Bug Thread

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dergon darkhelm
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Re: Bug Thread

Post by dergon darkhelm »

Shooting at a deer turns all NPCs on server hostile to all PCs, regardless of their area, party, etc........hilarity and death ensues.
Last edited by dergon darkhelm on Thu Dec 02, 2010 10:48 pm, edited 1 time in total.
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NESchampion
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Re: Bug Thread

Post by NESchampion »

dergon darkhelm wrote:Shooting at a deer turns all NPCs on server to all PCs, regardless of area, party, etc........hilarity and death ensues.
This is pretty much the best bug of all time.
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mogonk
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Re: Bug Thread

Post by mogonk »

Hulurin caused the Deerocalypse.
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Castano
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Re: Bug Thread

Post by Castano »

Deerpocalypse for the win!

I will point out hunting animals in Myrloch vale has some pretty nasty IC consequences. I will assume said PC got in and out quickly and quietly.
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dergon darkhelm
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Re: Bug Thread

Post by dergon darkhelm »

Castano wrote:Deerpocalypse for the win!

I will point out hunting animals in Myrloch vale has some pretty nasty IC consequences. I will assume said PC got in and out quickly and quietly.
Well..... OOC is thought that hunting would piss off fey (I was actually nervous about what was scripted). But there is an *implied* static from an NPC leading to the expectation of reward for hides/pelts.....so it was worth a shot.

And yes...alone, stealthed, quiet and hush- hush.

Also, in case there is actually supposed to be a plot item hide drop for the static.....there was none for me.
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dergon darkhelm
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Re: Bug Thread

Post by dergon darkhelm »

Looks like some factional issues remain.

Upon disembarking at Iron Keep I was treated to the sight of a Northman Caaptain killing a rabbit with his bare hands.
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Brother Humphrey
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Re: Bug Thread

Post by Brother Humphrey »

GET IN MAH BELLEH!

Image

Rabbit! The other, other, other white meat!

On a more serious note, King Thelgaar asked me for troll heads, and I got him one. Now he's refusing to cough up the goods.
<paazin> Elves I bet are kinda fun to play.
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Brother Humphrey
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Re: Bug Thread

Post by Brother Humphrey »

Caftenor Town: Maylen's Wonders
2 slightly overpriced dart items:
Humming Darts (50) - 15950gp
Stinging Darts (50) - 15950gp
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much

Current Server: TSM

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davidcurtisjr
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Re: Bug Thread

Post by davidcurtisjr »

No transition available from Caer Callidyr to Kingsbay.

Sir you lie!
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Castano
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Re: Bug Thread

Post by Castano »

are you sure the NPC just didn;t fail to spawn?

Sometime when NPCs fail to spawn, it is because of an issue with your connection to the hsot server.

Relogging tends to fix this.
On playing together: http://www.giantitp.com/articles/tll307 ... 6efFP.html
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causk
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Re: Bug Thread

Post by causk »

Gwynneth High Home Wild Caves:
-Southern exit is not functioning
-path to the middle exit has walkmesh/graphic issues
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Re: Bug Thread

Post by jmecha »

The AT between Aspenhieghts and High Home works, but the small bridge on the High Home side has no walk mesh which leaves the AT unreachable.
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hollyfant
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Re: Bug Thread

Post by hollyfant »

The new Port Skaug area looks marvellous, but it does have a few problems:
  • There's a map pin just north of the Temple of Istishia, called "<Place text here>".
  • Said temple is marked on the map, buit carries no identifying markers itself: No sign, no shingle and no name on the door.
  • The cave mouth near the Gallows has an invisible door.
  • Also near the Gallows is a gathering of unnamed twins.
  • More nameless twins near "Residence 1".
  • And outside the fortune teller's.
  • Speaking of whom: "Zora the Fortuneteller in Skaug Fortune Teller has a male voice.
  • Back on the Port Skaug map: there's no way to reach the door to "Asaviris Launch".
  • Outside the Trap Shop, there's a raised sign called "Fortunes and Divinations".
  • And more twins.
Unrelated to Port Skaug: the "Burning stick" the starting merchant sold my PC, stopped burning.
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Tridisus
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Re: Bug Thread

Post by Tridisus »

Thanks for having a good look around Holly, mostly minor things I will look into tonight. The launch entrance should work but you might need to target the door or the walkway to get there, I seem to remember there is an issue with using those walkways!!!

Twins eh I'm all to aware of this issue if we used ness it would be done on a group table but I have to spawn them all manually!!! The horror of which is twins!

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hollyfant
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Re: Bug Thread

Post by hollyfant »

I wasn't done yet! ;)
  • The only person in the Shrine of Chauntea is "Brother Marik", who claims to be a Helmite (and can't spell "upon").
  • The "Amnian Helmet", as sold by "Keller" in the "Skaug Shoemaker Shop, has a missing icon.
  • He nor "Detris the Cobbler" in the same room has a Returns Bin, which is a real pity for clothing merchants.
  • The "Skaug Temple of Kelemvor" has a whole horde of female nuns with a male voice, and no priest.
  • The "Crossbows and Bows" map pin has no sign marking the actual shop nearby.
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