ALFA Hak Release Notes v1.82
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- NESchampion
- Staff Head - Documentation
- Posts: 884
- Joined: Thu Jul 13, 2006 12:46 am
ALFA Hak Release Notes v1.82
Change Log
New Systems:
-- The initial portion of the improved Overland Map support is available in acr_travelmap_i, but only covers the aspects of scale, movement, and effects/ item properties that present vulnerabilities in our current live overland map.
-- The initial portion of the Defensive Fighting / Combat Expertise fix is available for testing, provided that people doing so can produce a functional interface to do so. -- Hair dyes are now available for use by builders through the use of the Cast Spell: Disguise (Take 10) and Cast Spell: Disguise (Roll 1d20) spell cast properties. Eight examples (000000-- black, 0000FF-- blue, 00FF00-- green, 00FFFF-- cyan, FF0000-- red, FF00FF-- purple, FFFF00-- blonde, and FFFFFF-- white) are included in the hak update as examples.-- It is now possible to roll skill checks, ability checks, and saving throws through a chat-based interface.
New Spells
-- Dimension Door is offered; DM support is required to cast the spell without line of sight.
New Models
-- Minotaurs
-- Gibberlings
-- Rapiers #220 and #221
-- Basilisk
-- Monodrone
New Items
-- Shortspears (1d6 / x2; medium simple/druid/rogue weapon)
-- Shortstaves (1d4 / x2; medium simple/druid/rogue/monk/wizard weapon)
New Soundsets
-- Edwin
New Deity
-- Amaunator can be selected as a deity on character creation, to represent ALFAs handling of the rise of the dead sun god beginning in 1374 DR.
New Base Item
-- Trade Goods
Building Tools
-- Blueprints for KEMO compatible chairs are now available through the haks
Fixed Systems:
-- The language system introduced in version 1.81 can now translate for player characters within hearing range without the workaround introduced shortly after 1.81's release.
-- Elves are no longer blind while resting, to better emulate the effects of reverie.
-- PCs who rest in armor are warned of the hazards of resting in armor.
-- zspawn NPCs will now acquire identified magical amulets, when they acquire magical amulets.
-- gear spawned on zspawn NPCs will no longer risk dropping when those NPCs are killed.
-- An exploit related to item-retrieval quests can no longer be used to gain infinite XP.
-- ACR fatigue now uses the NWN2 engine effect
-- Skill roll reports produced through the PC Tools interface will no longer translate to your default language, if that language is not common.
-- Attempts to act on doors through area transitions will now make sure that the target door exists before attempting to act on it.
-- KEMO chairs will no longer make corrected / resized / nonhuman sitters turn invisible upon standing up.
-- The spawn system will no longer run away with the server's processor if it fails to retrieve the delay between spawn checks.
-- Modules may now be configured to ignore item acquire events.
-- Slain NPCs will now drop slightly-less money slightly-more frequently, resulting in a (minor) net gain to monster drops.
Fixed Spells:
-- The Mass Cure [x] Wounds series of spells have received a number of fixes:
--- a. They no longer have infinite area of effect for the purposes of healing party members
--- b. They now properly count the number of targets healed
--- c. They are now capable of healing neutral creatures
--- d. The priority of application of the spells effects will be allies, neutrals, hostile undead
-- Ray of Frost is now an evocation spell
-- The Frightful Blast essence will now produce a shaken effect (-2 attack, -2 skills, -2 saves) instead of a panicked effect (flee irrationally; cower if cornered), per Complete Arcane p134.
-- Charm Person will no longer apply the "charmed" effect to PC targets, as "charmed" is interpreted as "disabled" in the NWN2 engine.
Fixed Items:
-- Gloves now do bludgeoning damage
Fixed Soundsets:
-- Missing resources from the soundsets in the version 1.81 release are now included.
Mechanical Fixes:
-- The vampiric regeneration property is now available for use on gloves, for use when those gloves are used as weapons.
Mechanical Changes:
-- Selunite paladin is now a valid deity/ class combination.
Performance Enhancements:
-- Asynchronous database writes have been expanded extensively, now improving performance around especially-intensive areas of activity during play, especially combat, client enter, and client exit events.
-- Asynchronous database writes have been expanded to include caching of data, allowing data to be read from the module in some instances when we would typically call the central database, making lag become less severe as players are on longer.
-- Will no longer attempt to start a status cache (that is, dead, dying, etc) for an NPC.
Updating
Chat Dice
It is now possible to achieve the effects of the dice bag through the chat event. Enter # followed by the name of the thing you wish to roll to generate dice.
The following commands are functional:
Fortitude Saves:
#fort
#fortitude
Reflex Save:
#ref
#reflex
Will Save:
#will
Strength Check:
#str
#strength
Dexterity Check:
#dex
#dexterity
Constitution Check:
#con
#constitution
Intelligence Check:
#int
#intelligence
Wisdom
#wis
#wisdom
Charisma
#cha
#charisma
Appraise
#app
#appraise
Balance
#bal
#balance
Bluff
#bluff
Climb
#climb
Concentration
#concentration
Craft (Alchemy)
#alch
#alchemy
#craft alchemy
#craft (alchemy)
#craft: alchemy
Craft (Armorer)
#arm
#armor
#craft armor
#craft (armor)
#craft: armor
Craft (Bowyer)
#bowyer
#craft bow
#craft (bow)
#craft: bow
Craft (Weaponsmith)
#weap
#weapon
#craft weapon
#craft (weapon)
#craft: weapon
Decipher Script
#script
#decipher
#decipher script
Diplomacy
#dip
#diplo
#diplomacy
Disable Device
#trap
#disarm
#disable
#disable device
#dd
Disguise
#disguise
Escape Artist
#escape
#escape artist
Forgery
#forge
#forgery
Gather Information
#gather
#information
#info
#gather info
#gather information
Handle Animal
#handle animal
Heal
#heal
Hide
#hide
Jump
#jump
Knowledge (Arcana)
#arc
#arcana
#knowledge arcane
#knowledge (arcana)
#knowledge: arcane
Knowledge (Architecture and Engineering)
#arch
#architect
#knowledge arch
#knowledge (architecture and engineering)
#knowledge: architecture and engineering
Knowledge (Dungeoneering)
#dung
#dungeon
#knowledge dungeoneering
#knowledge (dungeoneering)
#knowledge: dungeoneering
Knowledge (Geography)
#geo
#geography
#knowledge geography
#knowledge (geography)
#knowledge: geography
Knowledge (History)
#hist
#history
#knowledge history
#knowledge (history)
#knowledge: history
Knowledge (Local)
#local
#knowledge local
#knowledge (local)
#knowledge: local
Knowledge (Nature)
#nat
#nature
#knowledge nature
#knowledge (nature)
#knowledge: nature
Knowledge (Nobility and Royalty)
#nob
#nobility
#knowledge nobility
#knowledge (nobility and royalty)
#knowledge: nobility and royalty
Knowledge (Religion)
#rel
#religion
#knowledge religion
#knowledge (religion)
#knowledge: religion
Knowledge (The Planes)
#planes
#the planes
#knowledge planes
#knowledge (the planes)
#knowledge: the planes
Listen
#list
#listen
Move Silently
#ms
#sneak
#move silently
Open Lock
#ol
#lock
#open lock
#pick lock
#open locks
Parry
#parry
Perform (Acting)
#act
#acting
#perform acting
#perform (acting)
#perform: acting
Perform (Comedy)
#comedy
#perform comedy
#perform (comedy)
#perform: comedy
Perform (Dance)
#dance
#perform dance
#perform (dance)
#perform: dance
Perform (Keyboard)
#keyboard
#perform keyboard
#perform (keyboard)
#perform: keyboard
Perform (Oratory)
#oratory
#perform oratory
#perform (oratory)
#perform: oratory
Perform (Drums)
#drums
#perform drums
#perform (drums)
#perform: drums
Perform (String Instruments)
#string
#perform string
#perform (string)
#perform: string
Perform (Wind Instruments)
#wind
#woodwind
#perform wind
#perform (wind)
#perform: wind
Perform (Sing)
#sing
#perform sing
#perform (sing)
#perform: sing
Profession
#profession
Ride
#ride
Search
#search
Sense Motive
#sm
#sense motive
Sleight of Hand
#soh
#sleight of hand
#pp
#pick pockets
Spellcraft
#sc
#spellcraft
Spot
#spot
Survival
#surv
#survival
Swim
#swim
Tumble
#tumb
#tumble
Use Magic Device
#umd
#use magic device
Use Rope
#use rope
New Systems:
-- The initial portion of the improved Overland Map support is available in acr_travelmap_i, but only covers the aspects of scale, movement, and effects/ item properties that present vulnerabilities in our current live overland map.
-- The initial portion of the Defensive Fighting / Combat Expertise fix is available for testing, provided that people doing so can produce a functional interface to do so. -- Hair dyes are now available for use by builders through the use of the Cast Spell: Disguise (Take 10) and Cast Spell: Disguise (Roll 1d20) spell cast properties. Eight examples (000000-- black, 0000FF-- blue, 00FF00-- green, 00FFFF-- cyan, FF0000-- red, FF00FF-- purple, FFFF00-- blonde, and FFFFFF-- white) are included in the hak update as examples.-- It is now possible to roll skill checks, ability checks, and saving throws through a chat-based interface.
New Spells
-- Dimension Door is offered; DM support is required to cast the spell without line of sight.
New Models
-- Minotaurs
-- Gibberlings
-- Rapiers #220 and #221
-- Basilisk
-- Monodrone
New Items
-- Shortspears (1d6 / x2; medium simple/druid/rogue weapon)
-- Shortstaves (1d4 / x2; medium simple/druid/rogue/monk/wizard weapon)
New Soundsets
-- Edwin
New Deity
-- Amaunator can be selected as a deity on character creation, to represent ALFAs handling of the rise of the dead sun god beginning in 1374 DR.
New Base Item
-- Trade Goods
Building Tools
-- Blueprints for KEMO compatible chairs are now available through the haks
Fixed Systems:
-- The language system introduced in version 1.81 can now translate for player characters within hearing range without the workaround introduced shortly after 1.81's release.
-- Elves are no longer blind while resting, to better emulate the effects of reverie.
-- PCs who rest in armor are warned of the hazards of resting in armor.
-- zspawn NPCs will now acquire identified magical amulets, when they acquire magical amulets.
-- gear spawned on zspawn NPCs will no longer risk dropping when those NPCs are killed.
-- An exploit related to item-retrieval quests can no longer be used to gain infinite XP.
-- ACR fatigue now uses the NWN2 engine effect
-- Skill roll reports produced through the PC Tools interface will no longer translate to your default language, if that language is not common.
-- Attempts to act on doors through area transitions will now make sure that the target door exists before attempting to act on it.
-- KEMO chairs will no longer make corrected / resized / nonhuman sitters turn invisible upon standing up.
-- The spawn system will no longer run away with the server's processor if it fails to retrieve the delay between spawn checks.
-- Modules may now be configured to ignore item acquire events.
-- Slain NPCs will now drop slightly-less money slightly-more frequently, resulting in a (minor) net gain to monster drops.
Fixed Spells:
-- The Mass Cure [x] Wounds series of spells have received a number of fixes:
--- a. They no longer have infinite area of effect for the purposes of healing party members
--- b. They now properly count the number of targets healed
--- c. They are now capable of healing neutral creatures
--- d. The priority of application of the spells effects will be allies, neutrals, hostile undead
-- Ray of Frost is now an evocation spell
-- The Frightful Blast essence will now produce a shaken effect (-2 attack, -2 skills, -2 saves) instead of a panicked effect (flee irrationally; cower if cornered), per Complete Arcane p134.
-- Charm Person will no longer apply the "charmed" effect to PC targets, as "charmed" is interpreted as "disabled" in the NWN2 engine.
Fixed Items:
-- Gloves now do bludgeoning damage
Fixed Soundsets:
-- Missing resources from the soundsets in the version 1.81 release are now included.
Mechanical Fixes:
-- The vampiric regeneration property is now available for use on gloves, for use when those gloves are used as weapons.
Mechanical Changes:
-- Selunite paladin is now a valid deity/ class combination.
Performance Enhancements:
-- Asynchronous database writes have been expanded extensively, now improving performance around especially-intensive areas of activity during play, especially combat, client enter, and client exit events.
-- Asynchronous database writes have been expanded to include caching of data, allowing data to be read from the module in some instances when we would typically call the central database, making lag become less severe as players are on longer.
-- Will no longer attempt to start a status cache (that is, dead, dying, etc) for an NPC.
Updating
Chat Dice
It is now possible to achieve the effects of the dice bag through the chat event. Enter # followed by the name of the thing you wish to roll to generate dice.
The following commands are functional:
Fortitude Saves:
#fort
#fortitude
Reflex Save:
#ref
#reflex
Will Save:
#will
Strength Check:
#str
#strength
Dexterity Check:
#dex
#dexterity
Constitution Check:
#con
#constitution
Intelligence Check:
#int
#intelligence
Wisdom
#wis
#wisdom
Charisma
#cha
#charisma
Appraise
#app
#appraise
Balance
#bal
#balance
Bluff
#bluff
Climb
#climb
Concentration
#concentration
Craft (Alchemy)
#alch
#alchemy
#craft alchemy
#craft (alchemy)
#craft: alchemy
Craft (Armorer)
#arm
#armor
#craft armor
#craft (armor)
#craft: armor
Craft (Bowyer)
#bowyer
#craft bow
#craft (bow)
#craft: bow
Craft (Weaponsmith)
#weap
#weapon
#craft weapon
#craft (weapon)
#craft: weapon
Decipher Script
#script
#decipher
#decipher script
Diplomacy
#dip
#diplo
#diplomacy
Disable Device
#trap
#disarm
#disable
#disable device
#dd
Disguise
#disguise
Escape Artist
#escape
#escape artist
Forgery
#forge
#forgery
Gather Information
#gather
#information
#info
#gather info
#gather information
Handle Animal
#handle animal
Heal
#heal
Hide
#hide
Jump
#jump
Knowledge (Arcana)
#arc
#arcana
#knowledge arcane
#knowledge (arcana)
#knowledge: arcane
Knowledge (Architecture and Engineering)
#arch
#architect
#knowledge arch
#knowledge (architecture and engineering)
#knowledge: architecture and engineering
Knowledge (Dungeoneering)
#dung
#dungeon
#knowledge dungeoneering
#knowledge (dungeoneering)
#knowledge: dungeoneering
Knowledge (Geography)
#geo
#geography
#knowledge geography
#knowledge (geography)
#knowledge: geography
Knowledge (History)
#hist
#history
#knowledge history
#knowledge (history)
#knowledge: history
Knowledge (Local)
#local
#knowledge local
#knowledge (local)
#knowledge: local
Knowledge (Nature)
#nat
#nature
#knowledge nature
#knowledge (nature)
#knowledge: nature
Knowledge (Nobility and Royalty)
#nob
#nobility
#knowledge nobility
#knowledge (nobility and royalty)
#knowledge: nobility and royalty
Knowledge (Religion)
#rel
#religion
#knowledge religion
#knowledge (religion)
#knowledge: religion
Knowledge (The Planes)
#planes
#the planes
#knowledge planes
#knowledge (the planes)
#knowledge: the planes
Listen
#list
#listen
Move Silently
#ms
#sneak
#move silently
Open Lock
#ol
#lock
#open lock
#pick lock
#open locks
Parry
#parry
Perform (Acting)
#act
#acting
#perform acting
#perform (acting)
#perform: acting
Perform (Comedy)
#comedy
#perform comedy
#perform (comedy)
#perform: comedy
Perform (Dance)
#dance
#perform dance
#perform (dance)
#perform: dance
Perform (Keyboard)
#keyboard
#perform keyboard
#perform (keyboard)
#perform: keyboard
Perform (Oratory)
#oratory
#perform oratory
#perform (oratory)
#perform: oratory
Perform (Drums)
#drums
#perform drums
#perform (drums)
#perform: drums
Perform (String Instruments)
#string
#perform string
#perform (string)
#perform: string
Perform (Wind Instruments)
#wind
#woodwind
#perform wind
#perform (wind)
#perform: wind
Perform (Sing)
#sing
#perform sing
#perform (sing)
#perform: sing
Profession
#profession
Ride
#ride
Search
#search
Sense Motive
#sm
#sense motive
Sleight of Hand
#soh
#sleight of hand
#pp
#pick pockets
Spellcraft
#sc
#spellcraft
Spot
#spot
Survival
#surv
#survival
Swim
#swim
Tumble
#tumb
#tumble
Use Magic Device
#umd
#use magic device
Use Rope
#use rope
Last edited by NESchampion on Wed Oct 05, 2011 3:01 pm, edited 1 time in total.
Current PC: Olaf - The Silver Marches
Re: ALFA Release Notes v1.82
... holy crap, I made the documentation guy do something.
... sweet.
And mad props to the rest of the tech team. Big update, and I offer pats on the back and knowing and respecting nods all around.
... sweet.
And mad props to the rest of the tech team. Big update, and I offer pats on the back and knowing and respecting nods all around.
Re: ALFA Release Notes v1.82
Nice work to all involved. Your efforts are much appreciated!
Talk less. Listen more.
Current PCs: ?
Current PCs: ?
Re: ALFA Release Notes v1.82
Thanks to the tech team!
Heero just pawn in game of life.
12.August.2013: Never forget.
15.December.2014: Never forget.
The Glorious 12.August.2015: Always Remember the Glorious 12th.
12.August.2013: Never forget.
15.December.2014: Never forget.
The Glorious 12.August.2015: Always Remember the Glorious 12th.
Re: ALFA Release Notes v1.82
As Nuran pointed out in chat, there are two chat dice commands that are said to respond to #con. If used, you get a constitution check, and must type out #concentration to roll concentration.
The actual notes are updated to reflect this.
The actual notes are updated to reflect this.
- Ithildur
- Dungeon Master
- Posts: 3548
- Joined: Wed Oct 06, 2004 7:46 am
- Location: Best pizza town in the universe
- Contact:
Re: ALFA Release Notes v1.82
Great job folks.
Gibberlings and Edwin! Hooray for BG1!
Gibberlings and Edwin! Hooray for BG1!
Formerly: Aglaril Shaelara, Faerun's unlikeliest Bladesinger
Current main: Ky - something
It’s not the critic who counts...The credit belongs to the man who actually is in the arena, who strives violently, who errs and comes up short again and again...who if he wins, knows the triumph of high achievement, but who if he fails, fails while daring greatly.-T. Roosevelt
Current main: Ky - something
It’s not the critic who counts...The credit belongs to the man who actually is in the arena, who strives violently, who errs and comes up short again and again...who if he wins, knows the triumph of high achievement, but who if he fails, fails while daring greatly.-T. Roosevelt
Re: ALFA Release Notes v1.82
TY!!!
On playing together: http://www.giantitp.com/articles/tll307 ... 6efFP.html
Useful resource: http://nwn2.wikia.com/wiki/Main_Page
On bad governance: "I intend to bring democracy to this nation, and if anybody stands in my way I will crush him and his family."
You're All a Bunch of Damn Hippies
Useful resource: http://nwn2.wikia.com/wiki/Main_Page
On bad governance: "I intend to bring democracy to this nation, and if anybody stands in my way I will crush him and his family."
You're All a Bunch of Damn Hippies
Re: ALFA Release Notes v1.82
Thank you everyone involved!
Mikayla wrote:ALFA is truly the Magic Kingdom
- AcadiusLost
- Chosen of Forumamus, God of Forums
- Posts: 5061
- Joined: Tue Oct 19, 2004 8:38 am
- Location: Montara, CA [GMT -8]
- Contact:
Re: ALFA Release Notes v1.82
We had a collision of tech improvements over the last 12 hours or so that rendered the new haks un-down-load-able for a few hours- all three servers are working again, now.
Big thanks to the Tech Team (Zelknolf, Ronan, Paazin, Basilica), who did essentially everything development and testing-wise for this release!
Big thanks to the Tech Team (Zelknolf, Ronan, Paazin, Basilica), who did essentially everything development and testing-wise for this release!
Re: ALFA Release Notes v1.82
Looking grand, although PCTools won't open anymore. See Core Rules bug thread.
- oldgrayrogue
- Retired
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- Joined: Thu Jan 24, 2008 7:09 am
- Location: New York
- Contact:
Re: ALFA Release Notes v1.82
Tech Team Rocks!
- RangerDeWood
- Ogre
- Posts: 633
- Joined: Sun Jan 11, 2004 6:03 am
- Location: Pittsburgh, PA
- Contact:
Re: ALFA Release Notes v1.82
Is there an ETA on when servers will be updated? I personally can't wait for the ability to use a normal sized chair instead of having to look around for a small sized one
Kudos for all the updates, some really cool stuff in there.
Kudos for all the updates, some really cool stuff in there.
- Brokenbone
- Chosen of Forumamus, God of Forums
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- Joined: Mon May 16, 2005 1:07 am
- Location: London, Ontario, Canada
Re: ALFA Release Notes v1.82
PC tools works just fine for me in BG. *shrugs*
But back to the topic, good deal to all involved in 1.82... and all things prior in tech.
But back to the topic, good deal to all involved in 1.82... and all things prior in tech.
ALFA NWN2 PCs: Rhaggot of the Bruised-Eye, and Bamshogbo
ALFA NWN1 PC: Jacobim Foxmantle
ALFA NWN1 Dead PC: Jon Shieldjack
DMA Staff
ALFA NWN1 PC: Jacobim Foxmantle
ALFA NWN1 Dead PC: Jon Shieldjack
DMA Staff
- AcadiusLost
- Chosen of Forumamus, God of Forums
- Posts: 5061
- Joined: Tue Oct 19, 2004 8:38 am
- Location: Montara, CA [GMT -8]
- Contact:
Re: ALFA Release Notes v1.82
Now fixed for Moonshaes and Silver Marches as well.I-KP wrote:Looking grand, although PCTools won't open anymore. See Core Rules bug thread.
Re: ALFA Release Notes v1.82
Hero. Gold-plated hero, no less.