How to Make Items in NWN2 (compilation)

For toolset tutorials as well as question and answers.
Locked
User avatar
CloudDancing
Ancient Red Dragon
Posts: 2847
Joined: Sun Jan 03, 2010 6:31 am
Location: Oklahoma
Contact:

How to Make Items in NWN2 (compilation)

Post by CloudDancing »

A very nice visual reference:
http://vnfiles.ign.com/nwvault.ign.com/ ... eation.pdf

A point and click tutorial:

http://www.nwn2toolset.dayjo.org/Toolse ... items.html

A big long block of text from Obsidian:

http://nwvault.ign.com/View.php?view=nw ... etail&id=9

Alfa naming conventions and allowed feats/skills/properties:
http://www.alandfaraway.org/node/805

How to Price:
http://www.alandfaraway.org/node/2186

Bonus: How to make a talking item:
http://youtu.be/xjWdBlkC9AQ
HEEGZ wrote:This guide is now updated for 2012 and confirmed to work.

The steps below demonstrate how to create items using the NWN2 toolset. Essentially you need to have a module with the ALFA haks added to it. Next you need to create the item you want and ensure that it is named and labeled correctly. Finally you must export the item as an .erf file and email it to a DM.

If you already have a module with the ALFA haks added then skip to step three. The Sin Plugin is not required to make items but some people prefer it. If you do not want the plugin, use the Toolset to make items directly and skip to step five.

Step One

Create a module with one interior area:
  • Open the toolset.
  • Click on :arrow: File :arrow: New :arrow: Area :arrow: Next :arrow: Finish
  • I suggest you make a 4x4 interior with a 2x2 room centered in the area.
  • Click on :arrow: File :arrow: Bake All Areas :arrow: Yes
  • Name your new module and save it
  • Click on :arrow: File :arrow: Make Client Pack (PWC File) :arrow: Ok
Step Two

Next add the ALFA haks:
  • Click on :arrow: View :arrow: Module Properties
  • Under tab :arrow: Misc :arrow: Hak Paks :arrow: click on the [...] button
  • Click :arrow: Add :arrow: click field to the right of 'FileName' :arrow: click on [...] button
  • Browse to your ALFA haks in your NWN2 hak folder
  • Individually add all 10 ALFA haks to the list in the Collection window, click OK
  • Click on :arrow: File :arrow: Save
Step Three

Download the Sin Plugin from the NWVault:

http://nwvault.ign.com/View.php?view=NW ... tail&id=12

Move the file ( SinPlugin.dll ) into the Plugins folder of your NWN2 install directory. I use Win XP and mine is located here by default:

Code: Select all

C:\Program Files\Atari\Neverwinter Nights 2\NWN2Toolset\Plugins
Step Four

Launch the NWN2 Toolset. Activate the Sin Plugin in order to create items:
  • Click on :arrow: View :arrow: Options :arrow: General :arrow: Security :arrow: AllowPlugins :arrow: Load All Plugins :arrow: Ok
  • Click on :arrow: Plugins :arrow: Sin Plugin
  • To use the Sin Plugin, click on the new tab button titled "Item Laboratory"
Step Five

This is the fun part, though it can be a bit complicated. Create the items you want. There are probably some good tutorials out there, but I was able to teach myself how to manipulate all of the various options. With some trial and error you should soon be able to create your own clothing, armor, weapons, and other items.

Step Six

After making the item and setting the properties, make sure that your item is saved using the appropriate naming conventions for Live servers. Please reference ALFA's item compatibility guide here:

http://www.alandfaraway.org/node/805

You will need to make sure that you fill in the fields below correctly. The information fo the 'itemcode' comes from the link above. Also, the ResRef and Tag need to be in all lower case letters, with the server number at the beginning:

ResRef :arrow: 003_it_itemcode_specific_qualitycode
Name :arrow: "{PC Name Here} Item Name Here".
Tag :arrow: 003_it_itemcode_specific_qualitycode

Classification :arrow: New_PC_Items

Step Seven

Last, you will need to save all of your work and then export your items as an .erf file. This file can be emailed to a DM, who will then double-check your items before importing into the server for you (don't forget the gratuity). To create an .erf file:
  • Click on :arrow: File :arrow: Export :arrow: Type: ItemBlueprints
  • Select each of your items and click :arrow: Add button
  • Once all of your items have been added, click on :arrow: Ok
  • Name the .erf file and save it where you can easily find it (eg. desktop).
  • Email the file as an attachment to a DM.
Curmudgeon wrote:Feel free to email to curmudgeon at thedalelands dot org

A brief description of the item(s) and your PC's name will also help.
________________________________________________________________________

I hope this guide is clear and easy to follow. Once the initial hassle of setting everything up is over, you can quickly make new RP gear for all of your new PCs after your old one dies. To do that you simply open up your saved module, activate the plugin, and then make more items.
Locked