ACR v1.92 Update

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kiyoti
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Re: ACR v1.92 Update

Post by kiyoti »

Not sure i understand. In NWN2 Ive always used a dwarven waraxe one handed. Since the last update this is no longer the case.
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Re: ACR v1.92 Update

Post by Zelknolf »

How does this effect the arcane mount spell? My PC uses it IC for travel along the Moonshaes.
It doesn't. Spell is identical.
Are there any places to buy em yet or is this just a teaser till HDMs get a chance to put in working stables?
Can I spawn these on the DM side or is that also up to HDMs?
Servers have to handle their own build-- as TA I don't have the authority to just drop merchants inside of servers. However, there are items that DMs can use to sell horses to PCs (called "(( OOC )) Horse Ownership") -- the market value for a warhorse horse is 150 gold.
Not sure i understand. In NWN2 Ive always used a dwarven waraxe one handed. Since the last update this is no longer the case.
ALFA has claimed for years that it is supposed to require exotic weapon proficiency for one-handed use; it has just also been broken for years. When bastard swords broke more recently, both got fixed. ALFA hasn't made any claim to altering the default handling of dwarven weapon proficiencies, which is why you might make a case for that.
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Heero
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Re: ACR v1.92 Update

Post by Heero »

Can we have a track too for racing and gambling?
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Re: ACR v1.92 Update

Post by CloudDancing »

its only been a day so I am sure the HDMS are going to selectively pick a few places to add stables and stablekeepers. However, if you find a DM that is friendly, they could sell you one through an NPC.
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Re: ACR v1.92 Update

Post by Xanthea »

Gwylla Dartharun, a dwarf fighter, can no longer use waraxes 1-handed as of this latest update.
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Re: ACR v1.92 Update

Post by Zelknolf »

Xanthea wrote:Gwylla Dartharun, a dwarf fighter, can no longer use waraxes 1-handed as of this latest update.
Zelknolf wrote:We have thus far been following the NWN2 rule for dwarves and their axes (that is, all dwarves get proficiency in waraxes) and not the PnP one (that is, dwarves acquire no special proficiencies, but may treat a one-handed waraxe as a martial weapon), so I would say that it is currently "working as intended," but that you could make a convincing case that we ought to change it to the PnP rule (as it would mean taking a fancy proficiency away from dwarven clerics, who are notoriously overpowered, and giving a little help to those non-magical fightin' sorts, who have historically struggled here).
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Re: ACR v1.92 Update

Post by kid »

Saying that Dwarfs that can't use their axes is "working as indented" doesn't sound quite right.

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Re: ACR v1.92 Update

Post by Xanthea »

Zelknolf wrote:We have thus far been following the NWN2 rule for dwarves and their axes (that is, all dwarves get proficiency in waraxes)
The NWN2 rule for dwarves and their axes is that dwarves can use waraxes 1-handed.

The PnP rule for dwarves and their axes is that fighters can use waraxes 1-handed.

I'm not really sure what this change is aiming for.
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Re: ACR v1.92 Update

Post by HEEGZ »

Sounds like we are no longer using NWN2 default rules for dwarven waraxes. We should now be more in line with PnP rules I guess?
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Re: ACR v1.92 Update

Post by HEEGZ »

kid wrote:Are there any places to buy em yet or is this just a teaser till HDMs get a chance to put in working stables?
Can I spawn these on the DM side or is that also up to HDMs?
You can spawn their item as a DM, did so last night.
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Re: ACR v1.92 Update

Post by dergon darkhelm »

My dwarf fighter seems to have no issue wielding dwarven waraxe 1 handed.
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Re: ACR v1.92 Update

Post by Zelknolf »

Xanthea wrote:The NWN2 rule for dwarves and their axes is that dwarves can use waraxes 1-handed.
The NWN2 rule for dwarves and their axes is that they get free proficiency with dwarven waraxes which is redundant with any other source of the proficiency. That is what you currently have.
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Re: ACR v1.92 Update

Post by Xanthea »

Zelknolf wrote:The NWN2 rule for dwarves and their axes is that they get free proficiency with dwarven waraxes which is redundant with any other source of the proficiency. That is what you currently have.
And proficiencies, in NWN2, mean being able to use the weapon 1-handed. This is not working in accordance with either NWN2 or PnP.
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Re: ACR v1.92 Update

Post by Twin Axes »

Xanthea wrote:
Zelknolf wrote:The NWN2 rule for dwarves and their axes is that they get free proficiency with dwarven waraxes which is redundant with any other source of the proficiency. That is what you currently have.
And proficiencies, in NWN2, mean being able to use the weapon 1-handed. This is not working in accordance with either NWN2 or PnP.
My dwarven fighter is having the same issue. This screws me up pretty badly. Surely this is an unintended consequence. How soon can it be fixed?

edit: I'm all for the PnP rules btw. Dwarven wizards and rogues with waraxes just don't seem right. The only thing I find strange is that Clangeddin's favoured weapon is battle axe instead of waraxe. I'm assuming this is a legacy from AD&D where waraxes did not exist. I would suggest giving Clangeddin clerics waraxes as favoured weapon.
Last edited by Twin Axes on Thu Apr 03, 2014 1:57 am, edited 1 time in total.
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Re: ACR v1.92 Update

Post by Zelknolf »

Xanthea wrote:And proficiencies, in NWN2, mean being able to use the weapon 1-handed. This is not working in accordance with either NWN2 or PnP.
Proficiencies, in NWN2, mean being able to equip the weapon. Every dwarf can equip the weapon. That's all ReqFeat0-5 promises, and that's all the NWN2 dwarven weapon proficiency has ever done.

Again, I don't claim that this is a perfect end state for things. It's probably an easy argument that we should take away "dwarven proficiency" and just put special handling on handedness of waraxes. All I claim is that, with the current list of actions taken on the ACR, the lack of a conversion of dwarven proficiencies to PnP makes the current behavior expected. I just suppose that's how it would work, and I would rather that we regard the dwarven proficiency change as a change so I can be not having this conversation with a dwarven cleric when it predictably passes.

Grump though you may, I'm not going to just roll over and deal with round 2 from someone else who's still fresh-- because I'm sure as hell not. This work is exhausting.
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