Bug Thread

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Isenheart
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Re: Bug Thread

Post by Isenheart »

Two red-haired female NPCs at the center of gwynneth corwell town have no names.
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Castano
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Re: Bug Thread

Post by Castano »

woo hoo! at least we know the spawn system works. Will add names to them in the blueprints.
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Isenheart
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Re: Bug Thread

Post by Isenheart »

Another NPC without a name in corwell town.

Image
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Isenheart
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Re: Bug Thread

Post by Isenheart »

Not sure if it's intentional or not but the armorer in corwell town has a selection of both armors and weapons.

The guards in Cantrev Koart have no names.
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Castano
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Re: Bug Thread

Post by Castano »

TY isen...need to get that store fixed..I keep forgeting and think I did it.

I'll go in and fix the blueprints for the NPCs to provide at least a decription.
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paazin
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Re: Bug Thread

Post by paazin »

AT that goes downstairs (and upstairs) in the Jolly dwarf connects to the Boars Tusk
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Castano
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Re: Bug Thread

Post by Castano »

wow paazin..that's really freaky..good find..because those areas were built independent of each other...will check on them
On playing together: http://www.giantitp.com/articles/tll307 ... 6efFP.html
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danielmn
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Re: Bug Thread

Post by danielmn »

Gwenneth Corwell -

Cows spawning in injured ( correct cow blueprint, up the hp to max)
Grocer is spawning hostile (Change faction)
No NPC in armourer's shop/leatherwork shop (assuming these have yet to be put in)
Small shed right behind leatherworkers has no door. Same for dock building in the far north.
Stables - horses are out of their stables?
Water to the far north, a small patch that is way darker than the rest, another patch along the cliffwall nearby.
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Castano
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Re: Bug Thread

Post by Castano »

ty daniel

the npcs should be there for the armorer and leatherworker...perhaps I have their resrefs wrong since I switched from instanced NPCs to spawns...will attend to this in the next update.
On playing together: http://www.giantitp.com/articles/tll307 ... 6efFP.html
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hollyfant
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Re: Bug Thread

Post by hollyfant »

I tried to log in today, only to be greeted by this:
oman's ilse iron keep interiors.trx was downloaded successfully, but it can't be verified. Please contact the server administrator at not.configured@example.com.
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davidcurtisjr
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Re: Bug Thread

Post by davidcurtisjr »

Oman Isles Interior Iron keep cannot be verified on download. This is preventing my ability to log onto the server.
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Re: Bug Thread

Post by Brother Humphrey »

hollyfant wrote:I tried to log in today, only to be greeted by this:
oman's ilse iron keep interiors.trx was downloaded successfully, but it can't be verified. Please contact the server administrator at not.configured@example.com.
+1.
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Castano
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Re: Bug Thread

Post by Castano »

Ok paazin was able to log into the Morgue..his fave place...so the server should be good.
On playing together: http://www.giantitp.com/articles/tll307 ... 6efFP.html
Useful resource: http://nwn2.wikia.com/wiki/Main_Page

On bad governance: "I intend to bring democracy to this nation, and if anybody stands in my way I will crush him and his family."
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hollyfant
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Re: Bug Thread

Post by hollyfant »

It might be deliberate, but the Start Area Merchant sells no healing potions and no exotic weaponry. His Returns Bin talks, saying things like "Could not find an owner for Light Shield" and refuses to pay up. Since the merchant himself has a 100% buyback rate, the bin is superfluous anyway.

A more serious issue is that none of the OOC widgets are handed out to starting characters: No DMFI tool, no First Aid Kit. The character options "PC Tools" and "DMFI UI" don't work either.

Timed XP scripts are either not present, or not functioning.

gwynneth corwell town
  • The Corwell Guards all look the same - perhaps if they wore hats or helmets it wouldn't be so noticeable. More importantly, they fail to go hostile when attacked.
  • There's a nameless, dialogueless woman with a bow at the north end of town.
  • Many of the usable but non-transitioning doors are doubled: opening them reveals a second door in the same frame.
  • There are no guards stationed at the north gate.
  • Áine has a male voice. Neither she nor Aeron Morieth has a dialogue.
  • The town square still has gold up for grabs.
  • There are no guards stationed at the north gate.
  • Sigrid has a male voice and no dialogue.
  • At night, Northmen spawned instead of Ffolk.
  • The door to the Jeweler's does not have a transition.
gwynneth corwell interiors - the stables are devoid of livestock or stablehands. The doors to the outside of the stables stretch when opened, and overlap when closing.
gwynneth corwell leatherworks - Master Paine's challenge rating is showing, and so are his toes. His Returns Bin doesn't work.
gwynneth corwell armorer - Corwin Smythe sells a few default NWN2 helmets, which grants a +1 to concentration for a mere 19gp. In fact, several of his armours are oddly priced too.
gwynneth corwell shops - Cweneth Yewman sells his crossbow below market prices. His buyback rate is appalling too, but that could be intentional.
gwynneth corwell chapel
  • The emblem of Tyr is prominently on display - isn't this a chapel to the Earthmother though? No other indication of the deity this place is dedicated to is available: no further visible cues nor dialogue items.
  • Friar Bobo sells no holy symbols. Come to think of it, nobody does. He sells no scrolls either, just potions and lot of weapons. And he offers only to sell stuff, not to cast spells or accept offerings.
  • The Acolytes have no voice and no dialogue.
gwynneth corwell bard store
  • William Spear has no boots. He sells only the default NWN2 instruments, which cannot be used by anyone but bards and don't have the music scripts attached.
  • One of the corners is missing a pillar, and the Ethereal Plane is visible there.
A possible problem: I found a corpse without a corpse item. It may be a glitch though.
Really all I wrote:Basic ALFA scripts are missing or malfunctioning.
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Castano
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Re: Bug Thread

Post by Castano »

thanks will get on those today.

As to the Corwell Chapel in the Darkwalker series it was dedicated to "unnamed" gods from the mainland who are "invading" the Moonshaes - so I used a little license and made it Tyr's since some time has passed since those events, and we are not bound by the depictions in those books. http://frhoot.com/viewbook.php?id=1.

The Earthmother centers of worship are the druid groves - notably the one outside Corwell - which also has a merchant (who probably lacks scrolls too).

i'll fix the rest of bugs found.

I am concerned about our scripts not working as we used a base module from ALFA. I will recheck all our areas to make sure the acf_area scripts are int he properties, otherwise I am at a loss and welcome suggestions as to making them work.

As to teh corpse, also wierd, I saw that last night and went back and checked the module - there is no NPC by that name - could it be a beta PC? - if so why hasn't it decayed?
On playing together: http://www.giantitp.com/articles/tll307 ... 6efFP.html
Useful resource: http://nwn2.wikia.com/wiki/Main_Page

On bad governance: "I intend to bring democracy to this nation, and if anybody stands in my way I will crush him and his family."
You're All a Bunch of Damn Hippies
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