Bug Thread

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dergon darkhelm
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Re: Bug Thread

Post by dergon darkhelm »

Kantrev Koart CLifford Potter, Koart Hall has conversation

"I need a drink" triggers the script "Appraise: You browse the merchant's wares", but no merchant inventory pops up.

Fixed 11/07/10 Castano
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed

NWN2: ??

gsid: merado_1
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dergon darkhelm
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Re: Bug Thread

Post by dergon darkhelm »

Caer Corwell interiors:

The door behind the throne and dais is still at ground level, so only half of it is exposed above the platform.

Castano: intentional - it's their escape hatch

Seneschal Finlay asks you to deliver an invite...the PC is directed that a "longship is usually leaving the harbor every few days" however there is only mention of King Thelgar and no mention of which Island he lives on. Perhaps consider adding the info to the "Royal Message" item that is given upon accepting the quest.

Fixed 11/7/2010 Castano

Loremaster Darwin spawns at "near death" ..maybe he's just really, really old?

Fixed 11/7/2010 Castano

Priestess Llewellen: Asks message be delivered to Cantre Wyngate but does not specify a recipient. It would be similarly helpful to have some annotation on the item "Priestess' message" that reminds the PC where it is suppose to go and to whom.

Fixed 11/7/2010 Castano
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed

NWN2: ??

gsid: merado_1
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dergon darkhelm
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Re: Bug Thread

Post by dergon darkhelm »

Caer Corwell.....more of a queery than a bug.

All of the guards in the interior are "ffolk swordswoman" ...is it some matriarchal woman thing or just convenience at time of build that they're all women in the castle?

No one has ever complained about alfa's guards being all male on other servers - consider it feminist revenge :P - Castano
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed

NWN2: ??

gsid: merado_1
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dergon darkhelm
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Re: Bug Thread

Post by dergon darkhelm »

Seems to me that animals *might* be multi-spawing.
Cyrath (near the Llyrath forest) had one horse before. Now he has six

Fixed 11/7/10 Castano
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed

NWN2: ??

gsid: merado_1
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davidcurtisjr
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Re: Bug Thread

Post by davidcurtisjr »

Key's to the Calimshan Coster storage units do not work. The keys don't link to opening the door and when i attempt to open my unit I am told "Cannot use that skill" I presume this to mean the open lock skill.
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dergon darkhelm
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Re: Bug Thread

Post by dergon darkhelm »

Gwynneth Corwell Temple of Tyr

Father Bogo introduces himself as Father Bobo in his dialogue.

Fixed 11/07/10 Castano
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed

NWN2: ??

gsid: merado_1
jmecha
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Re: Bug Thread

Post by jmecha »

I think Moonshea's maybe missing the Kemo Portrait scripts

Fixed 11/6/10 Castano
Current Characters: Ravik Ports
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Re: Bug Thread

Post by jmecha »

Can not rest inside the rented room's of Trapper Hold's Inn.

Also can not pitch a tent inside said rented rooms as a rest work around.

Fixed 11/07/10 Castano
Current Characters: Ravik Ports
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Re: Bug Thread

Post by jmecha »

The Keelhaul sells room keys, but the only door within the tavern other then the entrance/ exit is locked, and so whatever rooms the keys maybe good for are unreachable.

Fixed 11/20/2010 - Castano
Current Characters: Ravik Ports
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Muse
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Re: Bug Thread

Post by Muse »

Hammerstaad boat capt does not port to hammerstaad :(

Fixed 11/9/2010 Castano
M

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dergon darkhelm
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Re: Bug Thread

Post by dergon darkhelm »

Lowhill --- All "halfling"s and even some other NPCs are giving their conversation diaglogue greetings unprompted upon entering an area -

So you get perhaps 4 or 5 spontaneous greeetings in the bar....per PC entering.
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed

NWN2: ??

gsid: merado_1
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Lucifer
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Re: Bug Thread

Post by Lucifer »

dergon darkhelm wrote:Lowhill --- All "halfling"s and even some other NPCs are giving their conversation diaglogue greetings unprompted upon entering an area -

So you get perhaps 4 or 5 spontaneous greeetings in the bar....per PC entering.

That is just your average "friendly" halfling pub :D
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Melody
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Re: Bug Thread

Post by Melody »

If the greeting could be changed to "Norm!" That would be fantastic.

Sometimes you wanna go where everybody knows your naaaaame. And they're always glad you caaaame.. You wanna be where you can see.. the troubles are all the same.. you wanna go where everybody knows your name.
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Castano
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Re: Bug Thread

Post by Castano »

just a quick not on process here..ty for the report. When I make a fix to a bug I annotate your original post w/ "Fixed, date, Castano". This means I edited the module build, so the fix will not appear until the next update to the host (when you are forced to download it).
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Re: Bug Thread

Post by jmecha »

As of the last server reset, I do not think the server is set to full PvP. Everyone appears Friendly on the player list instead of Neutral.
Current Characters: Ravik Ports
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