Critter Morale

For toolset tutorials as well as question and answers.
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Wynna
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Critter Morale

Post by Wynna »

Teric, how does your system on OAS work and can I pillage it?
Enjoy the game
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Teric neDhalir
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Post by Teric neDhalir »

1. Make sure the creature faction is hostile.
2. Add the following script to its OnPerceive event ("sjc_onperception_morale"); script
3. Give the creature an int variable SJC_MORALERATING. If 0 the creature will always flee. I use the following values (cribbed from 2nd ed);

3 Animals that stand a slight chance of turning nasty (Boars, Bears..)
7 Unintelligent predatory animals (Wolves..)
9 - 11 Normal Humanoids (Goblins, Bandits..)
14 Elite troops, berserkers, trolls and other nutters.

2nd ed sources (Monstrous Manual et al) should include a morale rating which plugs straight into this system (because it's where I've nicked the numbers from).

This system does have some quirks in that sometimes the creatures just plain ignore PCs (don't know why) but it is better than having deer stand around going "Doh!" while being slaughtered.

Let me know if it's not working,
Teric
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Wynna
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Joined: Sat Jan 03, 2004 10:09 am
Location: Seattle, WA (PST)

Post by Wynna »

This looks like it does rock, as I had heard. I will let you know what I find. Thank you!
Enjoy the game
danielmn
Fionn In Disguise
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Joined: Sat Nov 05, 2005 9:08 pm

Post by danielmn »

Hey Teric, dontcha mean "DOE!"? :lol:
Swift wrote: Permadeath is only permadeath when the PCs wallet is empty.
Zyrus Meynolt: [Party] For the record, if this somehow blows up in our faces and I die, I want a raise

<Castano>: danielnm - can you blame them?
<danielmn>: Yes,
<danielmn>: Easily.

"And in this twilight....our choices seal our fate"
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