Creating RP Spells
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- Ithildur
- Dungeon Master
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- Joined: Wed Oct 06, 2004 7:46 am
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Re: Creating RP Spells
Minor correction needed for Mage's Private Sanctum (icon entry); also a couple of more spells added, planning on adding even more, and/or adding some vfx to existing RP spells. Followed directions on wiki page to edit spells.2da and tlk files; I'll submit both for review to you Foam.
Formerly: Aglaril Shaelara, Faerun's unlikeliest Bladesinger
Current main: Ky - something
It’s not the critic who counts...The credit belongs to the man who actually is in the arena, who strives violently, who errs and comes up short again and again...who if he wins, knows the triumph of high achievement, but who if he fails, fails while daring greatly.-T. Roosevelt
Current main: Ky - something
It’s not the critic who counts...The credit belongs to the man who actually is in the arena, who strives violently, who errs and comes up short again and again...who if he wins, knows the triumph of high achievement, but who if he fails, fails while daring greatly.-T. Roosevelt
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- Githyanki
- Posts: 1289
- Joined: Sat Feb 04, 2012 6:00 pm
Re: Creating RP Spells
Sounds good. Do just one spell, and send the request or commit, so I can look over it. Are you set up with Git, or are you sending files manually?Ithildur wrote:Minor correction needed for Mage's Private Sanctum (icon entry); also a couple of more spells added, planning on adding even more, and/or adding some vfx to existing RP spells. Followed directions on wiki page to edit spells.2da and tlk files; I'll submit both for review to you Foam.