Questions for Thorin as potential DMA

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Curmudgeon
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Re: Questions for Thorin as potential DMA

Post by Curmudgeon »

First, let me thank the candidates for stepping up to take a turn in the barrel. You'll not learn what that entails until after you're elected. :wink: I'm a bit slow in posting these questions, but please bear with me as I've had a nasty cold since last Sunday.

1. ALFA can always use more DMs. As DMA, how do you plan to find us more qualified DMs? How would you allocate them?

2. We currently have four Live servers: Silver Marches, Baldur's Gate, Moonshaes, and Western Heartlands. Do we need any more servers? Fewer?

3. ALFA Pillar #1 states: "ALFA uses Dungeons & Dragons ("D&D")." Many members take this to mean that our rule system must be as close to the D&D (3.5 Edition) rules as is technically feasible. However, D&D is a game designed around the concept of a single Dungeon Master running sessions with a small group of players on an episodic basis. ALFA servers are online 24/7. Our players can log in at any time, and more often than not, without a DM.

A. How does this fundamental difference between ALFA and D&D change the game? What adjustments to the rules do we need to adopt in order to keep the game interesting, fun, challenging, and yet fair?

B. There are dozens of D&D sourcebooks published. Every DM chooses which books they will use to run their game sessions, and a good DM makes his or her selection clear to the players. ALFA has the further restriction that our servers are a part of the Forgotten Realms setting. Which books should we base our rules and systems on? How do we assure continuity and fairness for all ALFA players on all ALFA servers? How do we ensure DMs are all using the same rules?

C. What changes would you like to see in the ALFA Core Rules?

4. In ALFA we use at least two different systems of timekeeping: Narrative Time, in which we assume that time passes in ALFA's part of the Realms at the same rate as in our everyday lives; and Game Time, in which time spent in-game passes much faster. How do we reconcile this disparity, yet maintain a fair and enjoyable experience for all our players?


I look forward to your answers.

I will also pledge my support to the winning candidate. May the gods smile on you all.
- Curmudgeon
HDM ALFA 03 - The Silver Marches
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Maxim #12: A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." - The Seventy Maxims of Maximally Effective Mercenaries

"This is not my circus. These are not my monkeys."

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kid
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Re: Questions for Thorin as potential DMA

Post by kid »

I've a question, might seem trollish, or too plain, but im actualy curious.
With life and all its hassles, why the hell do you even want this job?
<paazin>: internet relationships are really a great idea
Rumple C
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Re: Questions for Thorin as potential DMA

Post by Rumple C »

12.August.2015: Never forget.
Thorin
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Re: Questions for Thorin as potential DMA

Post by Thorin »

1. Recruiting from our current playerbase, or publically on social networking or sorcery.net is the best way. Allocation would be on interest, and on timeslots needed.
2. As long as there are DMs to cover timeslots and servers it really doesn't matter how many servers we have. I do feel a Live server should have a full time staff.

3. A. It really doesn't change it at all, provided DMs keep up on the lore for their server! Consistency is key and lore is our guide.
B: The Savage North, FRCS and other lore specific setting books are all we need. Our rules and system,s should not veer from the PHB, and DMG in my opinion. A common DM training, guidlines adhered to on our site, an overseeing sessions from an Admin POV is one way to track consistency. Reward standards and their adherence make great guidelines for ALFA content. It's why we have them, no?


C. C. I am not for 2 PCs, and I am not for any change to CvC.

4: I feel keeping time moving quicker in game has an advantage for spells combat, etc. We could reduce the time difference by a few ratios and see how it works.


Kid, I want to run for this position because I feel my experience running Exodus for five years is invaluble to running a PW like this one and may help keep it steering in the right direction.
Thorin: New DM of TSM. Intrigue/Social Campaigns. Co Founder/DM of Exodus 2005-2009.
Beta NWN1 HDM of TSM, ALFAn since 2000.
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