The Great Spawn Revamp
Moderator: NWN2 - 09 DM
The Great Spawn Revamp
Riotnrrd has been hard at work revamping MS's spawns.
He is moving us to a much more complex, BG-style system so expect to see changes over the next month.
He is moving us to a much more complex, BG-style system so expect to see changes over the next month.
On playing together: http://www.giantitp.com/articles/tll307 ... 6efFP.html
Useful resource: http://nwn2.wikia.com/wiki/Main_Page
On bad governance: "I intend to bring democracy to this nation, and if anybody stands in my way I will crush him and his family."
You're All a Bunch of Damn Hippies
Useful resource: http://nwn2.wikia.com/wiki/Main_Page
On bad governance: "I intend to bring democracy to this nation, and if anybody stands in my way I will crush him and his family."
You're All a Bunch of Damn Hippies
Re: The Great Spawn Revamp
This means I am due for another death shortly.
Heero just pawn in game of life.
12.August.2013: Never forget.
15.December.2014: Never forget.
The Glorious 12.August.2015: Always Remember the Glorious 12th.
12.August.2013: Never forget.
15.December.2014: Never forget.
The Glorious 12.August.2015: Always Remember the Glorious 12th.
Re: The Great Spawn Revamp
That was the subtext I intended to conveyHeero wrote:This means I am due for another death shortly.
On playing together: http://www.giantitp.com/articles/tll307 ... 6efFP.html
Useful resource: http://nwn2.wikia.com/wiki/Main_Page
On bad governance: "I intend to bring democracy to this nation, and if anybody stands in my way I will crush him and his family."
You're All a Bunch of Damn Hippies
Useful resource: http://nwn2.wikia.com/wiki/Main_Page
On bad governance: "I intend to bring democracy to this nation, and if anybody stands in my way I will crush him and his family."
You're All a Bunch of Damn Hippies
- dergon darkhelm
- Fionn In Disguise
- Posts: 4258
- Joined: Fri Jul 08, 2005 1:21 pm
- Location: Cleveland, Ohio, United States
Re: The Great Spawn Revamp
I just want to say that 96-hour responsiveness to my prior b*tching sets a dangerous precedent
(( thanks! ))
(( thanks! ))
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed
NWN2: ??
gsid: merado_1
NWN2: ??
gsid: merado_1
- maxcell
- Githyanki
- Posts: 1335
- Joined: Mon Oct 18, 2004 9:44 pm
- Location: Pennsylvania GMT -5
- Contact:
Re: The Great Spawn Revamp
Riot I didnt know! Thank you guys for all the work you put in!
And yes, Heero is dead.
And yes, Heero is dead.
Re: The Great Spawn Revamp
OK guys, I've submitted version 1.0 to Castano, and alerted the DMs... you should start to see some changes very soon
DETAILS:
I've added a system of random spawns. There are several area appropriate groups, and each group will have a random composition. For example, you might see 1d3+1 bandits and 1d2 bandit leaders, or 1d4+1 orcs, etc. There's a lot of variation, including different tables for day and night. Often the worst stuff comes out at night, so be careful!
By request, the first encounters have been designed for EL 1-5. This means a party of 3rd level PCs SHOULD be able to live through most of it, though the higher level spawns might be deadly, especially if a party is not well balanced or equipped!
TAKE A SCOUT WITH YOU. YOU HAVE BEEN WARNED.
47 creatures have been added or updated to better reflect 3.5 canon sources. Monsters will have ranged weapons where they should, special qualities like damage reduction where they should, correct CRs, feats, skills, etc. Please do not assume monsters you have fought before will be the same All should be true to canon.
9 areas have been updated to start. I've updated the DMs with the particulars, but I can tell you generally the wild areas on Gwynneth and the Farheights have been changed. The Farheights have encounters above EL 5, so be careful!
REQUEST FOR FEEDBACK:
I'm particularly interested in receiving feedback. It is my hope to improve and maintain the system and make it available for other servers. Your comments on feel, danger, creature abilities, and so forth are very very valuable. In exchange for the hours I put into this so you can have fun, please help me improve the experience by posting your thoughts and experiences!
DETAILS:
I've added a system of random spawns. There are several area appropriate groups, and each group will have a random composition. For example, you might see 1d3+1 bandits and 1d2 bandit leaders, or 1d4+1 orcs, etc. There's a lot of variation, including different tables for day and night. Often the worst stuff comes out at night, so be careful!
By request, the first encounters have been designed for EL 1-5. This means a party of 3rd level PCs SHOULD be able to live through most of it, though the higher level spawns might be deadly, especially if a party is not well balanced or equipped!
TAKE A SCOUT WITH YOU. YOU HAVE BEEN WARNED.
47 creatures have been added or updated to better reflect 3.5 canon sources. Monsters will have ranged weapons where they should, special qualities like damage reduction where they should, correct CRs, feats, skills, etc. Please do not assume monsters you have fought before will be the same All should be true to canon.
9 areas have been updated to start. I've updated the DMs with the particulars, but I can tell you generally the wild areas on Gwynneth and the Farheights have been changed. The Farheights have encounters above EL 5, so be careful!
REQUEST FOR FEEDBACK:
I'm particularly interested in receiving feedback. It is my hope to improve and maintain the system and make it available for other servers. Your comments on feel, danger, creature abilities, and so forth are very very valuable. In exchange for the hours I put into this so you can have fun, please help me improve the experience by posting your thoughts and experiences!
Re: The Great Spawn Revamp
Thank you Rionrrd.
Dam, i guess you're not a n00b anymore.
BAH.
Cheers all involved!
Dam, i guess you're not a n00b anymore.
BAH.
Cheers all involved!
*Grand Master of Cheese*
[causk] ((play games over the internet?)) yea, wouldnt recommend that. internet is for porn and weird people.
[DarkHin] There is always a tenth spot for evil.
[causk] ((play games over the internet?)) yea, wouldnt recommend that. internet is for porn and weird people.
[DarkHin] There is always a tenth spot for evil.
- maxcell
- Githyanki
- Posts: 1335
- Joined: Mon Oct 18, 2004 9:44 pm
- Location: Pennsylvania GMT -5
- Contact:
Re: The Great Spawn Revamp
This is fantastic!! Seriously, when did you get good at stuff?
I will definitely pass on this thread, and keep you informed as to what we come upon.
frankly I'm a bit scared.
I will definitely pass on this thread, and keep you informed as to what we come upon.
frankly I'm a bit scared.
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- Gelatinous Cube
- Posts: 318
- Joined: Tue Mar 20, 2012 10:44 pm
Re: The Great Spawn Revamp
Thanks for your hard work on this. This will make me think twice about taking that vanilla mail run which is as it should be.
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- Dungeon Master
- Posts: 2021
- Joined: Mon Nov 17, 2008 1:37 am
- Location: Tarrant County, Texas
Re: The Great Spawn Revamp
Thanks bunches, Riot
I seek plunder....and succulent greens
[Wynna] Chula Lysander: [Talk] *Shakes head* I've been in worse situations. He was just....unjoyful! *stomps foot*
Retired PC's: Torquil, Gwenevere
Former PC's: Rugo, Flora, Rory Mor
[Wynna] Chula Lysander: [Talk] *Shakes head* I've been in worse situations. He was just....unjoyful! *stomps foot*
Retired PC's: Torquil, Gwenevere
Former PC's: Rugo, Flora, Rory Mor
Re: The Great Spawn Revamp
I have encountered many of these spawns and they are que pushovers.
Heero just pawn in game of life.
12.August.2013: Never forget.
15.December.2014: Never forget.
The Glorious 12.August.2015: Always Remember the Glorious 12th.
12.August.2013: Never forget.
15.December.2014: Never forget.
The Glorious 12.August.2015: Always Remember the Glorious 12th.
-
- Dungeon Master
- Posts: 2021
- Joined: Mon Nov 17, 2008 1:37 am
- Location: Tarrant County, Texas
Re: The Great Spawn Revamp
Heero wrote:I have encountered many of these spawns and they are que pushovers.
Yep...Max was right.
Heero's PC will definitely be dead soon
I seek plunder....and succulent greens
[Wynna] Chula Lysander: [Talk] *Shakes head* I've been in worse situations. He was just....unjoyful! *stomps foot*
Retired PC's: Torquil, Gwenevere
Former PC's: Rugo, Flora, Rory Mor
[Wynna] Chula Lysander: [Talk] *Shakes head* I've been in worse situations. He was just....unjoyful! *stomps foot*
Retired PC's: Torquil, Gwenevere
Former PC's: Rugo, Flora, Rory Mor
Re: The Great Spawn Revamp
Hey mate,Riotnrrd wrote: REQUEST FOR FEEDBACK:
I'm particularly interested in receiving feedback. It is my hope to improve and maintain the system and make it available for other servers. Your comments on feel, danger, creature abilities, and so forth are very very valuable. In exchange for the hours I put into this so you can have fun, please help me improve the experience by posting your thoughts and experiences!
I'm trying to build a 'worldserver' which is basically overland maps connecting the existing servers, a range of full sized maps to be imported and taken out at the request of DMs who want to run adventures to 'famous' places not in our current home servers, and a bunch of 'encounter' areas for spawned combat or merchants etc
I wonder if the system you impemented for castano might be able to be used for the encounter areas.
So basically walking along an overland area, you have a % chance of an enoucounter, if you are unlucky you move to full scale area and see 'x' who charge you.
Seems your system would be great for sorting out an 'x'???
playing Nathaniel Ward - Paladin of the Morninglord and devout of Torm (cookie cutter and proud of it)
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- Gelatinous Cube
- Posts: 318
- Joined: Tue Mar 20, 2012 10:44 pm
Re: The Great Spawn Revamp
Heero lies wait till you get a face full of angry werewolf. And yes they are out there.
Re: The Great Spawn Revamp
Always Running Away ™Witchdoctor wrote:Heero lies wait till you get a face full of angry werewolf. And yes they are out there.
(since lvl1)