RWS Horses

New models, textures, & integration of 3rd party content.

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Gimlor Stoneaxe
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RWS Horses

Post by Gimlor Stoneaxe »

horses for all races

RWS is close to releasing its dynamic horse system.
New horse animations
New player animations
New Horse model and textures.

The initial release will be just traveling mounts. The animations included will be
Walk
Run
Walk back
Walk Left
Walk Right
Turn Left
Turn Right

Since the skel was a direct recreation of the NWN2 default horse skel, all the NWN2 stock horses can be converted in just a few min to the new horse system. So i can promise the undead horse will be a usable mount.

With the stock horses and the ones I made and textured, there should be a pool of about 10 usable horses at release.

Image

Showing they are truly dynamic

Image
Last edited by Curmudgeon on Mon May 23, 2011 12:54 pm, edited 1 time in total.
Reason: Stickied for visibility
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Curmudgeon
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Re: RWS Horses

Post by Curmudgeon »

Thanks, Hellfire! I know you've put a lot of work into this project.
- Curmudgeon
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"Maxim #12: A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." - The Seventy Maxims of Maximally Effective Mercenaries

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ElCadaver
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Re: RWS Horses

Post by ElCadaver »

What do horses cost? I'm cursing the fact my PC just blew all his cash!!!!! I want one. Will they be winnable in card games?
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Ronan
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Re: RWS Horses

Post by Ronan »

I'm sure AL will comment, but I'd imagine we could use the same logic from our NWN1 horses (which included ride checks while in combat, differences between war horses and normal ones, etc.) pretty easily.

So the major holdup is (was?) actual horse models.

Sweet!
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Spider Jones
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Re: RWS Horses

Post by Spider Jones »

Hooray! STUFF!
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Gimlor Stoneaxe
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Re: RWS Horses

Post by Gimlor Stoneaxe »

Veilan
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Re: RWS Horses

Post by Veilan »

I want.
The power of concealment lies in revelation.
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ElCadaver
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Re: RWS Horses

Post by ElCadaver »

Kert davis can be seen about town, with a leather case, offering new horse owners "equestrine insurance", at very reasonable rates.

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Curmudgeon
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Re: RWS Horses

Post by Curmudgeon »

In-game video of RWS Horses here.

As many of you know, Hellfire_RWS and brianmeyerdesign have been working on Horses for NWN2 for a long time, and it looks like they're getting close to release. They have asked if ALFA would be willing to be one of a small number of NWN2 PWs to showcase this work on Release Day.

This will require a bit of work on our part - haks need to be modified, scripts need to be created, coordination with the Custom Content community and the other PWs involved. None of this seems to be a deal breaker to me.

As a start, I'm going to sticky this thread. We may want to start additional threads to cover various aspects of the project. As this will also be an excellent opportunity to attract new players, I hope that Lead can help coordinate a PR effort. I would also like to consider opening up a server or a part of a server to Open Admission to make it easy for NWN2 players to get a chance to try this out, and for us to scout out some new talent.
- Curmudgeon
HDM ALFA 03 - The Silver Marches
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Maxim #12: A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." - The Seventy Maxims of Maximally Effective Mercenaries

"This is not my circus. These are not my monkeys."

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I-KP
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Re: RWS Horses

Post by I-KP »

Impressive.

Hin and Stumpies on horseback - let the comedy commence. 8)
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Tridisus
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Re: RWS Horses

Post by Tridisus »

mounted knights here we come!

Great work Hellfire and BMD!!!! you guys make building endless expanses of server worth it!
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Re: RWS Horses

Post by hollyfant »

:horse: Any chance of horses becoming Animal Companions?
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Gimlor Stoneaxe
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Re: RWS Horses

Post by Gimlor Stoneaxe »

How would that work, could you combine animal companion skill with a riding skill. so you could have the horse follow you around when your not riding it?
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Re: RWS Horses

Post by SwordSaintMusashi »

This is not in ANY way "looking a gift horse in the mouth" (yuk yuk yuk), buuuut...

http://nwvault.ign.com/fms/Image.php?id=114456

Any chance of unicorns being rideable? Silverymoon (Capitol of our Silver Marches server) was founded on a grove sacred to Mielikki and Lurue, the resident unicorn goddesses, and as such would be a nice touch. (As well, I am told a certain HDM wants to spawn a unicorn model in general in the Mielikki grove...)
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Alyra Ashedown, Knight Commander of Silverymoon
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hollyfant
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Re: RWS Horses

Post by hollyfant »

Gimlor Stoneaxe wrote:How would that work
I've no idea. I suppose it would give a PC a horse less likely to balk, and with more hitdice.
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