1) As I stated above, if we want a big population and we intend to get that by emulating other servers, we have to abandon ALFA's Pillars and Charter and cease to be ALFA.CloudDancing wrote:I just don't think there are many hardcore role-players of NWN2 left any more. And the current climate in the gaming world, even the PC gaming world, is not growing any new ones.
A few things that would help:
1. Bye Bye Permadeath,2.Faster leveling:Spoiler:
1. DMs give proper amounts of XP. I should not get 375 XP from DM 1 and 9 XP from DM 2 for the same amount of playtime/RP.
2. RP XP increasesster non-dm RP.Spoiler:
3. Stop being the abusive spouse:4. Stop defending your abusive spouse.Spoiler:
5. Remember the good old days. Things were better than. All we had was chat, two sticks to rub together, a badly pixelated tent, and areas with vectors everywhere and we still made good RP.
My goal is to keep ALFA as ALFA by following our Pillars and Charter and thus have perma-death, slower level progression than other servers, and a heavier focus on RP.
I acknowledge that we will not have the same population as other servers because of that, just as the founders of ALFA did.
2) Regarding DM consistency, I absolutely agree with you. I try to always be generous with the RP 1-5 scale and judge players level of RP based on their own ability to RP and how they RPd in that session, rather than to judge then all against the best fantasy author to ever write. Hence, unless a situation devolves into OOC bickering, I always award good or better. On the quest rating scale, we have a chart that defines, and gives examples for, each rating. I rarely award the highest difficulty because oIrarely have a quest that is highly likely to kill players and may result in a TPK. My quests tend to be one or two categories lower, or be RP only. The last column is time in quest, and that should be accurate to the half hour for any DM.
I believe that our standardized DM XP system is a big help in getting DM XP to be more consistent from DM to DM, but there is probably a gap in terms of how each DM grades difficulty and to a lesser degree, roleplay.
On XP in general:
We have drastically increased XP rates by ALFA standards. The XP gains over time that had danielmn and rorax frothing at the mouth to ban me for Talindra's level rate are now surpassed by our new DM and static connect XP rewards. Monster XP is also up slightly. Furthermore, we no longer have farming witch hunts as we did in the past.
We've relaxed that standard significantly, and yet there is still the perception by some that XP is too slow.
3) See 1).
4) See 1).
5) Log in and play then. Creating your own RP and fun has always been an option.