REPORT BUGS HERE

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HEEGZ
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Re: REPORT BUGS HERE

Post by HEEGZ »

Adanu wrote:Curm isn't known for getting new stuff in for TSM, don't count on it.
I'm asking for a roll back to old stuff, nothing new.
Zelknolf
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Re: REPORT BUGS HERE

Post by Zelknolf »

I can offer what technical assistance is possible here-- though would say that a rollback to any prior version of the OLM won't fix the problems OGR describes. The problems observed are mostly fundamental to the system, but you could reduce some of the problems with changes to existing build.

From previous encounters with and investigations of the system, I can say--
-- Bard song crashes come from the bardsong visuals. It comes from being tiny and being hit with the VFX; once you're in the area under a bardsong, you're screwed. Next AT will crash. We could hypothetically disable all visuals on bardsongs to fix that from the ACR side, but then we've got some issues with trying to provide adequate feedback to players about whether or not their bardsongs are working and whether or not characters are benefitting from the ability. This is the origin of the delayed ATs (enough time to disable bardsongs), so it's at least a less-frequent crash, but that's not going to have easy solutions to cover everything.
-- The Wendover deaths are largely because the PC spawn and NPC spawn waypoints are within perception range of each other. There is some time when a PC becomes script visible but before the game client is adequately responsive to allow players to defend themselves, and then there is an added layer of human perception/processing/reaction. Whether we want there to be areas where undead can very effectively "get the drop on" PCs is a judgment call which I would leave to the HDM, but if he'd like it to be different, we can certainly make it so.
-- Clipping on the overland maps is the selection of the least of evils, as it isn't an effect-- it's a flag. There would be a nontrivial testing effort required to try to bring back the ability to walk through or displace other PCs on the OLM, as the previous system made the server highly vulnerable to exploits (namely, it was pretty easy to harvest the ability to walk through locked doors from the OLM-- so much so that it frequently happened accidentally).
-- The OLM restricts movement on its roads because it operates by the placement of triggers that look rather like the teeth on a saw, with no option to walk on the "blade" of the saw, and using each "tooth"s enter and exit events to calculate whether there's an encounter. Opening up the walkmesh, while easy to tool, would break the encounters system.
-- The "sent to another encounter" area bug is probably NWN2; it's the same bug as the "swim check from the ethereal" bug and the "I just tripped a trap that I'm pretty sure I didn't step on" bug. The engine spends an instant regarding you as being in a place where you're not, fires any events associated with your new position (like, say, the OnEnter of one of those teeth), and then shoots you back. It usually happens too fast for it to even be sent to your client-- and when it is, it's usually corrected in about 200ms. Tend to get people who say "What was that?" instead of "Why am I here?" Though there also might be a race condition in there that I haven't pinned down. There's a lot of information saved to not-necessarily-unique local variables in there, which always looks like a vulnerability-- and is usually a one that's difficult to reproduce, and thus difficult to debug, in test environments.

That's not to voice and support or condemnation of the system as is; just doing my best to present everyone with the problems they're actually looking at and that the TSM team has been up against for some years now. It is like it is because there's not an easy solution.

That said, happy to help and guide if talks about this with the TSM team and Curmudgeon resolve to make things different. But be prepared for some difficult questions, or to debate the merits of fundamental changes to how the server is organized. Also be prepared to be talking with some people who are pretty exhausted by these problems, as they've been struggles for a long time now.
HEEGZ
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Re: REPORT BUGS HERE

Post by HEEGZ »

I spoke with Curm on IRC briefly today and a rollback to the older version of the mod, pre-OLM, is not an option.
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dergon darkhelm
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Re: REPORT BUGS HERE

Post by dergon darkhelm »

Bright Blades Brandished Quest 3 "Silver Buttons"

The quest reward is configured differently than 1,2 & 4 in that the XP is awarded immediately upon obtaining the Silver Buttons from the basket adjacent to Knight-at-Arms Anders. The quest lists as completed at that point in your journal even though it directs you to return to the BBB to complete the quest.

When the PC return to the BBB the dialogue just moves the PC unto #4. The silver buttons at no point are removed from the PC's inventory and just remain there.

There is also an associated XP bug that is a potential exploit with this same quest. If the basket repopulates with silver buttons, (or if the PC places them back in the bucket and removes them-- which I did trying to appropriate close out the quest) and then removes them, the static XP is awarded again.

((Ps - I owe 62 XP - 31 x2 - for XP Kargund got while I was playing with this online )).
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed

NWN2: ??

gsid: merado_1
HEEGZ
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Re: REPORT BUGS HERE

Post by HEEGZ »

I've done this quest twice in the past two months and neither time did it leave the buttons in my inventory. I can't comment on the XP/GP award timing as I don't really pay attention to those details.
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orangetree
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Re: REPORT BUGS HERE

Post by orangetree »

Can I ask if there is any issue with the divination class of the Lady's college? I've tried casting a lot of divination spells.
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Ithildur
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Re: REPORT BUGS HERE

Post by Ithildur »

I vaguely seem to recall some complaints about the Divination class, but unfortunately don't remember details. Curm or Swift probably need to chime in on this. I can poke around on the DM client sometime but I'm not sure if the quests work for DM avatars.

What level of divination btw? Elementary?
Formerly: Aglaril Shaelara, Faerun's unlikeliest Bladesinger
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HEEGZ
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Re: REPORT BUGS HERE

Post by HEEGZ »

ith you just spawn an item from the creator. might do a search for "divination"

i think it is a note or scroll or some RP item like that.

[edit]
Found it in the logs:

Item: Elementary Divination, Scroll with ResRef: slv_div100_scroll_id
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orangetree
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Re: REPORT BUGS HERE

Post by orangetree »

Its the "elementary Divination, scroll" item that is needed.

Once I had that I was able to complete the first lesson. Thank you Ith.
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orangetree
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Re: REPORT BUGS HERE

Post by orangetree »

Having trouble on Conjuration class. I use a scroll to do what is suggested by the divination, but nothing is happening. Can anyone help on this one too? (sorry to be a bother)
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hollyfant
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Re: REPORT BUGS HERE

Post by hollyfant »

003 Travel Map -East.

Overland Travel Map encounters do not drop the PC into an encounter area:
Orcs, large even for their kind and well-armed, form an apparently seasoned battle group to the .
You move quickly to the best defensive position you can find.
And after that... nothing. The PC walks on as normal.
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orangetree
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Re: REPORT BUGS HERE

Post by orangetree »

An update, I did get the script to trigger eventually for elementary conjuration, but the area is still blocked off. I am unable to complete it despite completing the conditions
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orangetree
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Re: REPORT BUGS HERE

Post by orangetree »

Semi bug on Necromancy (Though brought up by some unusual circumstances)

When asking to 'start over' as I made a mistake in the test, I interpreted this to mean one can start the test again, and reset the room. Instead it removes one entirely from the course, and forces re-registration and another fee to be paid. I think this needs to be made more clear, before it happens.

If there was a sentence that was going to make it clear, it got cut off because the NPC disappeared half way through the dialogue options.

My character was still able to enter the room, (Believing I had reset it) and complete the test, but is now locked in.
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Re: REPORT BUGS HERE

Post by Dorn »

Static quest Escort 1: Helpfulness from KiS in Silverymoon.

Mother May NPC follows you from the KiS tower to the Catacombs to see Battle Priest Cyrthol NPC.

No trigger once you have got Mother May to the catacombs. No conversation options from Battle Priest Cyrthol.

Has stymied forwards progress in the KiS static tree and also cant shake mother may who now follows me everywhere.

Should make the next fight interesting..hope she's kickass!

(ticket made)
playing Nathaniel Ward - Paladin of the Morninglord and devout of Torm (cookie cutter and proud of it)
Dorn
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Re: REPORT BUGS HERE

Post by Dorn »

Marcus Wands residence/The orphanage? Near Rivermoot is locked so cant complete the KiS quest 'kindness'
playing Nathaniel Ward - Paladin of the Morninglord and devout of Torm (cookie cutter and proud of it)
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