Player poll: Prefered solutions to the density problem?

This is a general open discussion for all ALFA, Neverwinter Nights, and Dungeons & Dragons topics.

Moderator: ALFA Administrators

Which do you prefer as a player?

Increase density by allowing "dead" servers to be removed from live, and put back to beta at the discretion of admin. Note this could include servers with a few active campaigns, even ones your PC participates in.
24
24%
Increase density by controlling the number of servers allowed to be live. Once live, servers would not be removed, even if "dead", and their spots could not be taken by other servers while they remained live.
9
9%
A combination of the first two choices, which allows a maximum number of servers, but servers deemed "dead" by admin can only be removed if they are to be replaced by a server in beta.
9
9%
Just provide a clear-and-present system to match players and DMs by timezones and playstyles, for both new and existing PCs. This includes giving existing PCs IC reasons to travel, if need be.
33
33%
Something else (post)
6
6%
Change nothing from its current state.
18
18%
 
Total votes: 99

Mikayla
Valsharess of ALFA
Posts: 3707
Joined: Sat Jan 03, 2004 5:37 pm
Location: Qu'ellar Faen Tlabbar, Noble Room 7, Menzoberranzan, NorthUnderdark

Post by Mikayla »

Oh yes, and if I am not mistaken, this very thread is a poll of ALFA's community, by an Admin, to gauge what the community wants. And the poll has an open ended 'something else' option so no one is confined to ideas put forward by the Admin.
ALFA1-NWN1: Sheyreiza Valakahsa
NWN2: Layla (aka Aliyah, Amira, Snake and others) and Vellya
NWN1-WD: Shein'n Valakasha
User avatar
NickD
Beholder
Posts: 1969
Joined: Sat Jul 31, 2004 9:38 am
Location: Auckland, New Zealand

Post by NickD »

The problem isn't so much an over abundance of rules that are shoved down people's throats that restrict us from doing anything, it's that the rules that we have don't match what some people think they should be, and when those people are unbending in their belief, that causes friction.

The direction of ALFA concerns me as it does others, but in different ways. However, I recognise that others have different viewpoints and can't force ALFA in a certain direction, so I try not to nag too much.

Which is a pity really, because I'm always right.
Current PCs:
NWN1: Soppi Widenbottle, High Priestess of Yondalla.
NWN2: Gruuhilda, Tree Hugging Half-Orc
User avatar
Killthorne
Orc Champion
Posts: 422
Joined: Tue Jan 06, 2004 6:22 am
Location: Saint Cloud, Minnesota

Post by Killthorne »

Heh. I'll be nice, T-Dawg. It's why I am light on content. I'll let some of these people save a little face.

~Killthorne~
User avatar
Fionn
Ancient Red Dragon
Posts: 2942
Joined: Sun Jan 04, 2004 7:07 am
Location: Seattle, WA

Post by Fionn »

Mikayla wrote:KALFA is many things but it is not a tyrannical dictatorship.
Where is the old Rogue Meercat anyhow?
PC: Bot (WD)

Code: Select all

     -----          -----          -----          -----
    /     \        /     \        /     \        /     \
   /  RIP  \      /  RIP  \      /  RIP  \      /  RIP  \      /
   |       |      |       |      |       |      |       |      |
  *| *  *  |*    *| *  *  |*    *| *  *  |*    *| *  *  |*    *|
_)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_(
User avatar
Vendrin
Chosen of Forumamus, God of Forums
Posts: 9594
Joined: Mon Jan 05, 2004 12:48 am
Location: Nevada

Post by Vendrin »

Image
-Vendrin
<fluff> vendrin is like a drug
User avatar
wvincenti
Rust Monster
Posts: 1129
Joined: Mon Jan 05, 2004 5:32 pm
Location: NJ, USA (GMT -5)

Post by wvincenti »

It sounds to me like folks are discussing how the servers are going to be organized in ALFA2 on a regular basis. It even sounds to me like most people are coming around to the idea of finding a workable compromise. Can I get an Amen?

*holds his hand up to his ear listening*

I like some of the ideas getting kicked around.
I love seeing minimum requirements for the size of a DM team actively doing RP with Players. Giving teams a bit of leeway to deal with slumps in their DM numbers or emergencies so they've got time to recruit fresh blood to the team would probably help as well so that nobody fears getting moved to beta overnight. Goodness knows every server in ALFA has had its ups and downs in its DM population. Life happens.

*points to quote below*
There have been a few servers where whole DM Teams have left when their HDM left. Having an Adopt a Server program might help matters. Finding a new Host if need be, and fleshing out the DM Team.
I would suggest making some flexible guidelines for dead though.
Just how dead does a server have to be before it goes back to beta?
Increase density by allowing "dead" servers to be removed from live, and put back to beta at the discretion of admin. Note this could include servers with a few active campaigns, even ones your PC participates in.
*points to the quote below*
Amen ...
I can find DMs and Players now with my eyes shut. My first 5 months in ALFA I could find Players (twas hard to not find them right after Live), but it took me about 5 months to find a story to latch on to at a time when I could follow it. Add a team of yentas (matchmakers) into this system and I think it will be a big, big help to most Players in ALFA.

It might even be used to help potential DMs figure out where their services might be best put to use if they are flexible about where they DM.
Provide a clear-and-present system to match players and DMs by timezones and playstyles, for both new and existing PCs. This includes giving existing PCs IC reasons to travel, if need be.
  • Currently NWN1 ALFA: Ryld Ky'bler
    Currently NWN2: Gwindor Faelivrin, still not actually dead!

    Formerly: Timyin Tim, Glorfindel Inglorion and Beleg Thalionestel amongst others.
User avatar
Killthorne
Orc Champion
Posts: 422
Joined: Tue Jan 06, 2004 6:22 am
Location: Saint Cloud, Minnesota

Post by Killthorne »

One more post and I am through.

Firstly, I've been rather insulted by the actions and words of people here so many times, my jabs are nothing in comparison. Don't like it? I'm sorry, then perhaps you shouldn't have whizzed on half the people you have. Who are you? God? Don't think so. So don't throw that "you're insulting" crap at me, as you very well know they jumped the gun with this NWN2 crap, without much of anyone's consideration until after the fact. Shall we look at the beginning of all this and who was typing their arse off? Did they care about anyone else that wasn't in cahoots with them? Nope. Did they listen to anyone else? Nope. Only until the dev's from NWN2 started making statements about what might be not possible, did all of a sudden, people started to rethink it.

Secondly, let me agree with a few things. Consistency between servers. I agree, though in part. We need to have similiar scripts, techie stuff, and all the custom material you can get your hands on, on all the modules. From a technical side of things, which most of it I can comprehend, yet not accomplish personally... all of this will be integral to making it right the second time around. This I agree.

I don't agree in shaping and sizing them all like cookie-cutter shapes and stamping them with the ALFA generic brand logo. If you've all moved away from this thinking, so much kudos to you all. Locales should be unique and interesting.

Thirdly, toss the region layout for NWN2 away. It's doable sure, with so much cut-out from the actual layout of whatever land you pick in Faerun...it's not worth it. The tiniest little space, the most insignificant spot in a module ( or Faerun for that matter) can be a site for adventure. I am not saying lay down the detail in outdoors areas to the point it's so lagged out and unplayable, it sucks.... I am saying wait... see... try and work with it. You start making campaigns become point A to B and it just becomes boring.

We need to focus on campaigns. Figure out that it's not how you compile the servers into one blob... or how you limit them.. it's the activity on those servers. Players want a DM right? Yeah, I am sure some just log on to socialize but most want a story. Some interaction. What is ALFA doing to focus on that? That's right. Consolidation of people for the betterment of the community. So you have half-enthusiastic people saying " sure, I'll move over to Sembia to DM/play, since there's no one on the server I enjoy and want to be at." Great. Is that right though? Will they even log on to DM/play anyways? Think about it for a moment.

It's how I felt wholly about being shown the light of what some people want out of ALFA for NWN2. " Great, my server and all that I have planned and worked on, is being lumped in with the Dalelands blob. And no one gives a sh**. Yay. Wahoo. For the betterment of ALFA? " Then it was " Gee, Kill, go ahead and work something out with Murky." Well guys, I was going to anyways. Some of us were already planning to give your region proposal the bird, and do what needed to be done for the sake of immersion and enjoyment. Of course it wouldn't "fly" with ALFA's brand new system, and well, I didn't want the conflict. I don't want to be an exception either, because that's bullsh** and unfair.

Oh. As for this topic, you should know I voted nothing should change. Leave people's gifts of volunteering alone. You look a gift horse in the mouth, and that's the biggest insult.

~Killthorne~
User avatar
dirsa
Orc Champion
Posts: 417
Joined: Tue Oct 25, 2005 12:33 pm

Post by dirsa »

from the point of view of someone relatively new to alfa comunity.....

this is kind of crap that makes me wander weather alfa is worth playing....
fighting for peace is like screwing for virginity
User avatar
Misty
Proletarian Librarian
Posts: 1332
Joined: Wed Jun 16, 2004 4:10 pm
Location: Lazin' by el Rio Blanco

Post by Misty »

I jsut spent 9 hours DMing, the server held no less than 4 players on the entire time... at some points as high as 8 players.


go play people. the fun bits are in game
Last PC: Laurelin ~ dancer, trickster and professional pain-in-the-backside


Currently living like Rip van Winkle.
Dorn
Haste Bear
Posts: 2196
Joined: Sat Apr 17, 2004 5:00 pm
Location: Australia (West - GMT+8)

Post by Dorn »

/me steps out of the shed wearing a white kkk hood, red underpants, a yellow cape and black wellington boots while holding a fly swatter threateningly.

I am the elitist leader of ALFA!! Hear me roar!
from the point of view of someone relatively new to alfa comunity.....

this is kind of crap that makes me wander weather alfa is worth playing....
Oh alfa is defenitly worth playing. It's just reading the forums that is a waste of time and should be avoided by all of those who are new to the community and are not cinical and jaded enough to have donned the red underpants.
playing Nathaniel Ward - Paladin of the Morninglord and devout of Torm (cookie cutter and proud of it)
User avatar
Vendrin
Chosen of Forumamus, God of Forums
Posts: 9594
Joined: Mon Jan 05, 2004 12:48 am
Location: Nevada

Post by Vendrin »

Dorn wrote: jaded enough to have donned the red underpants.
....

red underpants? :?
-Vendrin
<fluff> vendrin is like a drug
User avatar
Swift
Mook
Posts: 4043
Joined: Sat Jan 03, 2004 12:59 pm
Location: Im somewhere where i dont know where i am
Contact:

Post by Swift »

Vendrin wrote:
Dorn wrote: jaded enough to have donned the red underpants.
....

red underpants? :?
Color of superheros ;)
HEEGZ
Dungeon Master
Posts: 7085
Joined: Wed Dec 28, 2005 4:17 pm
Location: US CST

Post by HEEGZ »

Oh alfa is defenitly worth playing. It's just reading the forums that is a waste of time and should be avoided by all of those who are new to the community and are not cinical and jaded enough to have donned the red underpants.
+1

Image
Veilan
Lead Admin
Posts: 6152
Joined: Mon Jan 05, 2004 3:33 pm
Location: UTC+1
Contact:

Post by Veilan »

I very strongly believe that we should not give a DM team a "threatening" incentive to compete for players, or get shut out.

Under such circumstances the quality of RP would deteriorate, and it is very likely some server or the other would find a way of luring players to it by means that may not be conformous with ALFA wealth and exp guidelines.

Having a limitted playing field is nice, forcing teams to compete to pamper players to stay on their playground or get kicked is the other side of the coin, and imho inacceptable, I do not need to name examples from our NWN 1 server setup I'm sure.

Thanks,
The power of concealment lies in revelation.
User avatar
Nalo Jade
Githyanki
Posts: 1407
Joined: Thu Dec 23, 2004 1:27 pm
Location: Paso Robles, CA (-8 GMT)
Contact:

Post by Nalo Jade »

GDMs then no one "competes" for servers, because its ONE PW. with ONE DM team, and ONE server that just happens to be so big we had to split it up into seperate modules.
"The reasonable man adapts to fit the world. The unreasonable man adapts the world to suit him. Therefore all progress is achieved by the unreasonable." - unknown

removed self from forums, contact via E-mail. Adios.
Locked