Thank you Ith! Be careful not to burn out on them like I have done a few times. Mostly this was when I spent too many hours in a row customizing zSpawn enemies... I annoy myself when it happens. Also, I have taken to selecting my encounters using a pyramid structure for CR/difficulty. One encounter for chars between 10-15, 2-5 encounters for chars between 5-10, and 3-10 encounters for lowbies. I had tried using my published random encounter tables, but there are lots of gaps in monster availability for NWN2. Sometimes I use them anyways and pick the closest thing to the number I rolled.
I also add some meta-warnings in game, in addition to forum posts. Meta-warnings take the form of corpses/placeables near the ATs with a name like "murdered traveler ((warning!))". The other meta-warnings are the creatures themselves. When I increase the HD of a standard mob, I increase it's size. So a 1HD kobold that I up to 5HD would get a 150% boost to size as a visual warning that he's tougher. Finally, I also put a bit of meta-warnings in the names of the creatures as well. I believe you've seen how I do some of this on BG already, and most of my ideas for names has come from the 4ed Monster Manuals 1-3, both Monster Vaults, and a smattering of other 4ed publications.
I would appreciate it if you would refrain from placing Deadly Spike traps as well.
So... all that said, I have my next PC concept fleshed out. I would love to lose Tiernan to another random encounter. Oh! One other thing, the changing of name colors on zSpawn creatures/NPCs. You can use the format:
Because you cannot add in the <, >, /, or = signs while renaming, you need to retain these signs from the zSpawn name and edit the characters around them. For a list of the colors available, download this .pdf:
http://vnfiles.ign.com/nwvault.ign.com/ ... rs_2DA.pdf
Once I verified that they all work I printed all three pages for reference. The names are also case sensitive. If you are a player, you can change your text in chat by using the <C=ColorName>text here</C> just like you do the <i></i> commands. Note that it is case sensitive for chat, not just creature names. Actually, I think I will post this elsewhere for more visibility.