New TSM Content! Direct Passage to Moonshaes!

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Brokenbone
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Re: New TSM Content! Direct Passage to Moonshaes!

Post by Brokenbone »

Ith, in fairness, folks with access to teleport suggesting all the peons better take an awful long walk or sea voyage translating into extra RL time, you can picture the old rich/poor high/low frequent/casual divides being highlighted in non fun ways. Basically "here's a cool new rule which I don't envision being subject to... Why would anyone grumble?"

I figure many travelers are just looking for people. Sorry you can't talk to those 15 people on the neighbor server, you're stuck on 0 person server til Sunday, suck it up and remember don't solo, you'll die. Some are event hoppers or shopping hoppers (sure let's sail 1000 miles to buy some ring!) but I think most are just looking for interesting people.
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Re: New TSM Content! Direct Passage to Moonshaes!

Post by FoamBats4All »

Perhaps a new thread (or a bit of thread necromancy) to discuss this would be better?
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Re: New TSM Content! Direct Passage to Moonshaes!

Post by Ithildur »

Ith, in fairness, folks with access to teleport suggesting all the peons better take an awful long walk or sea voyage translating into extra RL time, you can picture the old rich/poor high/low frequent/casual divides being highlighted in non fun ways. Basically "here's a cool new rule which I don't envision being subject to... Why would anyone grumble?"
I'm pretty sure Maxcell and most other folks that support this idea do not have access to teleport. If a handful of higher lvls do, then by all rights yes, they should not have to deal with the same kinds of delays, though they are subject to % chance of getting shunted/teleporting into rock.
FoamBats4All wrote:Perhaps a new thread (or a bit of thread necromancy) to discuss this would be better?

Probably a good idea.
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Re: New TSM Content! Direct Passage to Moonshaes!

Post by t-ice »

The whole point of having direct connections between all servers is that you have insta-access to the 15 people server when you are alone in yours. It's the there-and-back-again-hoppety-hop that the real-time delay is about, keeping at least a smattering of IC.

Assuming that DMs will undermine the IC travel restrictions by granting their buddies free server ports whenever is really assuming the worst of DMs. If the DMs are so awfully unjust, why do you even play with them? If the DMs abuse their server validation powers, then deal with that as it is. Scripted systems for PCs should, whenever possible, made with limitation so that it is ok to use them if they are there, without players second guessing their every move and DMs prowling for wrong-doers to smack them over their virtual heads for it.

Besides, the longer delays wouldn't even be so much about rules and enforcement (because at least I am not seeing people pushing the limits of server hopping as is, rather to the contrary). It's just telling folks "Remember, the IC distance between there two places is large, and between those two places it's enormous. Play accordingly".
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Re: New TSM Content! Direct Passage to Moonshaes!

Post by ElCadaver »

Make it easier, and not harder, for people to get together and RP, allowing for willing suspension of disbelief.

Abusers are in the minority. IF abusers are noted, deal with them on a case by case basis.

Trust your community and expect that trust to be honoured.
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Re: New TSM Content! Direct Passage to Moonshaes!

Post by Brokenbone »

Teleporting into rock (death) is a 2e thing. The 3.5 "worst case" are mishaps at d10 damage and reroll how badly off target one ends up (though successive rolls could result in d10 after d10 pretty easily). Not very scary unless the dice are really grumpy that day and some of the passengers are squishy.

I suspect that screwing around with time restrictions on moving between servers will do nothing in particular to promote more "IC" stuff. Half the time people move around (i.e., congregate with others), it's for OOC reasons, no? And half those OOC reasons we don't as a community disapprove (i.e., I'm on empty server, want to meet some people on full server). Sure there's lots of other OOC reasons people moan about, usually behind backs, about event hopping, DM chasing, shopping, static circuits, whatever, but 24 vs. 48 doesn't really impact that, would it?
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Re: New TSM Content! Direct Passage to Moonshaes!

Post by kid »

Brokenbone wrote:but 24 vs. 48 doesn't really impact that, would it?
So.... 72? :P

Either way the want to RP is legitimate...
Still having and RP session with friends on BG then 24 hours come back to MS
telling about awesome adventures you just had to your mates on MS when all they did is walk to the shop during that time is fairly emerssion breaking.
A bit of a longer wait is nearly mendatory imm and yeah, it would, somewhat, impact OoC hopping, or at least make it feel a bit more IC for those that dont hop.
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Re: New TSM Content! Direct Passage to Moonshaes!

Post by Heero »

If people are breaking your immersion by hopping from MS to TSM and back again every couple days, then try simply shunning them. Its best to just ignore rather than get yourself worked into a tizzy.
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Re: New TSM Content! Direct Passage to Moonshaes!

Post by Ithildur »

Perhaps it's best to deal in specifics. No one is 'hopping back and forth' or abusing things to extremes repeatedly; 'shunning' isn't the answer when a player simply did what a DM told him was fine to do. The shortness of the 24 hour cooldown was felt recently when a group of PCs teleported from MS to TSM. Due to RL (i.e. availability of the Teleport casting PC's player as well as availability of DMs needed to validate, players' need to sleep and do other RL stuff, etc), the Teleport effectively had to be delayed for a day or so RL. Another PC (played by a player who doesn't require sleep apparently) left MS for BG about a day before the group teleported out, then eventually ended up back on TSM (this was before the new TSM/MS portal went in obviously). One of the PC's that teleported, upon their arrival on TSM saw that the PC that took the 'long road' was already in TSM, and was quite surprised.

In a case like the above, the 24 hour cooldown being increased (or at least more strictly enforced; the shipbound player was apparently told by a BG DM they were free to portal to TSM even though the 24 hour cooldown time had not passed and the portal for whatever reason did not enforce the cooldown timer) likely would have resulted in avoiding the above inexplicable wierdness.

Obviously we probably will never be able to be exact with timescale/traveling distances; that is not what anyone is suggesting. All we're suggesting is that perhaps increasing the cooldown time to 48 hours, at the very least between TSM and MS (which is a LONG journey), will help avoid the above kinds of wierdness, add to immersion, and enable folks who can't log in and play 24/7 a chance to not 'fall behind' the more frequent players as much when ICly they shouldn't/wouldn't have fallen behind at all.
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Re: New TSM Content! Direct Passage to Moonshaes!

Post by maxcell »

omg the death grip on server hopping.

:arrow: Look, the cool-down is for after the person has traveled to a server.

:arrow: It is only an additional 24 or 48 hours to what is in place now.

:arrow: If your character leaves your server of 15+ to go to another server, there is some IC motivation, correct?

:arrow: If you have a scheduled DM event coming up on your server, you can choose to postpone the IC trip to another server, correct?

:arrow: In the game world, there is a shipping industry that takes weeks and months to reach a destination, correct?

:arrow: You won't be stuck in an enforced "ship area for rp", you would be able to explore and play on your destination server for an extra 1 or 2 days thereby giving that DM team or players a chance to play with you, correct?

So while you are away for an extra 1 or 2 days, a grand event pops up with 3 dms and everyone on your home server and you can't be there. Guess what, you will survive, so F-ing RP it!! To those players on your home server your character is gone for a few days or weeks anyhow, they will (or should be) RPing it, and guess what, they will survive too!!

It is about [img]hard%20core%20RP[/img], not cramping someones free evening, xp gain, or loot drop.

Oh, and stop running everywhere in any armor, and shut the damn doors when you go into or out of a building on ANY server, if that is the way you live in real life, PM me your address.
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Re: New TSM Content! Direct Passage to Moonshaes!

Post by Dorn »

+1
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Re: New TSM Content! Direct Passage to Moonshaes!

Post by t-ice »

The scripted RL server-hop delay needs to be long enough so that people don't feel like they should be the police of it and do stupid things like take offense on everyone's behalf and shun other players for their perceived behavior.
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Re: New TSM Content! Direct Passage to Moonshaes!

Post by Zelknolf »

To be fair, that's what we did when we wrote it originally. The worry was of some of the abuses of ALFA1 (Daggerdale -> Shadowdale -> Cormyr -> Waterdeep -> Cormyr -> Shadowdale -> Daggerdale in one day to sell some loot) -- we said "That's absurd! We should make that guy spend a week making that trip!"

The thought was that people would be happy with the new setup-- but people become acclimated to their surroundings relatively quickly, and those who move at the limit are the new "deviants" who we're perpetually disgusted by. I would bet that adjusting the limit would only sate the grumpiest for a short time before we became acclimated again, and the new limit became the new deviant.
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Re: New TSM Content! Direct Passage to Moonshaes!

Post by Heero »

Yeah, if the server hoppers make you angry just dont play with them.
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Re: New TSM Content! Direct Passage to Moonshaes!

Post by Curmudgeon »

All right, enough of this _____ ____.

Thread totally derailed. Next time I won't mention when new content goes in.





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