I was just making fun of you
ACR v1.90 Released
Moderator: ALFA Administrators
- vergin_sacrifice
- Dire Badger
- Posts: 147
- Joined: Tue Dec 27, 2011 5:43 pm
- Location: East Coast
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Re: ACR v1.90 Released
Thank you for all the hard work. I am in love with the new language interface. The @codes are listed right on it, so cool.
I doubt, therefore; I might be
Calil - Elf maid depicted in profile picture.
Bellie - Small woman from Lowhill with big attitude - see below

Calil - Elf maid depicted in profile picture.
Bellie - Small woman from Lowhill with big attitude - see below
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Wild Wombat
- Frost Giant
- Posts: 738
- Joined: Sat Jan 03, 2004 5:35 pm
- Location: Alexandria, Virginia, USA (DC 'burbs)
Re: ACR v1.90 Released
Thank you for your contributions, Zelk, and I apologize for only thanking you after being scolded.
[Long sob story redacted.] The point is that I know what it is like to work for a bunch of ingrates. If I feel like the company that has paid me for 18 years for my work is unappreciative, you must feel even worse since you get nothing for your work but the occassional thank you. When those don't come your way, you must wonder why you bother.
So, Zelk and Foam, in the spirit of better late than never, I thank you.
Thank you builders, thank you scripters.
Thank you Admins, thank you DMs.
Thank you ALFA, while I am at it.
But mostly, thank you Zelk for your tireless efforts. I pray that they don't become tiresome.
[Long sob story redacted.] The point is that I know what it is like to work for a bunch of ingrates. If I feel like the company that has paid me for 18 years for my work is unappreciative, you must feel even worse since you get nothing for your work but the occassional thank you. When those don't come your way, you must wonder why you bother.
So, Zelk and Foam, in the spirit of better late than never, I thank you.
Thank you builders, thank you scripters.
Thank you Admins, thank you DMs.
Thank you ALFA, while I am at it.
But mostly, thank you Zelk for your tireless efforts. I pray that they don't become tiresome.
Retired NWN1: Murgen Kjarnisteinn (AKA Grumpy Scout)
NWN2 (Failed Experiment): Muir Cheartach, AKA The Pale Faced Pie Man
R.I.P.: Croaker Lyosbarr, Knight of Yartar, Lord of Lhuvenhead (NWN1)
"In no uncertain terms, i am adamantly opposed to any ingame mechanics that penalize players for wanting to meet up with other players, when their goal is to roleplay." - White Warlock
NWN2 (Failed Experiment): Muir Cheartach, AKA The Pale Faced Pie Man
R.I.P.: Croaker Lyosbarr, Knight of Yartar, Lord of Lhuvenhead (NWN1)
"In no uncertain terms, i am adamantly opposed to any ingame mechanics that penalize players for wanting to meet up with other players, when their goal is to roleplay." - White Warlock
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FoamBats4All
- Githyanki
- Posts: 1289
- Joined: Sat Feb 04, 2012 6:00 pm
Re: ACR v1.90 Released
Huzzah!vergin_sacrifice wrote:Thank you for all the hard work. I am in love with the new language interface. The @codes are listed right on it, so cool.
If you have any suggestions for that interface, please make it in the Universal UI thread. There were a few other UIs of hopefully similar usefulness that just didn't make the release cut.
Re: ACR v1.90 Released
Area transition load screens for my DM client are now drastically reduced. They are at least as fast as the player client now, if not faster for me. I checked this on all four servers using DM client and had similar speed increases on all four. Basically, I checked over a dozen area transitions and all of them were less than 20 seconds. Formerly ATs might take me over a minute. Thanks! 
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FoamBats4All
- Githyanki
- Posts: 1289
- Joined: Sat Feb 04, 2012 6:00 pm
Re: ACR v1.90 Released
Any other DMs able to confirm these load time reductions??HEEGZ wrote:Area transition load screens for my DM client are now drastically reduced. They are at least as fast as the player client now, if not faster for me. I checked this on all four servers using DM client and had similar speed increases on all four. Basically, I checked over a dozen area transitions and all of them were less than 20 seconds. Formerly ATs might take me over a minute. Thanks!
Re: ACR v1.90 Released
+1 to wild wombats post
A scolded thank you to all of you. Administrative parts of ALFA, you improve and tweak a game to new hights. And players, you are the base of all that makes alfa what it is. Thank you to you all.
I'll try to post something more detailed when I've had time to explore the new features.
A scolded thank you to all of you. Administrative parts of ALFA, you improve and tweak a game to new hights. And players, you are the base of all that makes alfa what it is. Thank you to you all.
I'll try to post something more detailed when I've had time to explore the new features.
PC: Rothar Hall
PC: Leon Merwine
Deceased: Thoian Trill
"You're only given a little spark of madness. You mustn't lose it. "
- Robin Williams
PC: Leon Merwine
Deceased: Thoian Trill
"You're only given a little spark of madness. You mustn't lose it. "
- Robin Williams
Re: ACR v1.90 Released
I always think the thank you is totally expected without the actual thank you typed out...I know that sounds strange, and sometimes, ALL TIMES, it should be public. I've said thank you many times but it cannot be said enough of course to show those who work so hard to make ALFA so awesome that they are appreciated.
Zelknolf you are VERY appreciated for SUCH time and effort you spend working for ALFA. Thank you so so much.
Another very sincere thank you to FoamBatsAll. Ronan. And those others who have contributed in such "unseen" and unappreciated divisions, making our game more realistic, fair, and fun.
I love this place because of y'all.
Zelknolf you are VERY appreciated for SUCH time and effort you spend working for ALFA. Thank you so so much.
Another very sincere thank you to FoamBatsAll. Ronan. And those others who have contributed in such "unseen" and unappreciated divisions, making our game more realistic, fair, and fun.
I love this place because of y'all.
Re: ACR v1.90 Released
We need to have a followup release to this one, to resolve some outstanding issues. I have appended the updated notes to the existing v1.90 change log. The fix exists on the DM FTP under /NWN2/HAK/v1.90_Hotfix. Servers should seek to have the version of alfa2_acr.hak dated in the wee hours of 6/9 (or very late on 6/8, in Pacific time).
Unfortunately, this hotfix requires a recompile of the module against the new alfa2_acr.hak, but will resolve issues with performance-reducing debug outputs, database communication, lost tabs/resources in the DM Creator, and feedback to players interacting with the new trap system.
Module Maintainers should place the new acr.hak on the hosts-- which must be done manually, but shall be less required after this fix (as we also are restoring our ability to automate hotfixes), and should build the module against the new acr.hak, updating all compiled scripts (.ncs) on the host. Compiling and then updating the whole module will also work, if targeting specific resources makes you uncomfortable. No staging or manipulation of the autodownloader need be done, unless other changes to areas require it. Should also make certain that the latest Advanced Script Compiler is present in the NWNx4 directory while doing this update, as such is part of our solution to simplify future hotfixes.
Players should not expect any additional downloads with this outside of those associated with the module's typical pace of building.
Unfortunately, this hotfix requires a recompile of the module against the new alfa2_acr.hak, but will resolve issues with performance-reducing debug outputs, database communication, lost tabs/resources in the DM Creator, and feedback to players interacting with the new trap system.
Module Maintainers should place the new acr.hak on the hosts-- which must be done manually, but shall be less required after this fix (as we also are restoring our ability to automate hotfixes), and should build the module against the new acr.hak, updating all compiled scripts (.ncs) on the host. Compiling and then updating the whole module will also work, if targeting specific resources makes you uncomfortable. No staging or manipulation of the autodownloader need be done, unless other changes to areas require it. Should also make certain that the latest Advanced Script Compiler is present in the NWNx4 directory while doing this update, as such is part of our solution to simplify future hotfixes.
Players should not expect any additional downloads with this outside of those associated with the module's typical pace of building.