idoru wrote:That would be like asking people "do you want free candy." Of course everyone wants free candy. Human nature.
Not free candy, just more candy with commensurate visits to the dentist.
In other words, you'll have more money but will also
need to spend it on things you don't presently have to. I think we could achieve the same net result vis-a-vis wealth by thinking a little out-of-the-box and creating a variety of money sinks that support a broad range of levels. Requiring players to spend coin instead of never having any or hording it (these are the extremes that exist here in ALFA) can keep wealth to a reasonable level but also make the game more interesting, fun, and dynamic in the process for all level of play.
Being stingy with gold is a solution to limiting wealth, certainly, but it's not the only solution and clearly not much fun. If it were, we'd all be beggars, right? We may have to remind ourselves from time to time that this is a game and it still has to be fun for those who play it. RPing is rewarding. Being poor enhances RP. Being poor ALL THE TIME is neither rewarding nor anyone's idea of fun RP.
I'm not saying that using money sinks creatively and wisely is THE BEST solution to regulating wealth or that it can be done with absolute certainty. I'm saying that we might think on it if most people in the community agree it's a better way than keeping a tight string on the ALFA money purse. These would be IG measures primarily. There should still be DM guidelines to help establish a balanced risk vs reward system, but the quantities could also be given consideration accordingly.
Just my thought provoking comments for the afternoon.
