DnD Next

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maxcell
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DnD Next

Post by maxcell »

RP promoted in DnD Next http://ow.ly/ncwbt



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Rumple C
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Re: DnD Next

Post by Rumple C »

Nice (if brief) article.
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Zelknolf
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Re: DnD Next

Post by Zelknolf »

First sentence is false. Dungeons and Dragons began as a wargame.

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Castano
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Re: DnD Next

Post by Castano »

I think WOTC nailed it. They are rewarding on RP that builds characters, not just chat.
Mechanically, we're looking at a fairly simply system that we're calling inspiration. When you have your character do something that reflects your character's personality, goals, or beliefs, the DM can reward you with inspiration. The key lies in describing your action in an interesting way, acting out your character's dialogue, or otherwise helping to bring the game to life by adding some panache to your play. By demonstrating that the events in the game are critical to your character's goals and beliefs, you can allow your character to tap into reserves of energy and determination to carry the day.

You can spend inspiration to gain advantage on a check, saving throw, or attack attached to your action. Alternatively, you can bank it to use on a roll that happens during the current encounter or scene. Additionally, you can choose to pass the inspiration along to a different character during the scene. In this case, your character's determination serves as an inspiration for the other party members. You can have only one inspiration at a time.

It's up to the DM to reward inspiration, but as a rule of thumb, a player can gain it once per significant scene or important combat. Inspiration fades quickly, so you must spend it within a few minutes in game time before you lose it.

Just as a DM chooses when to reward inspiration, the DM also chooses why to award inspiration. You can use it as described above, or adapt it to other things that your group finds help bring the game to life, keep the action moving, or otherwise make the game more enjoyable for everyone.
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