A newcomer's perspective

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Fyrekrest
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A newcomer's perspective

Post by Fyrekrest »

Hey all.

First off, I'd just like to state that I am relatively new to ALFA. That being said, I also wish to add that this post is only meant to portray the perspective of someone new to the servers.

I've played D&D since.. well.. since it was D&D. Following that, I played AD&D. After that, I branched out and tried many, many other RPGs. Honestly, though, none of them compared to D&D (as a franchise, not as a specific edition). I love to put on my creative hat and adopt a character's persona as I untangle myself from the mess of some sinister DM and all his NPC lackies. I equally love to grab a pen and paper and stay up until the sun comes up, planning and plotting my own DM sessions. I've role-played for many years. It's something I absolutely love to do, and it's something I intend to keep doing. Who can blame me? It's just great! :D

Anyway, I came upon ALFA only a couple of months ago, while randomly going through a couple of different NWN2 servers. It's been a couple of years since I last played an online RPG that was as intensely focused on role-playing as I normally like, and so ALFA immediately caught my attention. I rolled up a character, wrote up an application, and jumped on the OAS2. Here's a general summary of the way I see things now.

** Let me add this: My current computer is a couple of years old, and is proving incapable of playing ALFA as smoothly and fluidly as I would like, especially in the large areas like Silverymoon. Therefore, I've put my character on hold while assembling a new behemoth of a gaming computer. Instead of playing, I've been helping out with a couple of small build projects, which has allowed me to meet some of the other builders on IRC, as well as faithfully following the forums. **

My first impression with ALFA was, unfortunately, not the best. I logged into the OAS2 and started exploring. All together, I do not think I clocked that many hours in total. But there were reasons for that. The OAS2w as empty. Almost always. Absolutely empty. And, as we all know, RP'ing by yourself can only go so far. It was only by sheer power of persistance that I forced myself to keep logging in. Only once did I meet another player, and that was AL. He answered some questions for me and we talked briefly, and he definitely helped to keep my interest sparked. Granted, several days later, when I still wasn't approved, my interest was quickly fading. I checked the listing a couple of times a day, and, noting that the OAS2 was empty, most often decided not to bother logging in. How could I demonstrate my RP'ing, when there was no one to RP with? It seemed pointless, and it was not that enjoyable when I did log in. I wanted to RP with others... not run around an empty server.

Finally, I did get approved. By this time, I think I had already lost interest. There were a million games out there, and while they were not as heavily focused on RP, at least they had others to play with. I believe it was an email saying I had been accepted that drew me back.

At last, I finally logged into TSM. I was eager and definitely interested again at this point. Unfortunately, it's true; there are few players. It seems to me that most players only log in when there is a dm event going on, which I later learned (via the forums) are generally pre-planned and scheduled gaming slots that typically involve pre-planned and specific characters. Anyway, I was unsatisfied with the way my computer was handling the server, so I decided to put my character on hold while I assemble my new one.

But I still read the forums, almost daily. Here is the impression I have.

Especially in the forums, there seems to be a lot of arguing. And not constructive arguing, but slandering and back-handed comments. I am all for constructive arguing. If one person presents an idea and a group then throws it around amongst themselves, it often times produces an amazing idea. Different people feed different perspectives and ideas into it and it help to really flesh it out. More than anything, I think the pessimistic arguing (dare I say whining?) that seems to pop up from time to time is most certainly disheartening. As a new player, I thought I would be coming into a group of friends who gather together and play a game they all enjoy, with friends they enjoy, in ways that they enjoy. Granted, not all people will get a long at all times, but, honestly... We're adults. For the most part, I think most of the ALFAns understand and embody that. But for the odd time when it seems like a childish tantrum, it may serve to drive players away, as they seek a different level of maturity. And, quite frankly, if you don't enjoy the game you're playing with the people you're playing with... play something else :)

Another opinion of mine is that trust seems to be in seriously short supply. There can be rules and regulations and scripts and codes and so on for days to ensure that no one ever does a specific action or commits a certain 'crime'. Again, we're all adults. It seems to me that a lot of the rules and barriers that have been created are unnecessary. Sure, someone may role-play something totally innappropriate. But, at the end of the day, it shouldn't really be that big of a deal. If someone does something completely indecent and inappropriate, it's relatively easy to fix. A simple 'mental block' of the event can go a long way in 'forgetting' that crazy halfling sorcerer who kept rambling about the weather in Chicago. I think it's extremely important that people be given that degree of trust. If they breach it, then they either prove they're unfit to continue playing on the servers, or they're warned and asked to conduct themselves in a way a little more fitting to the game.

I think the forbiddance of DM's having PC's is an excellent example of this. I don't think it should be a cause for concern. We are all privelaged to meta-information. In fact, if we did not have a dragon's horde of it to begin with, we wouldn't have come up with the colorful and varied character concepts that we have. But we're adults. I can trust that another player isn't going to abuse any meta-knowledge they may have, because I am working under the assumption that they are playing for the same reasons I wish to: to have fun. Just from reading the forums, I have gained a pretty decent understanding of a few characters. I know of a certain friar of Lathander. And a cleric of Bane. And a couple of dwarves. But it doesn't mean that my new character when I create it will go into the game with that information. And I trust that, should another player abuse that sort of information, they will face the appropriate consequences. I'm an adult, playing a RPG. I love RP'ing, and I think I'm mature enough to keep it simply as a game, and not take it personally. Nor, as a relatively good person at heart, do I feel the need to cheat to get ahead.

And there seems to be an AWFUL lot of bureaucracy. A lot of people getting upset. A lot of inequality. And all of this stemming from a game. At first, I thought ALFA would be a place where many (dozens? hundreds?) of players have contributed to bring the Forgotten Realms to life. Basically a commonplace we could all come to and have fun. Small groups working and playing simultaneously in a massive world that we can all (if we choose to) help create. I an understand the need for 'the ulimate say in things' on certain occaisions. For instance, someone needso have the power to expel someone from the game if that person is simply making it less enjoyable for everyone else around them, with the sole purpose of making it less enjoyable. I say, do it. Kick them out. But I don't think that it is necessary to monitor and regulate every possible type of behaviour. There seem to be way too many rules. I agree that rules help to create and sustain order. But, honestly, what is the total player base right now that plays on TSM on a regular basis? Does it really require so many rules an regulations? Wouldn't it be easier if people operated on the understanding that we all want to be here and we all want to play in a game with the sam fundamental basics? It seems like the idea of the game itself is being lost beneath the ideas of rule enforcement and bureaucracy. It looks to be a lot less fun when it appears to need such strict control.

I know there has been some debate as to the current state of things in ALFA, and this post is solely intended to present the perspective of a single player who is new to help the more veteran players and admin understand what it is when we enter. So here are a couple of suggestions.

1. Drop the OAS2.
I completely understand the idea behind it. It helps to maintain a certain level of quality in the game. But, in my opinion, it does far more damage than good. Because of the OAS2, I almost lost interest in ALFA entirely. I can understand the need to maintain the quality, but the OAS2 does not suffice. There are no other players on it. How can it help determine the quality of RP when there is no one else to RP with? It seems redundant and inneffective. If even 10% of players leave ALFA before they've ever entered because of the OAS, that percentage seems a bit too high considering the lack of players now. Allow admission into the actual server. Judge a players ability to RP based on their actual RPing of their characters in a real game setting. For worst case scenarios, we simply forget and move on. If someone absurd or outrageous logs in... I'm sure they'll be forgotten soon enough. We all understand it is a game and we can all manage to look the other way if the need arises. At worst, a DM gets involved to help rectify an especially messy incident. Granted, it does run the risk of temporarily hindering the role-play environment. But it also bears with it unlimited potential benefits. Once the player base is re-established, then tighten the admission standards again if it's thought to be in ALFA's best interest.

2. Allow DMs to have PCs.
Yes, it runs the risk of abusing meta-information. But we're already equipped with meta-info and, I'd like to believe, we all keep that information out of game. I'll admit, I looked forward to eventually DMing in ALFA. But at the cost of being a player as well? That has definitely given me second thoughts. In fact, I've resumed work on a campaign I was doing for another friend. Time I could have been spending on improving ALFA was redirected because there are fears that players and DMs cannot be trusted. If I don't think I can trust the other players, I wouldn't play here. If I felt I could not trust the DMs, I would most definitely not play here. We're all in it for the same goal, and that's to have fun. And, as I've stated above, if someone does abuse it, they should suffer the consequences. If DM Debbie uses her character to undermine a top secret plot of Player Pete that she learned while DMing... then I trust the other dms to punish her for it, perhaps even stripping her of her dm-hood.

3. Give the benefit of the doubt
An ounce of prevention is worth a pound of cure. But tend pounds of prevention seems a little like overkill. It seems there is less and less the likelihood to trust. Granted, Wynna could undoubtably write up the most complex scripts ever to counter the fact that Player Pete has repeatedly run the same quest. But should she have to? I'd rather she didn't waste her time on it. She's got a brilliant creative mind. Let her focus it on other things. Like new quests for Player Pete. And being the Big Boss Lady, a simple warning from her should suffice. "You know, Pete, the logs show you've done Quest X too many times in the past few days. How about giving it a break for a bit?" So Player Pete agrees and is more mindful of it the next time. Or, Player Pete ignores her. And, being capable of scriping pretty much anything, Wynna spends an hour or two writing a nice little surprise for Player Pete the next time he runs it.... ;) Either way, my understanding of Wynna's position is that she was elected into it by her peers. We, as a majority, believed her to be the most trust worth and suitable to enforce her position. So, if she decides that Player Pete has to go... we acknowledge that we gave her that power. If we disagree, we ask her to rethink it.

4. Focus on the fact that it's just a game
We all have busy lives. We all play as (I assume) a means to escape the hustle and bustle of our hectic lives and relax. To have fun. Please, stop complaining about x or y. Present it as a valid, intelligent argument and open it up for debate. If you don't get your way every time... well... tough. It's not all about you all the time. In a multiplayer game, you have to be willing to concede to someone else, at least once in a while!

Anyway, that's just how I see things. I will admit, I feel disheartened, after reading the forums so often. I came to play a game. Unfortunately, sometimes I'm left feeling like the game has been lost, before I had the chance to join. I still intend to play once my new computer is running, to at least give it another shot. And please, do not take any of this as a specific attack against anyone. This is just how I see things. I would love to log in and find twenty other players already online. But that hasn't happened for me yet. And unless the tension seems to diminish a little, I honestly don't know if that will happen. Being new, sometimes I feel like I've walked into the midst of a fist fight, at times. And, being new, I think my feelings and impression of ALFA are probably fairly similar to a lot of new people who join. Again, I'm just throwing this all out there so we can identify and analyze some of the problems that seem to be occurring.

Until I'm able to hop in play again... Happy gaming!
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Post by JaydeMoon »

You, sir, are some type of genius. Please run for all admin seats.

Seriously. I'm not kidding.
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Post by Random Hajile »

A problem with just doing away with the application process isn't just that poor roleplayers might get in.

Without it, what would there be to stop some griefer from rolling up a min-maxed half-orc warrior, slaughtering as many PCs as he can before being brought down, then repeating the process until either he gets bored or a DM becomes available to ban his ass? Since we use permadeath, anyone who gets hit is shit out of luck until they can get a DM to help. Considering how inconvenient it would be to the victims, I can only imagine it would make us a prime target.

I'm not opposed to the idea of making it a bit easier to join the community, but we'd need some measure of protection against folks that would get their kicks by ruining our fun. Maybe if there was a way to prevent characters from initiating CvC until they've been played for a few hours? I can't imagine many griefers would want to sit around a few hours for the payoff.
Last edited by Random Hajile on Thu Oct 02, 2008 9:30 am, edited 1 time in total.
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Post by mr duncan »

Ill agree that entry into ALFA needs to be a bit easier but having no control valve will degrade the game. No, I dont want to mentally block out the mage talking about football scores... I want that guy to go play on an action server where he belongs.

I LIKE the fact that ALFA takes itself seriously and puts up measures to protect the quality of our game. I appreciate ALFA having the sense to realize that we are all people, and to not CREATE conflicts of interest in our game by muddling the line between players and DMs.

I would argue that things like our policy to keep DMs from playing on their own server, and our quality control checks in the application process are WHY this club is so attractive to those serious RPers. These are the GOOD things about ALFA. (one PC per player too, another thing that should never be changed)

Maybe I just dont trust people enough, or maybe I dont want to see ALFA devolve into one of the many other "RP servers" I played on while waiting for our first nwn2 server to go live. There IS a difference that can be felt, when you are playing somewhere other than ALFA you can tell.
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Post by Kest »

I agree with dropping the OAS2 but disagree with unrestricted admission into Live, for the very old reasons already mentioned above. A nice addition to our current process would be to instead allow sponsorships.

E: Haha I didn't realize people were already discussing this.
Last edited by Kest on Thu Oct 02, 2008 12:29 pm, edited 1 time in total.
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valn99
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Post by valn99 »

Fyrekrest, I agree with most of what you wrote.

I'm not sure about a completely opened server, but on the other hand, how many people would actually bother to download hundreds of MBs of hak files just to wreck someone's game, when there are many other PWs that are not password protected and that require no haks at all?
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Post by Demson »

Thank you for sharing your thoughts and experiences with us, Fyrekrest. It's appriciated.
1. Drop the OAS2.
I completely understand the idea behind it. It helps to maintain a certain level of quality in the game. But, in my opinion, it does far more damage than good. Because of the OAS2, I almost lost interest in ALFA entirely. I can understand the need to maintain the quality, but the OAS2 does not suffice. There are no other players on it. How can it help determine the quality of RP when there is no one else to RP with? It seems redundant and inneffective. If even 10% of players leave ALFA before they've ever entered because of the OAS, that percentage seems a bit too high considering the lack of players now. Allow admission into the actual server. Judge a players ability to RP based on their actual RPing of their characters in a real game setting. For worst case scenarios, we simply forget and move on. If someone absurd or outrageous logs in... I'm sure they'll be forgotten soon enough. We all understand it is a game and we can all manage to look the other way if the need arises. At worst, a DM gets involved to help rectify an especially messy incident. Granted, it does run the risk of temporarily hindering the role-play environment. But it also bears with it unlimited potential benefits. Once the player base is re-established, then tighten the admission standards again if it's thought to be in ALFA's best interest.
The written form is and always has been the main way of applying for ALFA membership. For people who do not wish to send in a written form, or are not ready for ALFA yet, we have the OAS.

For the first category, the OAS provides a space for a meet and greet with an ALFA DM. Applicants will have to be proactive in finding a DM, either by checking the schedule or setting up an appointment. I've also been able to catch quite a few applicants with out RSS login feed.

For the second category, we use the OAS to mentor applicants. I have done this and will continue to do this because the results have been worthwhile.

The OAS is not supposed to be a live server. It does require applicants to be proactive in finding a DM or players to meet with. I am aware that the information available on the OAS (and the application process as a whole) is confusing. This is being worked out.

But I ran my platform on the notion that our approach to applications and admissions is sound. The OAS2 won't be dropped during my term as PA.
2. Allow DMs to have PCs.
Yes, it runs the risk of abusing meta-information. But we're already equipped with meta-info and, I'd like to believe, we all keep that information out of game. I'll admit, I looked forward to eventually DMing in ALFA. But at the cost of being a player as well? That has definitely given me second thoughts. In fact, I've resumed work on a campaign I was doing for another friend. Time I could have been spending on improving ALFA was redirected because there are fears that players and DMs cannot be trusted. If I don't think I can trust the other players, I wouldn't play here. If I felt I could not trust the DMs, I would most definitely not play here. We're all in it for the same goal, and that's to have fun. And, as I've stated above, if someone does abuse it, they should suffer the consequences. If DM Debbie uses her character to undermine a top secret plot of Player Pete that she learned while DMing... then I trust the other dms to punish her for it, perhaps even stripping her of her dm-hood.
DM's can, but not on the same server they DM on.
3. Give the benefit of the doubt
An ounce of prevention is worth a pound of cure. But tend pounds of prevention seems a little like overkill. It seems there is less and less the likelihood to trust. Granted, Wynna could undoubtably write up the most complex scripts ever to counter the fact that Player Pete has repeatedly run the same quest. But should she have to? I'd rather she didn't waste her time on it. She's got a brilliant creative mind. Let her focus it on other things. Like new quests for Player Pete. And being the Big Boss Lady, a simple warning from her should suffice. "You know, Pete, the logs show you've done Quest X too many times in the past few days. How about giving it a break for a bit?" So Player Pete agrees and is more mindful of it the next time. Or, Player Pete ignores her. And, being capable of scriping pretty much anything, Wynna spends an hour or two writing a nice little surprise for Player Pete the next time he runs it.... Either way, my understanding of Wynna's position is that she was elected into it by her peers. We, as a majority, believed her to be the most trust worth and suitable to enforce her position. So, if she decides that Player Pete has to go... we acknowledge that we gave her that power. If we disagree, we ask her to rethink it.
I tend to give the benefit of the doubt. In this case I wasn't around in the period all these prevention measurements evolved. I'm giving my benefit of doubt to the past experiences and accumilated wisdom that ALFA developed over the years. Granted, there does seem to be allot of question marks and resentment coming from veteran ALFA members, and I am listening to them.
4. Focus on the fact that it's just a game
We all have busy lives. We all play as (I assume) a means to escape the hustle and bustle of our hectic lives and relax. To have fun. Please, stop complaining about x or y. Present it as a valid, intelligent argument and open it up for debate. If you don't get your way every time... well... tough. It's not all about you all the time. In a multiplayer game, you have to be willing to concede to someone else, at least once in a while!
Quoted for truth.

As for the bitching and whining on these forums... There is too much of it, but there's allot of genuine creative discussion happening too. I learned not to stare myself blind on the spots of negativity and am quite pleased with the result.
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Post by Zelknolf »

valn99 wrote:Fyrekrest, I agree with most of what you wrote.

I'm not sure about a completely opened server, but on the other hand, how many people would actually bother to download hundreds of MBs of hak files just to wreck someone's game, when there are many other PWs that are not password protected and that require no haks at all?
I think you'd be surprised. The mindset of a griefer is one that is very strongly drawn to permadeath worlds, simply because a policy of "dead means dead" means that the griefer can have a lasting impact (or think he can have a lasting impact) through simple fictional violence.
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Post by danielmn »

Adding my disagreement with dropping the oas2 and making tsm the oas/live server. TSM dm's already have their hands full. That decision would just add to their workload.
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Post by Brokenbone »

Good post.

A quick thought re: forums before the short list of ideas presented, is, don't let them get you down. Once you find a group of likeminded ALFAns, normally the sort you get to know in game as opposed to through IRC / forums, that becomes your primary source of fun and any sense of good community. I.e., why debate with fifty strangers when you can kid around with ten friends? Or better yet, get gaming with some of those friends?

Anyhow re: the ideas:

1. OAS2. Fortunately, all the hard work done by anyone with any OAS2 role (Teric and any contributors) is going to form the core of the live Western Heartlands server. Turning the lights out on OAS2 would be a shame if all that work'd be scrapped, but... it won't be. I do feel that having an un-DM'd, un-played server up 7x24, even if there's a host ready willing and able to do it, forms a worse impression for casual visitors than having OAS2 up by appointment only, but having it lively at such times. Example: if every Saturday it was "up" with guaranteed DMs and a few volunteer ALFAns kicking around to bring the place to life for scheduled arrivals... but dark every other day of the week absent demand. Anyhow, something for the PA to continue thinking about, I suppose, it's been suggested more than once.

2. DMs have PCs, just not on their own server. This presents a problem in NWN2 with only one server up, but hopefully that won't be the case for long. As an NWN1 player and DM, I can see the reasoning here, but also maybe it's been my experience that once you know the guts of your own module too well, and in fact, the biographies and every dirty little secret of the playerbase too well, jumping in alongside them, into a sandbox you might've helped build, it doesn't sit awfully right. Jumping into a story with a lot of the mystery completely ruined (oh we're visiting the crypt I built six months ago? With the Cyricist PC who pretends to be a kindly old bard unless he finds you incapacitated and alone then eats your heart, but has never been caught? I'll pretend to be surprised at the tricks and traps I scripted, and keep a straight face as the other PC sings to me and licks his chops now and again...), just... yuck. Other DMs may be able to get over that, not all of us though.

Same I guess applies to players not necessarily wanting to be DM'd by folks who have PCs that "compete" with theirs (faction vs. faction etc.). Perceived conflict of interest and whatnot. Any case, I hope that the subject peacefully drifts away once Baldur's Gate is up (and then Zhentil Keep, Western Heartlands, Skullport, Waterdeep, whatever).

3. Games always involve a search for loopholes, whether it's playing ye old Legend of Zelda and realizing standing next to a particular pillar means the boss monster can't hit you, or realizing that in NWN1/2, some tribe of monsters drops remarkable loot, or that if you pick a dialogue option over and over from a static granter, he'll give you 10xp for every time you talk to him, forever.

Unfortunately, exploit-proofing in game systems is very very tough. When we don't do so though, patterns of exploiting often begin to emerge. Again as an NWN1 DM & builder, I've seen this and been enormously disappointed by it. Example: put in a feature where you can recolor/restyle armor. Practice: 99% of people use it as intended. One guy though figures out a way to abort the process half-way, and end up with two suits of armor, sell one for 50gp or whatever, repeat ad infinitum. No DM watches inventory ins and outs when PCs are doing boring market stuff, it just happens to come up in the logs which may or may not be read often, and then provokes a week's head scratching over "where is all this gold coming from?"

DMs will also differ in approach to suspected abuse of various IG systems. Can have ten DMs loathe PC X, suspected farmer, who's logs reveal zero RP interaction with other PCs or NPCs, but hundreds of kills out in the wild. Two may want to submit a complaint to the PA. One may say he's a great RPer and the hunting must be IC. Seven may say he's a cheater who they'll simply not DM again, with half citing the reason as "he's having his fun out there, let him", other half as "the PA won't do anything, so why bother going formal?"

Anyhow, to the extent that systems can be made as airtight as possible, we do so, since "loose" systems eventually produce a problem, especially in non-DM'd hours. May seem like ten pounds of prevention, but you'd be surprised how difficult a "cure" is to effect, especially without ruining the fun of "innocent" players (i.e., do you remove the armor customizer that 99% of people have used properly? do you remove all attractive spawns from the overfarmed woods or stock such woods with dragons as a deterrent vs. the 99% innocent wanderers?).

Definitely a builder sore point, we all like to be creative, but when you're building for not only the "well behaved" players, but also those who might succumb to temptation now and again, no one wants it to be THEIR systems that cause a stink either amongst other DMs, or other players who realize someone is exploiting what they may view as an obvious hole. Very discouraging to volunteer building time, but have your peers point out gaping flaws, so you learn to build real carefully.

4. Those of us enjoying the game are enjoying the game. Sometimes get bitten as well by the "wish to give back" bug, i.e., noticing things that work or don't work in your own campaigns (either as a player or a DM), and spreading knowledge, suggesting standardization, discussing best (or worst) practices, etc.

...

Anyhow, good post from a member I've not had any contact with, thought provoking at least! Also, if your current rig is subpar for running NWN2 (except for whatever building your churning out?), consider fooling around in one of the existing NWN1 campaigns to meet some of the diehard ALFAns still enjoying that. Cheers.
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Post by Demson »

Example: if every Saturday it was "up" with guaranteed DMs and a few volunteer ALFAns kicking around to bring the place to life for scheduled arrivals... but dark every other day of the week absent demand. Anyhow, something for the PA to continue thinking about, I suppose, it's been suggested more than once.
Already being done. If we have an appointed session as OAS2 DM, we often will invite regular members to join.
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Post by JaydeMoon »

The issues are valid. Dropping the OAS2 is an answer, but it's definitely not the best answer.

The best answer is to populate it. Get DMs on there. Get other members on their acting as players. Of course, no one is interested in this. Perhaps Demson will be able to find folks for this, but as the Admissions head, i've put out a call for OAS help a few times. I've gotten starkly minimal responses.

If we don't have staffing for it, then the OAS2 is a pretty boat that's not sailing and ultimately hurts ALFA more than it helps.

I am a staunch supporter of a working OAS. I feel it's the best way to gauge potential members and my preference would be to drop written apps entirely and go to OAS only admission.

That's an impossibility if we don't have anyone working it. Ideas were given about how to get people to aid in this capacity, indeed in many of ALFA's functions. One of them has been figuring out a way to grant 'rewards' to contributors, tangible ones.

Of course, many people have balked, exclaiming that you can't justify such things IC or how unfair it is to those who don't get the rewards cause they didn't contribute, or how people will abuse such a system.

Which Fyrekrest points to in all of his other points. It's just a game and you need to have more trust.

But, this is ALFA, and all of this is basically throwing words to the wind. Nothing is ever gonna change, really. ALFA is an old stodgy feller set in his ways.
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zicada
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Post by zicada »

JaydeMoon wrote:The issues are valid. Dropping the OAS2 is an answer, but it's definitely not the best answer.

The best answer is to populate it. Get DMs on there. Get other members on their acting as players. Of course, no one is interested in this. Perhaps Demson will be able to find folks for this, but as the Admissions head, i've put out a call for OAS help a few times. I've gotten starkly minimal responses.

If we don't have staffing for it, then the OAS2 is a pretty boat that's not sailing and ultimately hurts ALFA more than it helps.

I am a staunch supporter of a working OAS. I feel it's the best way to gauge potential members and my preference would be to drop written apps entirely and go to OAS only admission.

That's an impossibility if we don't have anyone working it. Ideas were given about how to get people to aid in this capacity, indeed in many of ALFA's functions. One of them has been figuring out a way to grant 'rewards' to contributors, tangible ones.

Of course, many people have balked, exclaiming that you can't justify such things IC or how unfair it is to those who don't get the rewards cause they didn't contribute, or how people will abuse such a system.

Which Fyrekrest points to in all of his other points. It's just a game and you need to have more trust.

But, this is ALFA, and all of this is basically throwing words to the wind. Nothing is ever gonna change, really. ALFA is an old stodgy feller set in his ways.
Hey i just got an idea.

What if we create a one-way portal.

You can portal FROM TSM to OAS2, but only ALFA members can portal back!

That way, we can run say weekly bigger sessions on OAS2, and the TSM people can just portal over.

.. just an idea.
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HATEFACE
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Post by HATEFACE »

zicada wrote:
JaydeMoon wrote:The issues are valid. Dropping the OAS2 is an answer, but it's definitely not the best answer.

The best answer is to populate it. Get DMs on there. Get other members on their acting as players. Of course, no one is interested in this. Perhaps Demson will be able to find folks for this, but as the Admissions head, i've put out a call for OAS help a few times. I've gotten starkly minimal responses.

If we don't have staffing for it, then the OAS2 is a pretty boat that's not sailing and ultimately hurts ALFA more than it helps.

I am a staunch supporter of a working OAS. I feel it's the best way to gauge potential members and my preference would be to drop written apps entirely and go to OAS only admission.

That's an impossibility if we don't have anyone working it. Ideas were given about how to get people to aid in this capacity, indeed in many of ALFA's functions. One of them has been figuring out a way to grant 'rewards' to contributors, tangible ones.

Of course, many people have balked, exclaiming that you can't justify such things IC or how unfair it is to those who don't get the rewards cause they didn't contribute, or how people will abuse such a system.

Which Fyrekrest points to in all of his other points. It's just a game and you need to have more trust.

But, this is ALFA, and all of this is basically throwing words to the wind. Nothing is ever gonna change, really. ALFA is an old stodgy feller set in his ways.
Hey i just got an idea.

What if we create a one-way portal.

You can portal FROM TSM to OAS2, but only ALFA members can portal back!

That way, we can run say weekly bigger sessions on OAS2, and the TSM people can just portal over.

.. just an idea.
Whoa what the heck? That's a cool idea zicada.
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Nalo Jade
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Post by Nalo Jade »

*nods* Thanks to the op for letting us know your point of view it is very helpful.

Its good to see this talk happening!

Might I suggest using the NWConnections to coordinate events on the OAS2?
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