CRAFTING AND YOU
Posted: Mon Apr 19, 2010 4:47 am
Since we have numerous crafters on server, here goes the rules.
MUNDANE ITEMS
Mundane item crafting is handled through skill rolls. Armours, weapons, chemicals are represented through Craft Armour, Craft Weapon, Craft Bowyer, Craft Alchemy. The rules for crafting can be found in the Players Handbook (pages 70-71) If you intend to craft something other than what we have available as options, such as Gemcrafting, Stonemasonry, Weaving, or any other craft listed in the phb, please notify the dm team so we can determine where to put your skill points according to your class. If you need further clarification of the rules in the phb, please notify me and I will explain them. Note also, that special materials can be used in crafting, DEPENDING on the following things...
Availability of special material
Purchasing of Special Material
Knowing how to craft with Special Material - this MUST be learned IG, and not merely upon gaining a level...ie. because you hit level X, that does not automatically mean you know how to work with a special material such as mithril or iron wood. This MUST be taught IG to your pc.
When involved in the crafting of an item, ALFA standard rule is one roll is made per day on the crafting. YOU MUST be involved in the crafting of the item for that day...no making rolls and then going out to adventure that rl day. You must remain stationary where you are crafting. Crafters will need to have tools (pm me and I will supply the tools) and a place to work. For some crafting...a place can be anywhere. A stonemason can shape rock in almost anyplace, a Weaponsmith needs a forge.
Note : MW property can only be placed on an item DURING it's original making, ie. MW property can not be applied months after the original making of the item. The same applies for the Mighty property on bows...the Mighty Property MUST be done during the time of the making of the original bow, or not at all.
MUNDANE ITEMS
Mundane item crafting is handled through skill rolls. Armours, weapons, chemicals are represented through Craft Armour, Craft Weapon, Craft Bowyer, Craft Alchemy. The rules for crafting can be found in the Players Handbook (pages 70-71) If you intend to craft something other than what we have available as options, such as Gemcrafting, Stonemasonry, Weaving, or any other craft listed in the phb, please notify the dm team so we can determine where to put your skill points according to your class. If you need further clarification of the rules in the phb, please notify me and I will explain them. Note also, that special materials can be used in crafting, DEPENDING on the following things...
Availability of special material
Purchasing of Special Material
Knowing how to craft with Special Material - this MUST be learned IG, and not merely upon gaining a level...ie. because you hit level X, that does not automatically mean you know how to work with a special material such as mithril or iron wood. This MUST be taught IG to your pc.
When involved in the crafting of an item, ALFA standard rule is one roll is made per day on the crafting. YOU MUST be involved in the crafting of the item for that day...no making rolls and then going out to adventure that rl day. You must remain stationary where you are crafting. Crafters will need to have tools (pm me and I will supply the tools) and a place to work. For some crafting...a place can be anywhere. A stonemason can shape rock in almost anyplace, a Weaponsmith needs a forge.
Note : MW property can only be placed on an item DURING it's original making, ie. MW property can not be applied months after the original making of the item. The same applies for the Mighty property on bows...the Mighty Property MUST be done during the time of the making of the original bow, or not at all.