1. ALFA can always use more DMs. As DMA, how do you plan to find us more qualified DMs? How would you allocate them?
2. We currently have four Live servers: Silver Marches, Baldur's Gate, Moonshaes, and Western Heartlands. Do we need any more servers? Fewer?
3. ALFA Pillar #1 states: "ALFA uses Dungeons & Dragons ("D&D")." Many members take this to mean that our rule system must be as close to the D&D (3.5 Edition) rules as is technically feasible. However, D&D is a game designed around the concept of a single Dungeon Master running sessions with a small group of players on an episodic basis. ALFA servers are online 24/7. Our players can log in at any time, and more often than not, without a DM.
A. How does this fundamental difference between ALFA and D&D change the game? What adjustments to the rules do we need to adopt in order to keep the game interesting, fun, challenging, and yet fair?
B. There are dozens of D&D sourcebooks published. Every DM chooses which books they will use to run their game sessions, and a good DM makes his or her selection clear to the players. ALFA has the further restriction that our servers are a part of the Forgotten Realms setting. Which books should we base our rules and systems on? How do we assure continuity and fairness for all ALFA players on all ALFA servers? How do we ensure DMs are all using the same rules?
C. What changes would you like to see in the ALFA Core Rules?
4. In ALFA we use at least two different systems of timekeeping: Narrative Time, in which we assume that time passes in ALFA's part of the Realms at the same rate as in our everyday lives; and Game Time, in which time spent in-game passes much faster. How do we reconcile this disparity, yet maintain a fair and enjoyable experience for all our players?
I look forward to your answers.
I will also pledge my support to the winning candidate. May the gods smile on you all.