http://vnfiles.ign.com/nwvault.ign.com/ ... eation.pdf
A point and click tutorial:
http://www.nwn2toolset.dayjo.org/Toolse ... items.html
A big long block of text from Obsidian:
http://nwvault.ign.com/View.php?view=nw ... etail&id=9
Alfa naming conventions and allowed feats/skills/properties:
http://www.alandfaraway.org/node/805
How to Price:
http://www.alandfaraway.org/node/2186
Bonus: How to make a talking item:
http://youtu.be/xjWdBlkC9AQ
HEEGZ wrote:This guide is now updated for 2012 and confirmed to work.
The steps below demonstrate how to create items using the NWN2 toolset. Essentially you need to have a module with the ALFA haks added to it. Next you need to create the item you want and ensure that it is named and labeled correctly. Finally you must export the item as an .erf file and email it to a DM.
If you already have a module with the ALFA haks added then skip to step three. The Sin Plugin is not required to make items but some people prefer it. If you do not want the plugin, use the Toolset to make items directly and skip to step five.
Step One
Create a module with one interior area:
Step Two
- Open the toolset.
- Click on File New Area Next Finish
- I suggest you make a 4x4 interior with a 2x2 room centered in the area.
- Click on File Bake All Areas Yes
- Name your new module and save it
- Click on File Make Client Pack (PWC File) Ok
Next add the ALFA haks:
Step Three
- Click on View Module Properties
- Under tab Misc Hak Paks click on the [...] button
- Click Add click field to the right of 'FileName' click on [...] button
- Browse to your ALFA haks in your NWN2 hak folder
- Individually add all 10 ALFA haks to the list in the Collection window, click OK
- Click on File Save
Download the Sin Plugin from the NWVault:
http://nwvault.ign.com/View.php?view=NW ... tail&id=12
Move the file ( SinPlugin.dll ) into the Plugins folder of your NWN2 install directory. I use Win XP and mine is located here by default:
Step FourCode: Select all
C:\Program Files\Atari\Neverwinter Nights 2\NWN2Toolset\Plugins
Launch the NWN2 Toolset. Activate the Sin Plugin in order to create items:
Step Five
- Click on View Options General Security AllowPlugins Load All Plugins Ok
- Click on Plugins Sin Plugin
- To use the Sin Plugin, click on the new tab button titled "Item Laboratory"
This is the fun part, though it can be a bit complicated. Create the items you want. There are probably some good tutorials out there, but I was able to teach myself how to manipulate all of the various options. With some trial and error you should soon be able to create your own clothing, armor, weapons, and other items.
Step Six
After making the item and setting the properties, make sure that your item is saved using the appropriate naming conventions for Live servers. Please reference ALFA's item compatibility guide here:
http://www.alandfaraway.org/node/805
You will need to make sure that you fill in the fields below correctly. The information fo the 'itemcode' comes from the link above. Also, the ResRef and Tag need to be in all lower case letters, with the server number at the beginning:
ResRef 003_it_itemcode_specific_qualitycode
Name "{PC Name Here} Item Name Here".
Tag 003_it_itemcode_specific_qualitycode
Classification New_PC_Items
Step Seven
Last, you will need to save all of your work and then export your items as an .erf file. This file can be emailed to a DM, who will then double-check your items before importing into the server for you (don't forget the gratuity). To create an .erf file:
- Click on File Export Type: ItemBlueprints
- Select each of your items and click Add button
- Once all of your items have been added, click on Ok
- Name the .erf file and save it where you can easily find it (eg. desktop).
- Email the file as an attachment to a DM.
________________________________________________________________________Curmudgeon wrote:Feel free to email to curmudgeon at thedalelands dot org
A brief description of the item(s) and your PC's name will also help.
I hope this guide is clear and easy to follow. Once the initial hassle of setting everything up is over, you can quickly make new RP gear for all of your new PCs after your old one dies. To do that you simply open up your saved module, activate the plugin, and then make more items.