Official hak suggestions thread

New models, textures, & integration of 3rd party content.

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Spider Jones
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Re: Official hak suggestions thread

Post by Spider Jones »

Sandermann wrote:Think we could really do with some more shield variation

http://nwvault.ign.com/View.php?view=NW ... ail&id=305
Yes please.
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Gebb
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Re: Official hak suggestions thread

Post by Gebb »

Any reason we can't get an inverted short sword and dagger? Saw them on another NWN2 server, and they're very cool.

http://nwvault.ign.com/View.php?view=NW ... tail&id=99

"Having both normal AND inverted daggers is possible.
With MDB cloner you could simply clone the inverted daggers as new models, and edit char files with GFF. I did it myself and created a new set of daggers, numbering 101, 102, and so on. With GFF I edited the left handed dagger to be an inverted model, and they look great."
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Re: Official hak suggestions thread

Post by Gebb »

Bump.

Is it not importable to Alfa? If so I'll stop asking?
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Re: Official hak suggestions thread

Post by Rumple C »

I cant speak for s/swords, but we have inverted daggers allready.
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Brokenbone
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Re: Official hak suggestions thread

Post by Brokenbone »

We do have some inverted models, yes. But what was linked to was an override anyhow, right? Something client end only, not a hak that impacts all users.
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Zelknolf
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Re: Official hak suggestions thread

Post by Zelknolf »

Yes, the problem was that the models would need to be renumbered (which anyone who is willing to take on some grunt work and has a basic understanding of how resources work [rename file; decompile; renumber references in file; compile; pack] but which no one has volunteered to do) or they would replace existing weapons (then what happens to the folk who don't want to play a sweaty-grappley kind of knife fighter, and would rather keep the person who prefers stable strikes with greater reach? Would make them very sad pandas).
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Gebb
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Re: Official hak suggestions thread

Post by Gebb »

Thanks, I didn't realize there are already inverted models in-game. Great news!
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Re: Official hak suggestions thread

Post by Rumple C »

Gebb, there is a sword smith in BG who can change weapon models, you can explore them thataway OR you can see them in the tool set if you have all the alfa haks loaded.
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Re: Official hak suggestions thread

Post by Gebb »

Thanks I'll do that. I thought the BG smith was disabled from changing weapon models, but that's good news, I'll check it out. Thanks again,

- Geb
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Re: Official hak suggestions thread

Post by Brokenbone »

Used to do at tailor shop, but yes, a similar convo at a nearby sword smith.
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Re: Official hak suggestions thread

Post by CloudDancing »

http://nwvault.ign.com/View.php?view=NW ... ail&id=564

Seriously this both has female armor that is modest and nice looking AND has proper breastplate models, greek style armors, plus new sword models, and a lyre/harp for bards.

Image
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Re: Official hak suggestions thread

Post by CloudDancing »

And OMG new hair models!
http://nwvault.ign.com/View.php?view=NW ... ail&id=510
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One page of 18 new styles.
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Re: Official hak suggestions thread

Post by Gebb »

yea, and the studded belt is pretty cool too.

http://nwvault.ign.com/View.php?view=NW ... ail&id=161

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Cloud_Dancing wrote:http://nwvault.ign.com/View.php?view=NW ... ail&id=564

Seriously this both has female armor that is modest and nice looking AND has proper breastplate models, greek style armors, plus new sword models, and a lyre/harp for bards.
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Ithildur
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Re: Official hak suggestions thread

Post by Ithildur »

I /think/ this was slotted to go in at some point, but just in case it was forgotten:

http://nwvault.ign.com/View.php?view=NW ... tail&id=61

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Ok, the girls look a bit intense, but the dudes look like dudes

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Anything's an improvement over most current elf and drow heads (again, males slightly better than females aside from the Elanee head... which means this might be unacceptable in ALFA :mrgreen: )
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Re: Official hak suggestions thread

Post by boombrakh »

Yes. Heads. God yes.
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