Builders/ Mod Maintainers: Required Updates

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Zelknolf
Chosen of Forumamus, God of Forums
Posts: 6139
Joined: Tue Jul 05, 2005 7:04 pm

Builders/ Mod Maintainers: Required Updates

Post by Zelknolf »

I've been tracking down a decidedly-evil bug that has been making our database fill with lies and cottage cheese. The former is bothersome and misleading; the latter is just smelly. Ultimately, the problem ended up living in a few scripts that were redundant between the haks and the modules. We've verified on BG this as the source of the problems.

Fortunately, there is a solution. The offending scripts are:
dmfi_conv_def.nss
dmfi_conf_def_pc.nss
dmfi_delayed_pcload.nss
dmfi_exe_tool.nss
dmfi_inc_command.nss
dmfi_inc_const.nss
dmfi_inc_emotes.nss
dmfi_inc_inc_com.nss
dmfi_inc_initial.nss
dmfi_inc_lang.nss
dmfi_inc_langexe.nss
dmfi_inc_sendtex.nss
dmfi_inc_tool.nss
dmfi_mod_pcload.nss
dmfi_plugin_cmd1.nss
dmfi_plugin_cmd2.nss
dmfi_plugin_emt1.nss
dmfi_usd_portal.nss

If you only build for ALFA:
Delete these scripts in your build mod, and then you can forget all about this. Doing so will make for less work on the tech team and on module maintenance in the future, because it will reduce the risk of our seeing this bug again.

If you currently maintain a module for ALFA:
Delete these scripts in your production and build mod, recompile scripts on production, and put the (recompiled) module on the host. Be sure that, if you re-use the same folder on your host or if you compile on the host (or both), that the offending scripts are indeed removed from your module before rolling out the change.

If you currently use the Advanced Script Compiler plugin:
There's a new one. Version seven is a lot better at complaining about stuff.
http://nwvault.ign.com/View.php?view=NW ... tail&id=99
Last edited by Curmudgeon on Wed Nov 23, 2011 3:30 am, edited 1 time in total.
Reason: Advanced to Announcement level due to the importance of propogating this change throughout ALFA.
FoamBats4All
Githyanki
Posts: 1289
Joined: Sat Feb 04, 2012 6:00 pm

Re: Builders/ Mod Maintainers: Required Updates

Post by FoamBats4All »

Can a moderator unsticky this topic?
Witchdoctor
Gelatinous Cube
Posts: 318
Joined: Tue Mar 20, 2012 10:44 pm

Re: Builders/ Mod Maintainers: Required Updates

Post by Witchdoctor »

If you intend to create one up to date sticky for all new builders to follow including what to download and what to delete then I applaud your effort.
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