Three options to give an NPC access to this:Brokenbone wrote:I'll probably see once I'm updated whether these radials are open to possessed NPCs as well, possibly only those who've yanked a lever? Not that mobility is a problem for possessed NPCs, obviously (i.e., DM can fudge and jump them to any walkable spot anyplace, sans animation).
1) Yank the animations lever
2) Retool the NPC to add the "Maneuvers" feat to his/her feat list
3) Make a new NPC (new ones get "Maneuvers" by default.
Yeah- a reminder to everyone that, while everyone loves to say that the height differences aren't that big in exterior areas, zoom in and have another look. It's about 21' to the small elevation changes, and about 42' up the big ones. Failing a check at the top of one of the biguns will mean 4d6 (4 - 24, avg. 14) damage. Doing this at low level without ranks in climb or in heavy armor will mean ouchies.Brokenbone wrote:If you're in a position to publish "on/off" mobility instructions to the NWN1 tech forum, that'd be good. For some reason I'm envisioning cliff edges ALFAwide littered with corpses in the near future, may need to have a little testing period for the playerbase (and DMs) to get used to this.
On the plus side, about 14 damage isn't too terrible if there are friendly folk with potions around, unless you happen to be a level 1 wizard with 10 con (in which case you're at a much lower risk of falling -- no heavy armor to slow you down!).