Zelknolf wrote:Seems odd, then, that the argument is still about assumpions of effort and investment, and not power.
What other factor is involved in the starting level besides power? It is effort and investment, to reach a certain amount of power, in terms of character level. I suppose theoretically there are a few things involved in level which might not strictly translate into power, class abilities which have no direct combat application. "Ability" might be a better term, but that's incredibly nit-picky.
I long to participate in campaigns you describe, where NPCs are held up to the same scrutiny and portrayed in the same detail as PCs, and where they have the same implications to a narrative.
This really isn't as hard as you're trying to make it seem. A level 1 start
no matter what is an exception, not a general rule to D&D and it is trivially easy to fit a new character into an existing party without any glaring narrative problems. Anything from an elaborate "This trusted NPC who has worked with us for some time is now joining us directly" to a simple "Well met, travelling priest. Our loyal companion has recently fallen and we need someone to be the heal bitch, thanks."
Pulling out part of a list to grump also does not invalidate the other items.
I was trying to avoid getting pulled into a quote stacking war, but, well...
Fairness of this sort of request remains a concern;
Hence the fact that this is not a prescriptive topic. This is a topic to point out an existing problem and bring it to the community's general attention to see if a fair solution can be found.
I will point out, though, that ALFA is already extremely unfair in multiple ways, just in different ways. ALFA benefits people who are mechanically competent. Alfa benefits people who have a significant amount of time to invest and people who have a high tolerence for boredom who can sit around grinding RPXP all day or running dull riskless statics.
and the capacity to produce even more of it remain existing solutions to your current situation.
I'll say it here and now. All static content in ALFA sucks. All of it, yes, even that one. It is not possible to create good static content in ALFA.
At best they're disposable one-shot ways to kill half an hour, with a party of friends. At worst, you have no friends around your level and you either effortlessly crush some goblin beneath your boot or watch your higher level friends do it, or you waste an hour of your life wandering up and down empty roads to deliver to mail.
Should also note that a view of immersive roleplaying which encourages people to not fear for their lives and work very hard on managing their risk is decidedly not universal. Indeed, I tend to think that the people who risk horrible and immediate death for loot are behaving "OOCly" -- it is fun to take stupid risks with low-consequence proxies of stuff, in that very short-term visceral sense, but not very immersive. Would you, for instance, ship down to Mexico with four friends to clear out the holdings of a drug cartel (then, same question but there's a big bag of money waiting for you in the event of success)?
What?
I'm sorry, but this is ludicrous to me. The name of the game we're playing is Dungeons and Dragons. The entire game is about a party of adventurers delving into dangerous dungeons, heroically battling evil monsters and acquiring treasure. The most iconic creature of the game is a horrible giant lizard that could easily bite you in half if your luck goes bad.
The reckless adventurer may charge recklessly into danger, the cunning adventurer may work up elaborate plots to defeat their foes, and the wise adventurer may sometimes retreat and regroup to fight again at a more prudent location or time. But none of them throw up their hands and go "Oh we might
die doing this, let's go sit in a bar for the rest of our lives." The name of the same is adventuring and heroic fantasy, not "real life fantasy simulator".
And no, I wouldn't attack a drug cartel in Mexico. But I wouldn't agree to carry a virus laden USB drive into the heart of North Korea to sabotage their arsenal of nuclear weapons and prevent armageddon either. We are not our characters and the entire point is playing people far more heroic than we are.
And that's not even to say that I object if people want to play the Sims or something on ALFA, it's no skin off my nose, and it even provides some nice ambiance. But I strongly object to any notion that this sort of gameplay should be the focus of ALFA, or supported at all, with the ruleset or otherwise. If people don't want to partake in dangerous adventuring that's totally fine with me, but I think they should probably cap out around level 5 at max. That's not really the point of this thread though so I'm going to drop it before it goes any further.