Official hak suggestions thread

New models, textures, & integration of 3rd party content.

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Sandermann
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Re: Official hak suggestions thread

Post by Sandermann »

we already have most of the content displayed in that video I think
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Gebb
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Re: Official hak suggestions thread

Post by Gebb »

Damn I wish, those locations looked impressive.
Sandermann
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Re: Official hak suggestions thread

Post by Sandermann »

I assumed thats what you meant?
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Gebb
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Re: Official hak suggestions thread

Post by Gebb »

Yep, that's exactly what I was thinking. :)
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Tridisus
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Re: Official hak suggestions thread

Post by Tridisus »

When is the next hak release? i need those placeables by RWS and the cloth face helms...
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DM and Builder Legends of Greyhawk NWN1
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Gebb
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Re: Official hak suggestions thread

Post by Gebb »

...and the inverted short-swords and daggers! :)
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Tridisus
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Re: Official hak suggestions thread

Post by Tridisus »

is there a reason i cant find these in our current haks: http://nwvault.ign.com/View.php?view=NW ... ail&id=277 ???

I also could do with some more creatures:
For my jungle on skaug:
http://nwvault.ign.com/View.php?view=NW ... ail&id=464

flying book for mages quest.
http://nwvault.ign.com/View.php?view=NW ... ail&id=466
ALFA (2000-??)
Past:
HDM and Builder Chessenta NWN1
DM and Builder Legends of Greyhawk NWN1
DM and Builder Exodus NWN2
Current:
Builder and DM Moonshae's
DM BG and WHL

Smoke me a kipper, I will be back for breakfast!!!
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Faeryl
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Re: Official hak suggestions thread

Post by Faeryl »

Tridisus wrote:is there a reason i cant find these in our current haks: http://nwvault.ign.com/View.php?view=NW ... ail&id=277 ???
I used one of these recently so they are in the hak. I think they are under doors, not placeables.
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Tridisus
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Re: Official hak suggestions thread

Post by Tridisus »

thanks Faeryl!
ALFA (2000-??)
Past:
HDM and Builder Chessenta NWN1
DM and Builder Legends of Greyhawk NWN1
DM and Builder Exodus NWN2
Current:
Builder and DM Moonshae's
DM BG and WHL

Smoke me a kipper, I will be back for breakfast!!!
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Blindhamsterman
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Re: Official hak suggestions thread

Post by Blindhamsterman »

i'd love a wizard book as a pet! :D
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CloudDancing
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Re: Official hak suggestions thread

Post by CloudDancing »

Hey? It's about time? !!

http://nwvault.ign.com/View.php?view=NW ... ail&id=516

Image

Hehe pet horse! Really fun stuff. Comes with static content.
http://nwvault.ign.com/View.php?view=NW ... ail&id=435Image
http://nwvault.ign.com/View.php?view=NW ... ail&id=448
It comes with instructions how to add to the modules day/night cycles Image

http://nwvault.ign.com/View.php?view=NW ... ail&id=439
I've seen these ingame..really are lovely capes.
Image

RWS Standard Int: More 3D ceilings to replace the current ones..very nice. http://nwvault.ign.com/View.php?view=NW ... ail&id=436
Image
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Blindhamsterman
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Re: Official hak suggestions thread

Post by Blindhamsterman »

http://nwvault.ign.com/View.php?view=NW ... tail&id=37

monster pack, lots of good models in here, I imagine all the DMs would find it quite useful for adding a bit of variety to sessions
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CloudDancing
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Re: Official hak suggestions thread

Post by CloudDancing »

http://nwvault.ign.com/View.php?view=NW ... tail&id=69

Walkable Ship VFX (aka Ship "Hat") at two elevantions for making a moveable Ship animation based on avatar movement

http://nwvault.ign.com/View.php?view=NW ... ail&id=371

Contralable Animal Companions: Thus allowing your pet directly like a familair.
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Blindhamsterman
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Re: Official hak suggestions thread

Post by Blindhamsterman »

Contralable Animal Companions: Thus allowing your pet directly like a familair.
this is a bad idea. The reason they aren't controllable is their massive combat advantage, as well as low intelligence.
Walkable Ship VFX (aka Ship "Hat") at two elevantions for making a moveable Ship animation based on avatar movement
I imagine Trid would find a use for that, even if nobody else did!
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<Heero>: yeah for every pc ronan has killed dming, paazin has killed 2 with his spawns
I-KP
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Re: Official hak suggestions thread

Post by I-KP »

Blindhamsterman wrote:
Contralable Animal Companions: Thus allowing your pet directly like a familair.
this is a bad idea. The reason they aren't controllable is their massive combat advantage, as well as low intelligence.
Presumably the combat advantage (I assume you mean numbers advantage) would be lost as your PC stands around like a muppet while you possess the Companion.

I'm torn. I like the idea of a bit more control over Companions in battle (and particularly for RP purposes) because as they are now they're a near-uncontrollable liability; equally, they're meant to be of low intelligence thus shouldn't always find the best position should a scrap ensue - but in NWN2 all Familiars are merely animals with animal intelligence too.
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