City architecture elements

New models, textures, & integration of 3rd party content.

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The_Righteous
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Re: City architecture elements

Post by The_Righteous »

Yes very nice indeed. Perhaps staircases without handrailing and then iron and wooden handrailing that could be added separately.

Something like that "graveyard fence" for example as handrailing?

I wish I could do things like gribo. :(
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Ithildur
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Re: City architecture elements

Post by Ithildur »

Stuff is impressive looking indeed... we've discovered one of Gribo's hidden talents.
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gribo
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Re: City architecture elements

Post by gribo »

Polytheistic temple, initial model.
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gribo
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Re: City architecture elements

Post by gribo »

The stairs from the previous post.
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gribo
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Re: City architecture elements

Post by gribo »

Now with 100% more textures.
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temple 2.jpg
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gonz.0
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Re: City architecture elements

Post by gonz.0 »

what do you use to build these?
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gribo
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Re: City architecture elements

Post by gribo »

3dsmax and photoshop.
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gribo
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Re: City architecture elements

Post by gribo »

Proper UV applied. I don't know what to do with the roof, any suggestions?
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kid
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Re: City architecture elements

Post by kid »

I've no idea what you're working with and what are the options for creation/work, etc.
But maybe something like this for the roof if possible:
http://upload.wikimedia.org/wikipedia/c ... 976636.jpg\
Another option would be a flat walkable top, that's always cool.
http://struxtravel.com/wp-content/uploa ... -tower.jpg

But if you mean just what color, texture to add to the existing shape then...
Maybe something in this color/texture
https://www.colourbox.com/preview/16858 ... ercock.jpg

Anyways these are cool.
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Ithildur
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Re: City architecture elements

Post by Ithildur »

Just a thought: if you're spending valuable time and energy towards making new 3d content, I would recommend making stuff that's visually quite distinct/unique in style, something very different from anything available to us currently rather than making more of the same (or similar), to maximize the impact/payoff of your efforts. Imo this looks really nice, but doesn't really stand out all that distinctively from existing towers; maybe the roof can be something that gives people go 'woa, that's new'. Even better if it conveys a sense of architectural style which invokes one or more Realms - specific culture/nation/class/faction etc. which would likely be found in one of our modules.

A walkable flat top does invoke some rather iconic locations and offers narrative possibilities ... places like Orthanc, as well as the scene for the beginning of the original Baldur's Gate game. :)
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gribo
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Re: City architecture elements

Post by gribo »

Here is an in game shot.
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gribo
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Re: City architecture elements

Post by gribo »

Stairs for Wynna: I thought you wanted something complex :D
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maxcell
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Re: City architecture elements

Post by maxcell »

These look amazing gribo! Really top notch!
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gribo
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Re: City architecture elements

Post by gribo »

Per request, an initial render. The entire object is ~5m wide, 15m long and 6m high.
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Wynna
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Re: City architecture elements

Post by Wynna »

So simple, yet so exactly what I need and can't make myself, or make existing elements do. Thank you! Now...how do I go about getting a custom walkmesh model like this into the game?
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