Overland linking servers and giving variety

New models, textures, & integration of 3rd party content.

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NickD
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Re: Overland linking servers and giving variety

Post by NickD »

Wynna wrote:Forgot to mention: the travel map will (thus far) only cover the areas along the highway between Silvy and Rivermoot and Silvy and Auvendell. Depending on how we go with it or whether we need to save more CPU at a later date, it may expand, but that's it for now.
Out of curiousity, how does this affect the quests that are based around travelling those distances?
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NWN1: Soppi Widenbottle, High Priestess of Yondalla.
NWN2: Gruuhilda, Tree Hugging Half-Orc
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Keryn
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Re: Overland linking servers and giving variety

Post by Keryn »

It doesnt if if you set the motion speed to fit the size of the map. PC walks slower, takes the same time to reach the destiny in a "smaller" journey.
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NickD
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Location: Auckland, New Zealand

Re: Overland linking servers and giving variety

Post by NickD »

The travel map will be set to about 1/10th speed?
Current PCs:
NWN1: Soppi Widenbottle, High Priestess of Yondalla.
NWN2: Gruuhilda, Tree Hugging Half-Orc
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dob85y
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Re: Overland linking servers and giving variety

Post by dob85y »

Will the travel map space out the distances between the towns to better reflect the distances? How hard is it to adjust after implementation? Like if the time changes from 7 to 14 RL min/IG hour.
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