City architecture elements
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- Shambling Zombie
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Re: City architecture elements
Yes very nice indeed. Perhaps staircases without handrailing and then iron and wooden handrailing that could be added separately.
Something like that "graveyard fence" for example as handrailing?
I wish I could do things like gribo.
Something like that "graveyard fence" for example as handrailing?
I wish I could do things like gribo.
- Ithildur
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Re: City architecture elements
Stuff is impressive looking indeed... we've discovered one of Gribo's hidden talents.
Formerly: Aglaril Shaelara, Faerun's unlikeliest Bladesinger
Current main: Ky - something
It’s not the critic who counts...The credit belongs to the man who actually is in the arena, who strives violently, who errs and comes up short again and again...who if he wins, knows the triumph of high achievement, but who if he fails, fails while daring greatly.-T. Roosevelt
Current main: Ky - something
It’s not the critic who counts...The credit belongs to the man who actually is in the arena, who strives violently, who errs and comes up short again and again...who if he wins, knows the triumph of high achievement, but who if he fails, fails while daring greatly.-T. Roosevelt
- gribo
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Re: City architecture elements
Polytheistic temple, initial model.
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- gribo
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Re: City architecture elements
The stairs from the previous post.
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- gribo
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Re: City architecture elements
Now with 100% more textures.
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Re: City architecture elements
what do you use to build these?
The real Gonz.0
"Where morality is present, laws are unnecessary. Without morality, laws are unenforceable." -Anonymous
Horatio
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"Where morality is present, laws are unnecessary. Without morality, laws are unenforceable." -Anonymous
Horatio
http://i95.photobucket.com/albums/l157/ ... atio-1.jpg
- gribo
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Re: City architecture elements
Proper UV applied. I don't know what to do with the roof, any suggestions?
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Re: City architecture elements
I've no idea what you're working with and what are the options for creation/work, etc.
But maybe something like this for the roof if possible:
http://upload.wikimedia.org/wikipedia/c ... 976636.jpg\
Another option would be a flat walkable top, that's always cool.
http://struxtravel.com/wp-content/uploa ... -tower.jpg
But if you mean just what color, texture to add to the existing shape then...
Maybe something in this color/texture
https://www.colourbox.com/preview/16858 ... ercock.jpg
Anyways these are cool.
But maybe something like this for the roof if possible:
http://upload.wikimedia.org/wikipedia/c ... 976636.jpg\
Another option would be a flat walkable top, that's always cool.
http://struxtravel.com/wp-content/uploa ... -tower.jpg
But if you mean just what color, texture to add to the existing shape then...
Maybe something in this color/texture
https://www.colourbox.com/preview/16858 ... ercock.jpg
Anyways these are cool.
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- Ithildur
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Re: City architecture elements
Just a thought: if you're spending valuable time and energy towards making new 3d content, I would recommend making stuff that's visually quite distinct/unique in style, something very different from anything available to us currently rather than making more of the same (or similar), to maximize the impact/payoff of your efforts. Imo this looks really nice, but doesn't really stand out all that distinctively from existing towers; maybe the roof can be something that gives people go 'woa, that's new'. Even better if it conveys a sense of architectural style which invokes one or more Realms - specific culture/nation/class/faction etc. which would likely be found in one of our modules.
A walkable flat top does invoke some rather iconic locations and offers narrative possibilities ... places like Orthanc, as well as the scene for the beginning of the original Baldur's Gate game.
A walkable flat top does invoke some rather iconic locations and offers narrative possibilities ... places like Orthanc, as well as the scene for the beginning of the original Baldur's Gate game.
Formerly: Aglaril Shaelara, Faerun's unlikeliest Bladesinger
Current main: Ky - something
It’s not the critic who counts...The credit belongs to the man who actually is in the arena, who strives violently, who errs and comes up short again and again...who if he wins, knows the triumph of high achievement, but who if he fails, fails while daring greatly.-T. Roosevelt
Current main: Ky - something
It’s not the critic who counts...The credit belongs to the man who actually is in the arena, who strives violently, who errs and comes up short again and again...who if he wins, knows the triumph of high achievement, but who if he fails, fails while daring greatly.-T. Roosevelt
- gribo
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Re: City architecture elements
Here is an in game shot.
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- gribo
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Re: City architecture elements
Stairs for Wynna: I thought you wanted something complex
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- maxcell
- Githyanki
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Re: City architecture elements
These look amazing gribo! Really top notch!
- gribo
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Re: City architecture elements
Per request, an initial render. The entire object is ~5m wide, 15m long and 6m high.
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Re: City architecture elements
So simple, yet so exactly what I need and can't make myself, or make existing elements do. Thank you! Now...how do I go about getting a custom walkmesh model like this into the game?
Enjoy the game