ALFA Hak Release Notes v1.82

Scripted ALFA systems & related tech discussions (ACR)

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NESchampion
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ALFA Hak Release Notes v1.82

Post by NESchampion »

Change Log

New Systems:
-- The initial portion of the improved Overland Map support is available in acr_travelmap_i, but only covers the aspects of scale, movement, and effects/ item properties that present vulnerabilities in our current live overland map.
-- The initial portion of the Defensive Fighting / Combat Expertise fix is available for testing, provided that people doing so can produce a functional interface to do so. -- Hair dyes are now available for use by builders through the use of the Cast Spell: Disguise (Take 10) and Cast Spell: Disguise (Roll 1d20) spell cast properties. Eight examples (000000-- black, 0000FF-- blue, 00FF00-- green, 00FFFF-- cyan, FF0000-- red, FF00FF-- purple, FFFF00-- blonde, and FFFFFF-- white) are included in the hak update as examples.-- It is now possible to roll skill checks, ability checks, and saving throws through a chat-based interface.

New Spells
-- Dimension Door is offered; DM support is required to cast the spell without line of sight.

New Models
-- Minotaurs
-- Gibberlings
-- Rapiers #220 and #221
-- Basilisk
-- Monodrone

New Items
-- Shortspears (1d6 / x2; medium simple/druid/rogue weapon)
-- Shortstaves (1d4 / x2; medium simple/druid/rogue/monk/wizard weapon)

New Soundsets
-- Edwin

New Deity
-- Amaunator can be selected as a deity on character creation, to represent ALFAs handling of the rise of the dead sun god beginning in 1374 DR.

New Base Item
-- Trade Goods

Building Tools
-- Blueprints for KEMO compatible chairs are now available through the haks

Fixed Systems:
-- The language system introduced in version 1.81 can now translate for player characters within hearing range without the workaround introduced shortly after 1.81's release.
-- Elves are no longer blind while resting, to better emulate the effects of reverie.
-- PCs who rest in armor are warned of the hazards of resting in armor.
-- zspawn NPCs will now acquire identified magical amulets, when they acquire magical amulets.
-- gear spawned on zspawn NPCs will no longer risk dropping when those NPCs are killed.
-- An exploit related to item-retrieval quests can no longer be used to gain infinite XP.
-- ACR fatigue now uses the NWN2 engine effect
-- Skill roll reports produced through the PC Tools interface will no longer translate to your default language, if that language is not common.
-- Attempts to act on doors through area transitions will now make sure that the target door exists before attempting to act on it.
-- KEMO chairs will no longer make corrected / resized / nonhuman sitters turn invisible upon standing up.
-- The spawn system will no longer run away with the server's processor if it fails to retrieve the delay between spawn checks.
-- Modules may now be configured to ignore item acquire events.
-- Slain NPCs will now drop slightly-less money slightly-more frequently, resulting in a (minor) net gain to monster drops.

Fixed Spells:
-- The Mass Cure [x] Wounds series of spells have received a number of fixes:
--- a. They no longer have infinite area of effect for the purposes of healing party members
--- b. They now properly count the number of targets healed
--- c. They are now capable of healing neutral creatures
--- d. The priority of application of the spells effects will be allies, neutrals, hostile undead
-- Ray of Frost is now an evocation spell
-- The Frightful Blast essence will now produce a shaken effect (-2 attack, -2 skills, -2 saves) instead of a panicked effect (flee irrationally; cower if cornered), per Complete Arcane p134.
-- Charm Person will no longer apply the "charmed" effect to PC targets, as "charmed" is interpreted as "disabled" in the NWN2 engine.

Fixed Items:
-- Gloves now do bludgeoning damage

Fixed Soundsets:
-- Missing resources from the soundsets in the version 1.81 release are now included.

Mechanical Fixes:
-- The vampiric regeneration property is now available for use on gloves, for use when those gloves are used as weapons.

Mechanical Changes:
-- Selunite paladin is now a valid deity/ class combination.

Performance Enhancements:
-- Asynchronous database writes have been expanded extensively, now improving performance around especially-intensive areas of activity during play, especially combat, client enter, and client exit events.
-- Asynchronous database writes have been expanded to include caching of data, allowing data to be read from the module in some instances when we would typically call the central database, making lag become less severe as players are on longer.
-- Will no longer attempt to start a status cache (that is, dead, dying, etc) for an NPC.
Updating

Chat Dice

It is now possible to achieve the effects of the dice bag through the chat event. Enter # followed by the name of the thing you wish to roll to generate dice.

The following commands are functional:

Fortitude Saves:
#fort
#fortitude

Reflex Save:
#ref
#reflex

Will Save:
#will

Strength Check:
#str
#strength

Dexterity Check:
#dex
#dexterity

Constitution Check:
#con
#constitution

Intelligence Check:
#int
#intelligence

Wisdom
#wis
#wisdom

Charisma
#cha
#charisma

Appraise
#app
#appraise

Balance
#bal
#balance

Bluff
#bluff

Climb
#climb

Concentration
#concentration

Craft (Alchemy)
#alch
#alchemy
#craft alchemy
#craft (alchemy)
#craft: alchemy

Craft (Armorer)
#arm
#armor
#craft armor
#craft (armor)
#craft: armor

Craft (Bowyer)
#bowyer
#craft bow
#craft (bow)
#craft: bow

Craft (Weaponsmith)
#weap
#weapon
#craft weapon
#craft (weapon)
#craft: weapon

Decipher Script
#script
#decipher
#decipher script

Diplomacy
#dip
#diplo
#diplomacy

Disable Device
#trap
#disarm
#disable
#disable device
#dd

Disguise
#disguise

Escape Artist
#escape
#escape artist

Forgery
#forge
#forgery

Gather Information
#gather
#information
#info
#gather info
#gather information

Handle Animal
#handle animal

Heal
#heal

Hide
#hide

Jump
#jump

Knowledge (Arcana)
#arc
#arcana
#knowledge arcane
#knowledge (arcana)
#knowledge: arcane

Knowledge (Architecture and Engineering)
#arch
#architect
#knowledge arch
#knowledge (architecture and engineering)
#knowledge: architecture and engineering

Knowledge (Dungeoneering)
#dung
#dungeon
#knowledge dungeoneering
#knowledge (dungeoneering)
#knowledge: dungeoneering

Knowledge (Geography)
#geo
#geography
#knowledge geography
#knowledge (geography)
#knowledge: geography

Knowledge (History)
#hist
#history
#knowledge history
#knowledge (history)
#knowledge: history

Knowledge (Local)
#local
#knowledge local
#knowledge (local)
#knowledge: local

Knowledge (Nature)
#nat
#nature
#knowledge nature
#knowledge (nature)
#knowledge: nature

Knowledge (Nobility and Royalty)
#nob
#nobility
#knowledge nobility
#knowledge (nobility and royalty)
#knowledge: nobility and royalty

Knowledge (Religion)
#rel
#religion
#knowledge religion
#knowledge (religion)
#knowledge: religion

Knowledge (The Planes)
#planes
#the planes
#knowledge planes
#knowledge (the planes)
#knowledge: the planes

Listen
#list
#listen

Move Silently
#ms
#sneak
#move silently

Open Lock
#ol
#lock
#open lock
#pick lock
#open locks

Parry
#parry

Perform (Acting)
#act
#acting
#perform acting
#perform (acting)
#perform: acting

Perform (Comedy)
#comedy
#perform comedy
#perform (comedy)
#perform: comedy

Perform (Dance)
#dance
#perform dance
#perform (dance)
#perform: dance

Perform (Keyboard)
#keyboard
#perform keyboard
#perform (keyboard)
#perform: keyboard

Perform (Oratory)
#oratory
#perform oratory
#perform (oratory)
#perform: oratory

Perform (Drums)
#drums
#perform drums
#perform (drums)
#perform: drums

Perform (String Instruments)
#string
#perform string
#perform (string)
#perform: string

Perform (Wind Instruments)
#wind
#woodwind
#perform wind
#perform (wind)
#perform: wind

Perform (Sing)
#sing
#perform sing
#perform (sing)
#perform: sing

Profession
#profession

Ride
#ride

Search
#search

Sense Motive
#sm
#sense motive

Sleight of Hand
#soh
#sleight of hand
#pp
#pick pockets

Spellcraft
#sc
#spellcraft

Spot
#spot

Survival
#surv
#survival

Swim
#swim

Tumble
#tumb
#tumble

Use Magic Device
#umd
#use magic device

Use Rope
#use rope
Last edited by NESchampion on Wed Oct 05, 2011 3:01 pm, edited 1 time in total.
Current PC: Olaf - The Silver Marches
Zelknolf
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Re: ALFA Release Notes v1.82

Post by Zelknolf »

... holy crap, I made the documentation guy do something.


... sweet.


And mad props to the rest of the tech team. Big update, and I offer pats on the back and knowing and respecting nods all around.
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Re: ALFA Release Notes v1.82

Post by Mick »

Nice work to all involved. Your efforts are much appreciated! :D
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Re: ALFA Release Notes v1.82

Post by Heero »

Thanks to the tech team!
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Re: ALFA Release Notes v1.82

Post by Zelknolf »

As Nuran pointed out in chat, there are two chat dice commands that are said to respond to #con. If used, you get a constitution check, and must type out #concentration to roll concentration.

The actual notes are updated to reflect this.
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Re: ALFA Release Notes v1.82

Post by Ithildur »

Great job folks.

Gibberlings and Edwin! Hooray for BG1!
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Re: ALFA Release Notes v1.82

Post by Castano »

TY!!!
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Useful resource: http://nwn2.wikia.com/wiki/Main_Page

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Re: ALFA Release Notes v1.82

Post by Aitana »

Thank you everyone involved!
Mikayla wrote:ALFA is truly the Magic Kingdom
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Re: ALFA Release Notes v1.82

Post by AcadiusLost »

We had a collision of tech improvements over the last 12 hours or so that rendered the new haks un-down-load-able for a few hours- all three servers are working again, now.

Big thanks to the Tech Team (Zelknolf, Ronan, Paazin, Basilica), who did essentially everything development and testing-wise for this release!
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Re: ALFA Release Notes v1.82

Post by I-KP »

Looking grand, although PCTools won't open anymore. See Core Rules bug thread.
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Re: ALFA Release Notes v1.82

Post by oldgrayrogue »

Tech Team Rocks!

:hail: :hail: :hail: :hail: :hail:
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Re: ALFA Release Notes v1.82

Post by RangerDeWood »

Is there an ETA on when servers will be updated? I personally can't wait for the ability to use a normal sized chair instead of having to look around for a small sized one :)

Kudos for all the updates, some really cool stuff in there.
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Re: ALFA Release Notes v1.82

Post by Brokenbone »

PC tools works just fine for me in BG. *shrugs*

But back to the topic, good deal to all involved in 1.82... and all things prior in tech.
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Re: ALFA Release Notes v1.82

Post by AcadiusLost »

I-KP wrote:Looking grand, although PCTools won't open anymore. See Core Rules bug thread.
Now fixed for Moonshaes and Silver Marches as well.
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Re: ALFA Release Notes v1.82

Post by I-KP »

Hero. Gold-plated hero, no less.
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