Familiar intelligence increases still I believe? even if it doesn't It's Supposed to, the wizard shares a magical link with a familiar, allowing for the control, even in D&D you can only teach your companions tricks.... which is much akin to the commands that nwn2 hasbut in NWN2 all Familiars are merely animals with animal intelligence too.
Official hak suggestions thread
Moderators: ALFA Administrators, Staff - Technical
- Blindhamsterman
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Re: Official hak suggestions thread
Standards Member
Current PC: Elenaril Avae'Kerym of the Lynx Lodge
Current PC: Elenaril Avae'Kerym of the Lynx Lodge
<Heero>: yeah for every pc ronan has killed dming, paazin has killed 2 with his spawns
- Blindhamsterman
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Re: Official hak suggestions thread
http://nwvault.ign.com/View.php?view=NW ... ail&id=301
whats the chance of getting this?
I know it would benefit the Underdark servers, and I know it would be helpful for BG too.
whats the chance of getting this?
I know it would benefit the Underdark servers, and I know it would be helpful for BG too.
Standards Member
Current PC: Elenaril Avae'Kerym of the Lynx Lodge
Current PC: Elenaril Avae'Kerym of the Lynx Lodge
<Heero>: yeah for every pc ronan has killed dming, paazin has killed 2 with his spawns
Re: Official hak suggestions thread
Unless NWNx4 started supporting multiple SQL databases two years ago and such went completely under the radar, I'm gonna go with "We may want this functionality, but we don't want it done like this."
ALFA1 had dead and wild magic written up with data stored differently, but it looks like the same events were exploited to do it. If there's enough interest, we could sniff about for a copy of Shadowdale from its last year of live and the series of alfa_3.1x haks-- it would need to be updated to comply with ALFA2's logging/ reporting/ debugging functionality, but it at least wouldn't represent the infrastructural strain that full inventories copied to/read from a remote SQL database as part of trigger events would.
ALFA1 had dead and wild magic written up with data stored differently, but it looks like the same events were exploited to do it. If there's enough interest, we could sniff about for a copy of Shadowdale from its last year of live and the series of alfa_3.1x haks-- it would need to be updated to comply with ALFA2's logging/ reporting/ debugging functionality, but it at least wouldn't represent the infrastructural strain that full inventories copied to/read from a remote SQL database as part of trigger events would.
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- Rust Monster
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Re: Official hak suggestions thread
Interesting system but does far more than we'd need it to in a far more complex way than I think I at least would need it to.
If I needed Dead Magic I'd probably just script my own
If I needed Dead Magic I'd probably just script my own
PC: Liasola Dark Arrow
Ex PC: Arzit'el Tlabbar
Blindhamsterman : "I think Sand may have just won the internet"
Ex PC: Arzit'el Tlabbar
Blindhamsterman : "I think Sand may have just won the internet"
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- Rust Monster
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Re: Official hak suggestions thread
Not that vital, but would be good for Baphitaurs.
http://nwvault.ign.com/View.php?view=NW ... ail&id=287
Think we could really do with some more shield variation
http://nwvault.ign.com/View.php?view=NW ... ail&id=305
http://nwvault.ign.com/View.php?view=NW ... ail&id=287
Think we could really do with some more shield variation
http://nwvault.ign.com/View.php?view=NW ... ail&id=305
PC: Liasola Dark Arrow
Ex PC: Arzit'el Tlabbar
Blindhamsterman : "I think Sand may have just won the internet"
Ex PC: Arzit'el Tlabbar
Blindhamsterman : "I think Sand may have just won the internet"
Re: Official hak suggestions thread
Any ETA yet?
ALFA (2000-??)
Past:
HDM and Builder Chessenta NWN1
DM and Builder Legends of Greyhawk NWN1
DM and Builder Exodus NWN2
Current:
Builder and DM Moonshae's
DM BG and WHL
Smoke me a kipper, I will be back for breakfast!!!
Past:
HDM and Builder Chessenta NWN1
DM and Builder Legends of Greyhawk NWN1
DM and Builder Exodus NWN2
Current:
Builder and DM Moonshae's
DM BG and WHL
Smoke me a kipper, I will be back for breakfast!!!
Re: Official hak suggestions thread
Looks like this is still mostly unfinished.Blindhamsterman wrote:http://nwvault.ign.com/View.php?view=NW ... ail&id=301
whats the chance of getting this?
I know it would benefit the Underdark servers, and I know it would be helpful for BG too.
People talk of bestial cruelty, but that's a great injustice and insult to the beasts; a beast can never be so cruel as man, so artistically cruel.
Re: Official hak suggestions thread
Eta please.... i need the sand buildings asap. This is delaying my build schedule.
ALFA (2000-??)
Past:
HDM and Builder Chessenta NWN1
DM and Builder Legends of Greyhawk NWN1
DM and Builder Exodus NWN2
Current:
Builder and DM Moonshae's
DM BG and WHL
Smoke me a kipper, I will be back for breakfast!!!
Past:
HDM and Builder Chessenta NWN1
DM and Builder Legends of Greyhawk NWN1
DM and Builder Exodus NWN2
Current:
Builder and DM Moonshae's
DM BG and WHL
Smoke me a kipper, I will be back for breakfast!!!
- AcadiusLost
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Re: Official hak suggestions thread
Working on them now; as I said in my platform thread, I plan to have them up and running before next weekend, possibly in the next day or so. If Adobe is the major holdup for you, I can link you an early version of the 2da and placeables haks to use while working on areas internally, the rows for that content shouldn't shift at this point.Tridisus wrote:Eta please.... i need the sand buildings asap. This is delaying my build schedule.
PM sent.
Re: Official hak suggestions thread
I'll be working on redoing the music 2da today and posting it on one of the FTPs. Any chance you would be able to squeeze this in next update too?
People talk of bestial cruelty, but that's a great injustice and insult to the beasts; a beast can never be so cruel as man, so artistically cruel.
- AcadiusLost
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Re: Official hak suggestions thread
I was hoping to wrap the haks and start rolling them out today or tonight; I'll touch base with you and see if the music 2da is ready by then and accomodate if possible.
Re: Official hak suggestions thread
.....i think the answer to the above is 42.Zelknolf wrote:...data stored differently, but it looks like the same events were exploited to do it. If there's enough interest, we could sniff about for a copy of Shadowdale from its last year of live and the series of alfa_3.1x haks-- it would need to be updated to comply with ALFA2's logging/ reporting/ debugging functionality, but it at least wouldn't represent the infrastructural strain that full inventories copied to/read from a remote SQL database as part of trigger events would....
I don't know 'bouy you, but iff'n I had known this was gonna be this kind of party i'da stuck mah **** in the mash potatos!
*Grand Master of Cheese*
[causk] ((play games over the internet?)) yea, wouldnt recommend that. internet is for porn and weird people.
[DarkHin] There is always a tenth spot for evil.
[causk] ((play games over the internet?)) yea, wouldnt recommend that. internet is for porn and weird people.
[DarkHin] There is always a tenth spot for evil.
- AcadiusLost
- Chosen of Forumamus, God of Forums
- Posts: 5061
- Joined: Tue Oct 19, 2004 8:38 am
- Location: Montara, CA [GMT -8]
- Contact:
Re: Official hak suggestions thread
Unstickied this, direct all posts to the new thread here: http://www.alandfaraway.org/forums/view ... 97&t=45522
Re: Official hak suggestions thread
I would like to see ACs be controlable also (surprise!), but for RP purposes only for me *shrugs*. Huge RP benefit. Lots of player run "sessions" i'd start up with low level PCs who join/play during my times.I-KP wrote:Presumably the combat advantage (I assume you mean numbers advantage) would be lost as your PC stands around like a muppet while you possess the Companion.Blindhamsterman wrote:this is a bad idea. The reason they aren't controllable is their massive combat advantage, as well as low intelligence.Contralable Animal Companions: Thus allowing your pet directly like a familair.
I'm torn. I like the idea of a bit more control over Companions in battle (and particularly for RP purposes) because as they are now they're a near-uncontrollable liability; equally, they're meant to be of low intelligence thus shouldn't always find the best position should a scrap ensue - but in NWN2 all Familiars are merely animals with animal intelligence too.
EX: Bu is injured, lie down somewhere out-of-sight, passed out. Send Gaius to a low level PC and do the "Lassie" type "owner is hurt dance/whimper"...
"What's that boy? Tommy fell down a well?? Where boy? show me show me!"
or
EX2: Gaius (panther) stalks a PC and gets seen (on purpose OF COURSE - for RP), and Pc attacks Gaius or whatever... later makes for a cool way to introduce Bu to that PC by Gaius communicating later to Bu about the PC who attacked him, etc, etc...
*shrugs*.... the above needs to be done where Bu can be far off and not seen...etc.
oh well! ...i wouldn't abuse it and i'd never even use it in combat to "maneuver" my AC into a better position ever, combat is way too chaotic for that kind of stuff to happen for me. I got enough trouble being uber without worrying about controlling Gaius in combat *coughs*
wheee
*Grand Master of Cheese*
[causk] ((play games over the internet?)) yea, wouldnt recommend that. internet is for porn and weird people.
[DarkHin] There is always a tenth spot for evil.
[causk] ((play games over the internet?)) yea, wouldnt recommend that. internet is for porn and weird people.
[DarkHin] There is always a tenth spot for evil.
Re: Official hak suggestions thread
As a fellow Animal Companion fusser, controllable Companions, a la Familiars, would be a force multiplier as far as RP is concerned; anyone who's played a character with an Animal Companion will surely see the potential in this.
It is true that such a tool would open up the possibility for bad RP, i.e., someone RPing a big cat with intelligence on the level of a Familiar, but bad RP should be tackled the way it's done in any other arena of RP - with a stiff cuff round the back of the head. Certainly, based on the way past and present Animal Companion players RP their furry/chitinous buddies bad RP should be a non-issue.
As for combat situations, I really don't think anyone would have the time to abuse positioning due to only being able to control one thing at a time; well, I know I wouldn't have the time. However, where controllable Companions might be useful is in preventing the Animal Companion from hooking aggro - particularly on some rather tight ATs in BG's Sharp Teeth! The instant the Animal Companion makes a move for a hostile that hostile group 'activates' so even before blows are exchanged it's already too late to avoid the contact. With a controllable Animal Companion the player could try to prevent hooking such aggro in the first instance. As I see it this isn't bad RP or gifting the animal with more intelligence than it should possess, it's merely the application of Animal Handling.
Bring on the extra har-pee!
It is true that such a tool would open up the possibility for bad RP, i.e., someone RPing a big cat with intelligence on the level of a Familiar, but bad RP should be tackled the way it's done in any other arena of RP - with a stiff cuff round the back of the head. Certainly, based on the way past and present Animal Companion players RP their furry/chitinous buddies bad RP should be a non-issue.
As for combat situations, I really don't think anyone would have the time to abuse positioning due to only being able to control one thing at a time; well, I know I wouldn't have the time. However, where controllable Companions might be useful is in preventing the Animal Companion from hooking aggro - particularly on some rather tight ATs in BG's Sharp Teeth! The instant the Animal Companion makes a move for a hostile that hostile group 'activates' so even before blows are exchanged it's already too late to avoid the contact. With a controllable Animal Companion the player could try to prevent hooking such aggro in the first instance. As I see it this isn't bad RP or gifting the animal with more intelligence than it should possess, it's merely the application of Animal Handling.
Bring on the extra har-pee!