Bug Thread

General forum for server information, questions, and announcements.

Moderator: NWN2 - 09 DM

Locked
User avatar
hollyfant
Staff Head on a Pike - Standards
Posts: 3481
Joined: Mon Oct 24, 2005 3:33 pm
Location: the Netherworl... lands! I meant the Netherlands.

Re: Bug Thread

Post by hollyfant »

As for the gambling in the Apple Barrel:

I found the game confusing. The dealer does not seem to play blackjack by the rules as I know them, and the lack of spacing between game messages means it's hard to see what the latest update is. There isn't an opportunity to cheat, or to see through the dealer cheating - it would have been nice if Sense Motive, Spot and Sleight of Hands played a part here. The dealer sometimes neglects to claim an automatic win when he hits 21, and claims the player's busted when the PC gets 21.
And what do these "scores" mean anyway? What's an "Empty" card? :huh:

As for the "crossbow slots", it needs an explanation. Actually, it needs a few. What is it? A machine? A system? A magic box? How does it work, what does it do and how high is the Disable Device DC to rig it?
User avatar
Tridisus
Retired
Posts: 304
Joined: Thu Jun 03, 2004 4:14 pm
Location: UK
Contact:

Re: Bug Thread

Post by Tridisus »

Did you make any money? As to the rules good point I was sure he used to explain them

Ok how about the other dealer think he does dice?

Ok the slot machines are machines, you can't rig them do they even work though?
ALFA (2000-??)
Past:
HDM and Builder Chessenta NWN1
DM and Builder Legends of Greyhawk NWN1
DM and Builder Exodus NWN2
Current:
Builder and DM Moonshae's
DM BG and WHL

Smoke me a kipper, I will be back for breakfast!!!
User avatar
hollyfant
Staff Head on a Pike - Standards
Posts: 3481
Joined: Mon Oct 24, 2005 3:33 pm
Location: the Netherworl... lands! I meant the Netherlands.

Re: Bug Thread

Post by hollyfant »

Tridisus wrote:Did you make any money?
No, the card dealer claimed I was bust and didn't pay out.
Ok how about the other dealer think he does dice?
Didn't see him.
Ok the slot machines are machines, you can't rig them do they even work though?
They work, if what they do is take money, give three numbers, give three more numbers and then say you lost.
User avatar
Tridisus
Retired
Posts: 304
Joined: Thu Jun 03, 2004 4:14 pm
Location: UK
Contact:

Re: Bug Thread

Post by Tridisus »

lol ok im logging in to see :)
ALFA (2000-??)
Past:
HDM and Builder Chessenta NWN1
DM and Builder Legends of Greyhawk NWN1
DM and Builder Exodus NWN2
Current:
Builder and DM Moonshae's
DM BG and WHL

Smoke me a kipper, I will be back for breakfast!!!
User avatar
hollyfant
Staff Head on a Pike - Standards
Posts: 3481
Joined: Mon Oct 24, 2005 3:33 pm
Location: the Netherworl... lands! I meant the Netherlands.

Re: Bug Thread

Post by hollyfant »

  • The Keelhaul - Harry Twofingers cannot be interacted with; he's too far behind his counter and there's no path to reach him.
User avatar
Tridisus
Retired
Posts: 304
Joined: Thu Jun 03, 2004 4:14 pm
Location: UK
Contact:

Re: Bug Thread

Post by Tridisus »

bit more serious that one, i will sort that later on
ALFA (2000-??)
Past:
HDM and Builder Chessenta NWN1
DM and Builder Legends of Greyhawk NWN1
DM and Builder Exodus NWN2
Current:
Builder and DM Moonshae's
DM BG and WHL

Smoke me a kipper, I will be back for breakfast!!!
danielmn
Fionn In Disguise
Posts: 4678
Joined: Sat Nov 05, 2005 9:08 pm

Re: Bug Thread

Post by danielmn »

Just FYI, I have found the counter placeable problematic in almost all situations as far as it's normal size. Builder would be wise when placing these Merchant Counter Placeables to reduce the width of them, probably by half, and spawn the Merchant as close to the counter as possible so that the PC can access the merchant from across the counter. Often times, even when the merchant spawns right next to a normal size counter, the PC still has to walk around the counter to access the dialogue, but I've found reducing the width eliminates the problem.
Swift wrote: Permadeath is only permadeath when the PCs wallet is empty.
Zyrus Meynolt: [Party] For the record, if this somehow blows up in our faces and I die, I want a raise

<Castano>: danielnm - can you blame them?
<danielmn>: Yes,
<danielmn>: Easily.

"And in this twilight....our choices seal our fate"
User avatar
Tridisus
Retired
Posts: 304
Joined: Thu Jun 03, 2004 4:14 pm
Location: UK
Contact:

Re: Bug Thread

Post by Tridisus »

At long last my box sit script is working on alfa!!! Should make bars on skaug a bit more lively,

I will do a batch update of area glitches for cast sometime tonight!!!
ALFA (2000-??)
Past:
HDM and Builder Chessenta NWN1
DM and Builder Legends of Greyhawk NWN1
DM and Builder Exodus NWN2
Current:
Builder and DM Moonshae's
DM BG and WHL

Smoke me a kipper, I will be back for breakfast!!!
User avatar
dergon darkhelm
Fionn In Disguise
Posts: 4258
Joined: Fri Jul 08, 2005 1:21 pm
Location: Cleveland, Ohio, United States

Re: Bug Thread

Post by dergon darkhelm »

Skaug "Trap Shop" map pin has a shingle that reads "fortunes and divinations". Inside trap shop no NPC spawns
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed

NWN2: ??

gsid: merado_1
User avatar
hollyfant
Staff Head on a Pike - Standards
Posts: 3481
Joined: Mon Oct 24, 2005 3:33 pm
Location: the Netherworl... lands! I meant the Netherlands.

Re: Bug Thread

Post by hollyfant »

qwynneth corwell shops - Calvin Hobbes' and Corwyn Smythe's Returns Bins give no messages about getting into or out of its range, so I think they don't work.

The probably do work, their triggers are set to the entire store....test them and let us know if you can't return stuff Castano 4/1/2011
User avatar
CloudDancing
Ancient Red Dragon
Posts: 2847
Joined: Sun Jan 03, 2010 6:31 am
Location: Oklahoma
Contact:

Re: Bug Thread

Post by CloudDancing »

*Macsheehan Ruins: all the AT's are called "PC area transition only" and is very confusing.

*Kemlevor Temple: Floor Texture is incorrect for tileset and is all jumbled.

*Firbolgs: after two hits (lag?) Firbolgs stop and allow themselves two more shots before progressing toward a ranged attacker. Seen it happen every time I attack them. I am not aware of any of Trapper's feats causing a stunning effect but might be due to shooting really fast.

*Unnamed Pixie/Brownies in Mryloch Vale: Same situation BUT when in pairs or threes, a ranged attack on one does not cause the others to attack. I have seen them move foward a few steps, stop, the first one dies. Then the remaining wait and do not come into melee range and can be picked off easiliy.
paazin
Fionn In Disguise
Posts: 3544
Joined: Thu Apr 15, 2004 1:07 am
Location: UTC +2
Contact:

Re: Bug Thread

Post by paazin »

the mage tower in skaug says you can return stuff but there's no return barrel
People talk of bestial cruelty, but that's a great injustice and insult to the beasts; a beast can never be so cruel as man, so artistically cruel.
User avatar
gribo
Gelatinous Cube
Posts: 345
Joined: Sun Jun 13, 2004 7:37 pm
Location: The frozen north
Contact:

Re: Bug Thread

Post by gribo »

Skaug: Nameless NPC are spawning in large numbers
Attachments
NWN2_SS_011911_200550.jpg
NWN2_SS_011911_200550.jpg (148.02 KiB) Viewed 3231 times
Nuclear winter is coming
User avatar
Castano
Head Dungeon Master
Posts: 4593
Joined: Wed May 26, 2004 5:42 pm
Location: USA

Re: Bug Thread

Post by Castano »

excellent...I see the army is gathering....

we'll take care of that in the next update. Some npcs were reset to no decay by one of our updates...this weekend's update will correct that.
On playing together: http://www.giantitp.com/articles/tll307 ... 6efFP.html
Useful resource: http://nwn2.wikia.com/wiki/Main_Page

On bad governance: "I intend to bring democracy to this nation, and if anybody stands in my way I will crush him and his family."
You're All a Bunch of Damn Hippies
User avatar
CloudDancing
Ancient Red Dragon
Posts: 2847
Joined: Sun Jan 03, 2010 6:31 am
Location: Oklahoma
Contact:

Re: Bug Thread

Post by CloudDancing »

Cantrev Wyngate is WAY darker at night than any area preceeding it. I can barely see anything right now.
Locked