Suggestions for New PrCs

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Hyme
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Re: Suggestions for New PrCs

Post by Hyme »

This but without the Toughness and Endurance feats.
Spoiler:
Prestige Class - Breach Gnome
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Prestige Class: Breach Gnome

Requirements
Race
Gnome
Alignment
Lawful
Base Attack
+5
Skills
Balance 4+ ranks
Feats
Toughness
Combat Reflexes
Endurance
Heavy Armor Proficiency

Description: Gnomes tend to build their homes and communities within or beyond narrow caves or gullies that limit the ability for larger creatures, or large numbers of creatures, to pass through. Gnome fortresses are often built based on the same premise so that in times of great urgency, one solitary gnome may hold such a passageway long enough to allow others to seek help or evacuate by means of some secret egress.

The tradition of breach gnomes arose from this military and architectural feature of gnomish culture. These gnomes are trained to hold one spot against an onslaught of goblins, a rampaging ogre, or anything else that might threaten a gnome community. They are trained to use the close confines of an area against their opponent, redirecting attacks or pressing the enemy towards the walls. Dedicated breach gnomes persevere through raw will to defend their loved ones and do their duty.

Most breach gnomes understand that they will most likely sacrifice their lives in this endeavor, despite the best of their training. Breach gnomes have a saying they use to bid good-bye to one another: "Until everyone is safe." That is how they see their duty: to hold their position until everyone in their community is safe.

It is rare for breach gnomes to leave their communities, but sometimes they undertake quests for their people, often as guardians for priests.

Class Features
Hit Die: d10
Armor & Weapon Proficiencies: The breach gnome is proficient with all simple and martial weapons, and with light, medium and heavy armor and shields.

Influence: Breach gnomes gain 2 points of influence per level, modified by Charisma.

Skill Points at Each Level: 2 + INT modifier
Class Skills: Concentration, Climb, Balance, Escape Artist, Intimidate, Jump, Listen, Sense Motive.

Level
Base Attack
Base Defense
Fort Save
Reflex Save
Will Save
Reputation
Special
1
+1
+1
+2
+1
+2
+1
Defensive Stance (1/day)
2
+2
+1
+3
+2
+3
+1
Uncanny Dodge, Unshakeable
3
+3
+2
+3
+2
+3
+2
Hold the Line, Defensive Stance (2/day)
4
+4
+2
+4
+2
+4
+2
Damage Reduction 2/-
5
+5
+3
+4
+3
+4
+3
Improved Defensive Stance, Defensive Stance (3/day)
6
+6
+3
+5
+3
+5
+3
Improved Uncanny Dodge
7
+7
+4
+5
+4
+5
+4
Damage Reduction 4/-, Defensive Stance (4/day)
8
+8
+4
+6
+4
+6
+4
Mobile Defense
Defensive Stance: Breach gnomes excel at standing their ground to hold the narrow caves, passageways and gullies that lead into the areas where gnome villages are traditionally built. When adopting a defensive stance with a wall no further than five feet away, a breach gnome gains phenomenal strength and durability, but he cannot move from the spot he is defending. He gains +1 to Strength, +2 to Constitution, a +1 resistance bonus on all saves, and a +2 dodge bonus to AC. If adajcent to two walls on opposite sides of him, neither one of which is more than five feet away, these bonuses increase to +2 to Strength, +4 to Constitution, a +2 resistance bonus on all saves, and a +4 dodge bonus to AC. The breach gnome can maintain the defensive stance for a number of rounds equal to 10 + his new Constitution modifier. He may end the defensive stance prematurely if he so desires. When the stance ends (voluntarily or involuntarily), the breach gnome immediately loses all hit points gained from the increased Constitution and is fatigued for a number of minutes equal to the number of rounds he was in the stance. If already fatigued, he becomes exhausted instead. An exhausted breach gnome cannot adopt a defensive stance. Adopting the defensive stance is a free action. At first level, a breach gnome can adopt this stance once per day. He gains an additional use of this ability per day at every odd class level thereafter.
Uncanny Dodge: Starting at 2nd level, a breach gnome retains his Dexterity bonus to AC (if any) when caught flat-footed or struck by an invisible attacker. (He still loses any Dexterity bonus to AC if immobilized.)
Unshakeable: At 2nd level, breach gnomes become immune to all fear effects.
Hold the Line: At 3rd level, breach gnomes gain the Hold the Line feat for free.
Damage Reduction: At 4th level, a breach gnome begins to shrug off small amounts of damage. The character gains DR 2/-. This increases to 4/- at 7th level.
Improved Defensive Stance: Beginning at 5th level, a breach gnome need only be no more than five feet from an ally that is no more than five feet from a wall (on the left or right, or both) to be able to adopt his defensive stance. Thus, a breach gnome and one ally could reasonably guard a 25 foot wide passageway, or a 35 foot wide hall if he stands between two allies. In addition, while in a defensive stance, he gains a +2 on attack rolls for attacks of opportunity against opponents that attempt to pass through his threatened area.
Improved Uncanny Dodge: At 6th level, a breach gnome can no longer be flanked. This defense denies rogues the ability to use flank attacks to sneak attack the breach gnome. The exception to this defense is that a rogue at least four levels higher than the breach gnome can flank him (and thus sneak attack him). If a character gains uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge, and the levels from those classes stack to determine the minimum rogue level required to flank the character.
Mobile Defense: At 8th level, a breach gnome may move up to five feet a round and still maintain his defensive stance. His new position must still meet all requirements for maintaining such a stance.
http://aquerra.wikispaces.com/Prestige+ ... each+Gnome
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Castano
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Re: Suggestions for New PrCs

Post by Castano »

Hyme will you build it?
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Zelknolf
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Re: Suggestions for New PrCs

Post by Zelknolf »

The only thing that's stopping right now is the FB variable. Anyone on tech could enable it for a character "as is" today.

Though I'm with Foam on the "we can't really make rapid-turnaround ACR rollouts to test" point. I'd be for a test server version of the class, for whatever horrors DMs would like to subject it to for evaluation purposes first. Even if that's not a complete picture, we could try to gather enough information where we could toggle the class on or off during a regular ACR rollout, with an evaluation period from there until the next one?
t-ice
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Re: Suggestions for New PrCs

Post by t-ice »

Breach gnome seems to me like "allow gnomes to take dwarven defender". (Maybe rename the dwarven defender class to "knight defender" and allow any class to enter while at it)

Martial prestige classes do sound like a good idea, too, as casters in dnd pretty much always have most of the candies.
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Castano
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Re: Suggestions for New PrCs

Post by Castano »

Zelknolf wrote:The only thing that's stopping right now is the FB variable. Anyone on tech could enable it for a character "as is" today.

Though I'm with Foam on the "we can't really make rapid-turnaround ACR rollouts to test" point. I'd be for a test server version of the class, for whatever horrors DMs would like to subject it to for evaluation purposes first. Even if that's not a complete picture, we could try to gather enough information where we could toggle the class on or off during a regular ACR rollout, with an evaluation period from there until the next one?
I will point out that PrCs require a DM wand/approval...so even if you turn something on or add it at the ACR update date, we can test it and if it sucks never wand anyone into it. You can then remove at the next scheduled ACR update due to suckage.

So some part of the time btwn ACR updates is the test period and then DMA will give the greenlight for players to pursue the PrC. I'm just a tad conservative and do not want to throw a bunch of new content out there w/o review.
On playing together: http://www.giantitp.com/articles/tll307 ... 6efFP.html
Useful resource: http://nwn2.wikia.com/wiki/Main_Page

On bad governance: "I intend to bring democracy to this nation, and if anybody stands in my way I will crush him and his family."
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Zelknolf
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Re: Suggestions for New PrCs

Post by Zelknolf »

Castano wrote:I will point out that PrCs require a DM wand/approval...so even if you turn something on or add it at the ACR update date, we can test it and if it sucks never wand anyone into it. You can then remove at the next scheduled ACR update due to suckage.

So some part of the time btwn ACR updates is the test period and then DMA will give the greenlight for players to pursue the PrC. I'm just a tad conservative and do not want to throw a bunch of new content out there w/o review.
I think my idea is being misinterpreted?

This would be more like "use an isolated but reasonably-available environment to examine this class to see if there's anything obvious and striking that should stop it from moving, then enable it on the live servers and observe its behavior there over a longer period to see how it handles actual play." -- because we could do that very quickly with little impact to our live environment, and thus produce some sense among interested parties of what we're really looking at. I would bet that anything that is understood to be ruinously broken and should never enter play would be spotted in such circumstance, anyway. Remaining issues are thus likely to be either less severe or more nuanced, which is thus less likely to prompt the standard outrage responses.
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Castano
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Re: Suggestions for New PrCs

Post by Castano »

ok if you want to enable this class in the tech team's test mod I'm there for it. Let me know when.
On playing together: http://www.giantitp.com/articles/tll307 ... 6efFP.html
Useful resource: http://nwn2.wikia.com/wiki/Main_Page

On bad governance: "I intend to bring democracy to this nation, and if anybody stands in my way I will crush him and his family."
You're All a Bunch of Damn Hippies
puny
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Re: Suggestions for New PrCs

Post by puny »

some options for bards would be nice... sublime chord, seeker of the song, Virtuoso or lyric thaumaturge for bardy bards.

not sure what would be most easy, coolest, certainly could try to look at the toolset and see if i could get some results
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