REPORT BUGS HERE
Moderators: Wynna, NWN2 - 03 DM
Re: REPORT BUGS HERE
There is a broken spawn in the elfy village. I would like to be more specific but all I can say is that it is a 'Wood Elf Tracker' right near the ruined fountain and the stone arch bridge
The spawn will appear when a player enters then not despawn when they go, so there is quite a little crowd of Wood Elves standing there now
The spawn will appear when a player enters then not despawn when they go, so there is quite a little crowd of Wood Elves standing there now
- CloudDancing
- Ancient Red Dragon
- Posts: 2847
- Joined: Sun Jan 03, 2010 6:31 am
- Location: Oklahoma
- Contact:
Re: REPORT BUGS HERE
There used to be lanterns all over the ******* Village in the *******wood.
But I think someone must have renumbered the lantern model numbers because all the Lanterns Keryn placed are now huge banners of some female goddess. The effect is interesting.
Being that banners are considered lanterns this is completely understandable.
However how to fix it easiest is something i'll leave to you.
But I think someone must have renumbered the lantern model numbers because all the Lanterns Keryn placed are now huge banners of some female goddess. The effect is interesting.
Being that banners are considered lanterns this is completely understandable.
However how to fix it easiest is something i'll leave to you.
Re: REPORT BUGS HERE
abr_it_mpotion01 seems overpriced. Its a CLW potion, but I sold it for 69gp. I forgot to check the caster level on the potion, unfortunately, so it might be > 1.
- CloudDancing
- Ancient Red Dragon
- Posts: 2847
- Joined: Sun Jan 03, 2010 6:31 am
- Location: Oklahoma
- Contact:
Re: REPORT BUGS HERE
At the Great Oak proper, there is a spider web coccoon behind the Oak. If you face North while standing by the barrow mound, you can see it best.
CD
CD
- CloudDancing
- Ancient Red Dragon
- Posts: 2847
- Joined: Sun Jan 03, 2010 6:31 am
- Location: Oklahoma
- Contact:
Re: REPORT BUGS HERE
The stairs to the tavern in the Golden Oak do not work thus the door is too high to enter.
That is because the placeable stairs have been converted into an environmental object and we walk right through them instead of up to the door.
That is because the placeable stairs have been converted into an environmental object and we walk right through them instead of up to the door.
Re: REPORT BUGS HERE
the alternate language use appears a bit borked on tsm as of update. The Box does appear, listing all known languages, but clicking on a language doesn't bring up the chat box.
Zyrus Meynolt: [Party] For the record, if this somehow blows up in our faces and I die, I want a raiseSwift wrote: Permadeath is only permadeath when the PCs wallet is empty.
<Castano>: danielnm - can you blame them?
<danielmn>: Yes,
<danielmn>: Easily.
"And in this twilight....our choices seal our fate"
Re: REPORT BUGS HERE
I can confirm that this is broken on BG as well. It is likely an ACR issue.
As a workaround, try using "@lang text" in the chat input box, or clicking the @ button near the input box to set your default language. We recommend using this input interface instead as it doesn't have the many other quirks and bugs plaguing the DMFI language input system (randomly sending lines before they're completed, randomly deleting text, etc.).
As a workaround, try using "@lang text" in the chat input box, or clicking the @ button near the input box to set your default language. We recommend using this input interface instead as it doesn't have the many other quirks and bugs plaguing the DMFI language input system (randomly sending lines before they're completed, randomly deleting text, etc.).
- Basilica
Re: REPORT BUGS HERE
Thanks for the tip! Will do.Basilica wrote:I can confirm that this is broken on BG as well. It is likely an ACR issue.
As a workaround, try using "@lang text" in the chat input box, or clicking the @ button near the input box to set your default language. We recommend using this input interface instead as it doesn't have the many other quirks and bugs plaguing the DMFI language input system (randomly sending lines before they're completed, randomly deleting text, etc.).
Zyrus Meynolt: [Party] For the record, if this somehow blows up in our faces and I die, I want a raiseSwift wrote: Permadeath is only permadeath when the PCs wallet is empty.
<Castano>: danielnm - can you blame them?
<danielmn>: Yes,
<danielmn>: Easily.
"And in this twilight....our choices seal our fate"
- Curmudgeon
- Gadfly
- Posts: 4312
- Joined: Thu Oct 07, 2004 12:07 am
- Location: East coast US
Re: REPORT BUGS HERE
Unfortunately the @lang input format doesn't work for DMs trying to speak for NPCs without possessing.danielmn wrote:Thanks for the tip! Will do.Basilica wrote:I can confirm that this is broken on BG as well. It is likely an ACR issue.
As a workaround, try using "@lang text" in the chat input box, or clicking the @ button near the input box to set your default language. We recommend using this input interface instead as it doesn't have the many other quirks and bugs plaguing the DMFI language input system (randomly sending lines before they're completed, randomly deleting text, etc.).
- Curmudgeon
HDM ALFA 03 - The Silver Marches
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Maxim #12: A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." - The Seventy Maxims of Maximally Effective Mercenaries
"This is not my circus. These are not my monkeys."
Realmslore: Daily Dwarf Common
HDM ALFA 03 - The Silver Marches
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Maxim #12: A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." - The Seventy Maxims of Maximally Effective Mercenaries
"This is not my circus. These are not my monkeys."
Realmslore: Daily Dwarf Common
Re: REPORT BUGS HERE
Basicly only hinders Pet emotes. (which are the core of the game!)
<paazin>: internet relationships are really a great idea
- CloudDancing
- Ancient Red Dragon
- Posts: 2847
- Joined: Sun Jan 03, 2010 6:31 am
- Location: Oklahoma
- Contact:
Re: REPORT BUGS HERE
Panther Form for Druids is bugged on ALL servers but I can't find that forum.
1. It corrupts the player when they AT or crash or log out in form
2. It will crash all the players in an area they try to AT into in Panther form
It needs to be removed till it works.
1. It corrupts the player when they AT or crash or log out in form
2. It will crash all the players in an area they try to AT into in Panther form
It needs to be removed till it works.
- Curmudgeon
- Gadfly
- Posts: 4312
- Joined: Thu Oct 07, 2004 12:07 am
- Location: East coast US
Re: REPORT BUGS HERE
Please report such issues in the Support Ticket link in the left column under your forum nickname.Cloud_Dancing wrote:Panther Form for Druids is bugged on ALL servers but I can't find that forum.
1. It corrupts the player when they AT or crash or log out in form
2. It will crash all the players in an area they try to AT into in Panther form
It needs to be removed till it works.
- Curmudgeon
HDM ALFA 03 - The Silver Marches
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Maxim #12: A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." - The Seventy Maxims of Maximally Effective Mercenaries
"This is not my circus. These are not my monkeys."
Realmslore: Daily Dwarf Common
HDM ALFA 03 - The Silver Marches
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Maxim #12: A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." - The Seventy Maxims of Maximally Effective Mercenaries
"This is not my circus. These are not my monkeys."
Realmslore: Daily Dwarf Common
- Ithildur
- Dungeon Master
- Posts: 3548
- Joined: Wed Oct 06, 2004 7:46 am
- Location: Best pizza town in the universe
- Contact:
Re: REPORT BUGS HERE
I must say I love the tweaks to mobs in the quarvaar gnoll cave, making them act much more intelligently when they are within hearing range of each other. The only thing that needs to be fixed is the incredibly fast respawn in there; they were respawning within a few minutes after dying it seemed.
I'm hoping this kind of behavior applies to TSM humanoid mobs in general, as well as most mobs' perception range being increased to be closer to that of PCs. Currently they are still prone to acting deaf and blind.
I'm hoping this kind of behavior applies to TSM humanoid mobs in general, as well as most mobs' perception range being increased to be closer to that of PCs. Currently they are still prone to acting deaf and blind.
Formerly: Aglaril Shaelara, Faerun's unlikeliest Bladesinger
Current main: Ky - something
It’s not the critic who counts...The credit belongs to the man who actually is in the arena, who strives violently, who errs and comes up short again and again...who if he wins, knows the triumph of high achievement, but who if he fails, fails while daring greatly.-T. Roosevelt
Current main: Ky - something
It’s not the critic who counts...The credit belongs to the man who actually is in the arena, who strives violently, who errs and comes up short again and again...who if he wins, knows the triumph of high achievement, but who if he fails, fails while daring greatly.-T. Roosevelt
Re: REPORT BUGS HERE
If we can find concensus to use Panther form for RP purposes only in the meantime that would be greatly appreciated. I use it often.Cloud_Dancing wrote:Panther Form for Druids is bugged on ALL servers but I can't find that forum.
1. It corrupts the player when they AT or crash or log out in form
2. It will crash all the players in an area they try to AT into in Panther form
It needs to be removed till it works.