Bug Thread
Moderator: NWN2 - 09 DM
Re: Bug Thread
Is this occuring in all areas?
Because the Nwn2 server on the host is set to Player vs Player = FULL, just confirmed it.
Because the Nwn2 server on the host is set to Player vs Player = FULL, just confirmed it.
On playing together: http://www.giantitp.com/articles/tll307 ... 6efFP.html
Useful resource: http://nwn2.wikia.com/wiki/Main_Page
On bad governance: "I intend to bring democracy to this nation, and if anybody stands in my way I will crush him and his family."
You're All a Bunch of Damn Hippies
Useful resource: http://nwn2.wikia.com/wiki/Main_Page
On bad governance: "I intend to bring democracy to this nation, and if anybody stands in my way I will crush him and his family."
You're All a Bunch of Damn Hippies
- dergon darkhelm
- Fionn In Disguise
- Posts: 4258
- Joined: Fri Jul 08, 2005 1:21 pm
- Location: Cleveland, Ohio, United States
Re: Bug Thread
Taverns seem to be No PvP ...out of doors full .....least that what I sawCastano wrote:Is this occuring in all areas?
Because the Nwn2 server on the host is set to Player vs Player = FULL, just confirmed it.
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed
NWN2: ??
gsid: merado_1
NWN2: ??
gsid: merado_1
Broken Door Link
If you enter the tavern in Kingsbay and go into the cellar, when you come back up through the door you come out in the tavern in Hammerstaad.
"So Mom, Dad... about that gold those guys brought me when I was a baby. You remember that GOLD, right?" - Jesus
- dergon darkhelm
- Fionn In Disguise
- Posts: 4258
- Joined: Fri Jul 08, 2005 1:21 pm
- Location: Cleveland, Ohio, United States
Re: Bug Thread
it is all halflings server wide. Same thing happened inside the Raging Northman outside of Lowhill.dergon darkhelm wrote:Lowhill --- All "halfling"s and even some other NPCs are giving their conversation diaglogue greetings unprompted upon entering an area -
So you get perhaps 4 or 5 spontaneous greeetings in the bar....per PC entering.
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed
NWN2: ??
gsid: merado_1
NWN2: ??
gsid: merado_1
Re: Bug Thread
it is all halflings server wide. Same thing happened inside the Raging Northman outside of Lowhill.[/q]dergon darkhelm wrote:dergon darkhelm wrote:Lowhill --- All "halfling"s and even some other NPCs are giving their conversation diaglogue greetings unprompted upon entering an area -
So you get perhaps 4 or 5 spontaneous greeetings in the bar....per PC entering.
Makes sense since we copied a halfling blueprint over and over...jsut assume they are unusually happy until i have time to go in and edit each and every halfling blueprint....
On playing together: http://www.giantitp.com/articles/tll307 ... 6efFP.html
Useful resource: http://nwn2.wikia.com/wiki/Main_Page
On bad governance: "I intend to bring democracy to this nation, and if anybody stands in my way I will crush him and his family."
You're All a Bunch of Damn Hippies
Useful resource: http://nwn2.wikia.com/wiki/Main_Page
On bad governance: "I intend to bring democracy to this nation, and if anybody stands in my way I will crush him and his family."
You're All a Bunch of Damn Hippies
- davidcurtisjr
- Orc Champion
- Posts: 408
- Joined: Sun Oct 01, 2006 3:50 pm
- Location: Michigan
Re: Bug Thread
Appears that the eel and Trappers Tavern have a bug that makes pc's invisible to one another upon entering these areas. When you leave these areas you must log out to be seen by other pc's. Also. All npc's are not present or cannot be seen when you enter these areas.
"For all have sinned, and come short of the glory of God.
f thou shalt confess with thy mouth the Lord Jesus, and shalt believe in thine heart that God hath raised him from the dead, THOU SHALT BE SAVED."
f thou shalt confess with thy mouth the Lord Jesus, and shalt believe in thine heart that God hath raised him from the dead, THOU SHALT BE SAVED."
- dergon darkhelm
- Fionn In Disguise
- Posts: 4258
- Joined: Fri Jul 08, 2005 1:21 pm
- Location: Cleveland, Ohio, United States
Re: Bug Thread
Seems to be server wide. Many invisible NPCs in Lowhill and even DM spawned NPCs
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed
NWN2: ??
gsid: merado_1
NWN2: ??
gsid: merado_1
Re: Bug Thread
It was upon hitting any AT that ports the party together I believe. At least that seemed to be what the AT's all had in common with each other. I'm not sure what causes it, but relogging fixed it.Appears that the eel and Trappers Tavern have a bug that makes pc's invisible to one another upon entering these areas.
Current Character: Faedra
http://i788.photobucket.com/albums/yy16 ... Faedra.jpg
http://i788.photobucket.com/albums/yy16 ... Faedra.jpg
Re: Bug Thread
people in the know think the invisbile NPCs/PCs is a lost packets issue between a player's PC and the host.
I'm at a loss, myself..no pun intended.
I'm at a loss, myself..no pun intended.
On playing together: http://www.giantitp.com/articles/tll307 ... 6efFP.html
Useful resource: http://nwn2.wikia.com/wiki/Main_Page
On bad governance: "I intend to bring democracy to this nation, and if anybody stands in my way I will crush him and his family."
You're All a Bunch of Damn Hippies
Useful resource: http://nwn2.wikia.com/wiki/Main_Page
On bad governance: "I intend to bring democracy to this nation, and if anybody stands in my way I will crush him and his family."
You're All a Bunch of Damn Hippies
Re: Bug Thread
Summoned Animal Companion also often spawns invisible. Have noticed that invisible characters reappear when the environmental time of day effects cycle, i.e., when the lighting effects suddenly change from 'sunset' to 'moonrise'.
Re: Bug Thread
*deleted *
Last edited by Muse on Thu Jun 14, 2012 8:56 am, edited 1 time in total.
M
As your attorney, I advise you to tell me where you put the goddamn mescaline.
-hst duh
<Mikayla> I think Muse's sin is not sloth, however, but Wrath.
As your attorney, I advise you to tell me where you put the goddamn mescaline.
-hst duh
<Mikayla> I think Muse's sin is not sloth, however, but Wrath.
Re: Bug Thread
Muse wrote:can not rest in team aurils super secret lair of evil...
Heh

but yes..annoying
Re: Bug Thread
Lovely...luckily for once this is not my faultLucifer wrote:Muse wrote:can not rest in team aurils super secret lair of evil...
Heh...No rest for the wicked?
but yes..annoying

I'll add the missing rest triggers with the next update.
On playing together: http://www.giantitp.com/articles/tll307 ... 6efFP.html
Useful resource: http://nwn2.wikia.com/wiki/Main_Page
On bad governance: "I intend to bring democracy to this nation, and if anybody stands in my way I will crush him and his family."
You're All a Bunch of Damn Hippies
Useful resource: http://nwn2.wikia.com/wiki/Main_Page
On bad governance: "I intend to bring democracy to this nation, and if anybody stands in my way I will crush him and his family."
You're All a Bunch of Damn Hippies
- dergon darkhelm
- Fionn In Disguise
- Posts: 4258
- Joined: Fri Jul 08, 2005 1:21 pm
- Location: Cleveland, Ohio, United States
Re: Bug Thread
"Clifford Potter" tends bar both at the Twisted Sail in Callidyr and at the Dultann Inn..........what a horrible commute.
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed
NWN2: ??
gsid: merado_1
NWN2: ??
gsid: merado_1
Re: Bug Thread
bah it's a common name. I should have named them all John Smith...will fix.
On playing together: http://www.giantitp.com/articles/tll307 ... 6efFP.html
Useful resource: http://nwn2.wikia.com/wiki/Main_Page
On bad governance: "I intend to bring democracy to this nation, and if anybody stands in my way I will crush him and his family."
You're All a Bunch of Damn Hippies
Useful resource: http://nwn2.wikia.com/wiki/Main_Page
On bad governance: "I intend to bring democracy to this nation, and if anybody stands in my way I will crush him and his family."
You're All a Bunch of Damn Hippies