"New" Skills

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Wild Wombat
Frost Giant
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"New" Skills

Post by Wild Wombat »

Like Disguise.

Can somebody point me to a description of these "new" skills? (Not the one here: http://www.d20srd.org/indexes/skills.htm ... I am looking at that).

I just have basic questions, like are these skills that are only useable in game with a DM present, or they actual events that the game engine takes into account? Because if these are in-game, then I am in awe.
Retired NWN1: Murgen Kjarnisteinn (AKA Grumpy Scout)

NWN2 (Failed Experiment): Muir Cheartach, AKA The Pale Faced Pie Man

R.I.P.: Croaker Lyosbarr, Knight of Yartar, Lord of Lhuvenhead (NWN1)

"In no uncertain terms, i am adamantly opposed to any ingame mechanics that penalize players for wanting to meet up with other players, when their goal is to roleplay." - White Warlock
FoamBats4All
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Re: "New" Skills

Post by FoamBats4All »

Wild Wombat wrote:Like Disguise.

Can somebody point me to a description of these "new" skills? (Not the one here: http://www.d20srd.org/indexes/skills.htm ... I am looking at that).

I just have basic questions, like are these skills that are only useable in game with a DM present, or they actual events that the game engine takes into account? Because if these are in-game, then I am in awe.
They're most useful when a DM is present. However, some module builders have scripted content to make use of them.

For example, you can swim in rivers/lakes (so long as the module maintainers have implemented the ACR system to do so), which makes use of the Swim skill. You may run into static quests that make you do a skill check using these skills as well.
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Galadorn
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Re: "New" Skills

Post by Galadorn »

Swimming is the SHIZZLE too... loved trying that out when it was first put in. :)
Stormseeker
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Re: "New" Skills

Post by Stormseeker »

finally failed a "climb" and "rope skill breakage check", after several times of going up and down into a hole. *sighs* the rest of the party did not have a single rope or grappling hook to help get me out of the hole.lol had to wait for a long while till someone got back with one to use with the automated script.
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Ithildur
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Re: "New" Skills

Post by Ithildur »

Stormseeker wrote:finally failed a "climb" and "rope skill breakage check", after several times of going up and down into a hole. *sighs* the rest of the party did not have a single rope or grappling hook to help get me out of the hole.lol had to wait for a long while till someone got back with one to use with the automated script.
:) Rule #1 Always have rope. Rule #2 Pick friends with rope. :mrgreen:
Formerly: Aglaril Shaelara, Faerun's unlikeliest Bladesinger
Current main: Ky - something

It’s not the critic who counts...The credit belongs to the man who actually is in the arena, who strives violently, who errs and comes up short again and again...who if he wins, knows the triumph of high achievement, but who if he fails, fails while daring greatly.-T. Roosevelt
Stormseeker
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Re: "New" Skills

Post by Stormseeker »

lol i know, gave bringer a hard time for playing a thief who does not carry rope.
Stormbring3r
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Re: "New" Skills

Post by Stormbring3r »

Rope was so heavy for a hin with no str :p
ALFA NWN1 Notable PC's
Jenna Steel (dead)
Marcus Agent of Mask (dead)
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Current PC.... Merin (Merry) Gwinkill
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Wild Wombat
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Re: "New" Skills

Post by Wild Wombat »

Hey, when creating my PC (I had lots of unintended trial runs too, lol) I noticed that in the new skill selection it listed which of the new skills were "Class" skills. Is there some place that this is listed? I did not notice it anywhere, but of course with my demonstrated incompetence, I may well have missed it too. *sigh*
Retired NWN1: Murgen Kjarnisteinn (AKA Grumpy Scout)

NWN2 (Failed Experiment): Muir Cheartach, AKA The Pale Faced Pie Man

R.I.P.: Croaker Lyosbarr, Knight of Yartar, Lord of Lhuvenhead (NWN1)

"In no uncertain terms, i am adamantly opposed to any ingame mechanics that penalize players for wanting to meet up with other players, when their goal is to roleplay." - White Warlock
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wvincenti
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Re: "New" Skills

Post by wvincenti »

You'll get a fair amount of the information you're looking for here, though it won't include all of the various changes ALFA has made:
  • Currently NWN1 ALFA: Ryld Ky'bler
    Currently NWN2: Gwindor Faelivrin, still not actually dead!

    Formerly: Timyin Tim, Glorfindel Inglorion and Beleg Thalionestel amongst others.
SwordSaintMusashi
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Re: "New" Skills

Post by SwordSaintMusashi »

Wild Wombat wrote:Hey, when creating my PC (I had lots of unintended trial runs too, lol) I noticed that in the new skill selection it listed which of the new skills were "Class" skills. Is there some place that this is listed? I did not notice it anywhere, but of course with my demonstrated incompetence, I may well have missed it too. *sigh*
As far as the skills, the best source for what are class skills is: http://www.d20srd.org/indexes/classes.htm

Click on the class, and it will give its appropriate class skill list for you.
Current PCs:
Zova Earth Breaker, Monk of Rasheman
Alyra Ashedown, Knight Commander of Silverymoon
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