orangetree wrote: 
I'm... honestly not sure how to respond to that. I will just hope others will not be discouraged from inviting me in their escapades. My character in BG is a level 4 bard, and that has to be worth 'something' in a group.
Sorry for the off topic discussion, but I do think it has some pertinence towards the kind of issues a low level character has to go through on alfa.
A level 4 bard as songs, probably has
Heroism, has the best UMD check that you can have, and tends to be a competent archer. Sometimes they even heal. They're squishy, like every skills-based class, but decidedly useful (those buffs make them able to make a front-line fighter very effective and makes their own ranged attacks reliable sources of damage which, as ranged weapons, can be applied without much repositioning on the field)-- with the challenge being that you need to not get targeted by enemies (because they tend to drop fast when they are). A lot of the same can be said about rangers but with different buffs, unless you're a melee ranger-- but you can identify them by the bootprints on their backs.
oldgrayrogue wrote:Hints about the difficulty of quests can be given ICly in the quest giver conversations. In fact many BG quests do this already. I suppose other NPCs like the FF guards or what not could give PCs hints about the areas of the server that are dangerous and not so dangerous as well to keep it IC. This could be done across live servers. One thing I have seen in a number of other servers I have played on is level restricted quests. ALFA seems to be against this but I am not sure why. It is usually handled IC, with the NPC questgiver telling the PC something like "Come back to see me when you are a bit more seasoned." Another thing I have seen on other servers is "linked" quests that get progressively more difficult. So the first is for a level 1-3, the second is unlocked when that is completed and is for level 3-6 etc. Each gets progressively harder.
We do try to give hints, yeah, though some of them are a bit tough to communicate (how hard is it to kill some escaped felons in the Cloakwood, for instance? Well, they're members of a race that advances by class. They're probably less than level 10, because they're not of "legendary" note, but that's a wide range of CRs.) -- that's not to say it's impossible, but I could use ideas there. Ideally, we'd not be so cheesy as to say "Fred the Knifeman is a murderous rogue of five seasons, and we need someone to capture him!" Could use ideas for communicating that an increasing-CR arc has increased in CR, too; my couple forays into this seem to result in people regarding the whole chain as difficult ("Watch out in that one, you'll get gangbanged by orcs and thrown into a drowning trap." -- well, yes, that's possible. Particularly if you fight the orcs on the narrow rickety bridge over the water. But learning that there
are orcs by a rickety bridge where they might try to drown an intruder is a lower-CR task).