Bug Thread

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johnlewismcleod
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Re: Bug Thread

Post by johnlewismcleod »

Arianna wrote:
johnlewismcleod wrote:K25 Oman's Is: Iron Keep Interiors

Two visible interiors of the Iron Keep Bowyer...one is accessible, one isn't.
not quite sure what you mean ....

the bowyer is just a simple 1 room 2 tile affair
When my PC enters, he is in a single room with the bowyer and can interact with him just fine, but he can also see another adjacent interior with slightly different furnishings and another copy of the bowyer that is inaccessible.
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Arianna
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Re: Bug Thread

Post by Arianna »

johnlewismcleod wrote:
Arianna wrote:
johnlewismcleod wrote:K25 Oman's Is: Iron Keep Interiors

Two visible interiors of the Iron Keep Bowyer...one is accessible, one isn't.
not quite sure what you mean ....

the bowyer is just a simple 1 room 2 tile affair
When my PC enters, he is in a single room with the bowyer and can interact with him just fine, but he can also see another adjacent interior with slightly different furnishings and another copy of the bowyer that is inaccessible.
That would be because the original builder of the place built his shops side by side in the toolset so your seeing the sundies shop
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kid
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Re: Bug Thread

Post by kid »

Cryptic Happenings:
Talked to Captain.
Talked to Priestess.
Went down - Dealt with problem.
Told Priestess what happened - got XP.
Got back to Captain - Getting no dialog option for completed (Only get: "Still working on it.")
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CloudDancing
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Re: Bug Thread

Post by CloudDancing »

Corwell Herbalist Quest:

1. Herbalist send you to her shed.
2.You find clues to search the pastures.
3. You enter a bug burrow on the corner of the mao\p.
4. Kill a small fire beetle
5. Kill a medium fire beetle ("something larger this way comes.")

And that is the last yellow text. Once the bug dies nothing else happens. I searched the entire cave for secret doors or triggers after looting a beetle belly.

Went back and consulted herbalist. Only got a blank response to the looking for work prompt.
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Arianna
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Re: Bug Thread

Post by Arianna »

johnlewismcleod wrote:Just checked on Brannor Battlearm (merchant in Kingsbay)...still no dialogue for the flour fetch quest.

This seems to be back in working order now
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Arianna
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Re: Bug Thread

Post by Arianna »

kid wrote:Cryptic Happenings:
Talked to Captain.
Talked to Priestess.
Went down - Dealt with problem.
Told Priestess what happened - got XP.
Got back to Captain - Getting no dialog option for completed (Only get: "Still working on it.")

Dyslexia strikes again

This should be fixed and working now
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kid
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Re: Bug Thread

Post by kid »

^^
Alright, cool, it worked, was able to get it completed.

However, when approaching to ask about more work (after I got it completed) it goes:
"Let's talk about work, do you have any?"
The response is:
"Have you dealt with the problem for the earthmother's priestess yet?"
Instead of saying "No work right now" or giving the next quest on the chain (if there is one).
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causk
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Re: Bug Thread

Post by causk »

Tailor only allows the modification of the torso slot item. If its supposed to work like the BG Tailor in Ruqel, there would be an option for each non-torso items worn in the first conversation choice (purchase clothing; modify clothing/armor; quit).





This should now be fixed
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Ithildur
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Re: Bug Thread

Post by Ithildur »

Taking the 'exit' via rowboat from Waterdeep to Callydiir results in being ported to Snowdown Trading Coster interior.




This should be fixed now let me know if it ports you anywhere else weird
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causk
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Re: Bug Thread

Post by causk »

Duplicated innkeeper named Gunnar Sloely in the area named alaron q22 inns n taverns 2
entrance: GyphonsRest.
SwordSaintMusashi
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Re: Bug Thread

Post by SwordSaintMusashi »

"The Charmer" in Port Skaug (the market section) gives an "Error: Report this to the builder" message when trying to sell him goblin heads.
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Zelknolf
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Re: Bug Thread

Post by Zelknolf »

SwordSaintMusashi wrote:"The Charmer" in Port Skaug (the market section) gives an "Error: Report this to the builder" message when trying to sell him goblin heads.
A note for builders: this is an error that appears because the quest is using the XP scripts from the original campaign, which doesn't do vital things (like logging the XP or dimrets). MS would probably be happiest just copying the animal hide collection scripts off of BG and changing out the tags/numbers to suit goblin heads.


Also, with quests like this our cities should all have their own version of the mimizuka.
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Arianna
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Re: Bug Thread

Post by Arianna »

I have been slowly changing these out as I find them . . problem is they are not listed anywhere most don't have a journal entry. I have not had time to look through every conversation and with minimal traffic such things are not found / reported as often as some places . I have already fixed a number of them.

I already have the collection scripts from BG will see about either making this a one time quest , a daily repeatable [like the centipedes in Ruqel] or determine if its suitable for the collection scripts with out being too farmable
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Zelknolf
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Re: Bug Thread

Post by Zelknolf »

No-item-gathering kill repeatables would be done slightly differently, but should be well within the abilities of the average builder after some explanation. Feel free to grab me in chat to set that up if you decide to go that way.
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Arianna
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Re: Bug Thread

Post by Arianna »

SwordSaintMusashi wrote:"The Charmer" in Port Skaug (the market section) gives an "Error: Report this to the builder" message when trying to sell him goblin heads.
I think I have this sorted now

Will need someone to test it for me though
Current NWN2 PC: TSM- Lessa

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