP doing some form of training. (say a month or so if they have not naturally reached level 3.)
It would be a useful boost and give an injection of creativity, as well as a goal to the player on what they want to achieve next instead of 'grinding'- and in my humble opinion would be a lot more fun.
Just a thought anyway.