ALFA Hak Release, version 1.81

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Blindhamsterman
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Re: Hak Release, version 1.81

Post by Blindhamsterman »

quicky concerning mage armour, just to confirm, the spell will now stack with enchanted robes and the like, correct?
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Mick
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Re: Hak Release, version 1.81

Post by Mick »

Great job all! Thanks for the efforts! :D
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Re: Hak Release, version 1.81

Post by SwordSaintMusashi »

Blindhamsterman wrote:quicky concerning mage armour, just to confirm, the spell will now stack with enchanted robes and the like, correct?
Any armor bonus (aka, AC bonuses on chest slot items) will not stack with mage armor, if it was done PnP style as Riot wanted it.
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NESchampion
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Re: Hak Release, version 1.81

Post by NESchampion »

Good stuff, thanks for all your efforts.
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Zelknolf
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Re: Hak Release, version 1.81

Post by Zelknolf »

SwordSaintMusashi wrote:
Blindhamsterman wrote:quicky concerning mage armour, just to confirm, the spell will now stack with enchanted robes and the like, correct?
Any armor bonus (aka, AC bonuses on chest slot items) will not stack with mage armor, if it was done PnP style as Riot wanted it.
Not an accurate definition of armor bonus. Mage armor does stack with armor enhancement, and should adjust itself if that changes.

For example:
Dude in pants casts mage armor and CL 8 magic vestment-- AC 6 (4 armor, 2 armor enhancement)
Dude in a chain shirt casts mage armor-- 4 AC (4 armor and 4 armor... for a total of 4 armor)
Dude in padded armor +5 casts mage armor-- 9 AC ([1 armor & 4 armor = 4 armor], 5 armor enhancement)

In terms of the treatment of permanent magic items, magic armor on bracers is treated as armor and the magic portion of magic armor on the chest slot is treated as armor enhancement.
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Re: Hak Release, version 1.81

Post by Thangorn »

Fantastic work folks!!

Really looking forward to trying out Zelk´s dynamic NPC system and the changes to the spawn system give me a whole new level of evilness to work with when I finally go back to reality..

Good on you ALFA tech wizzos!!
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Blindhamsterman
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Re: Hak Release, version 1.81

Post by Blindhamsterman »

Zelknolf wrote:
SwordSaintMusashi wrote:
Blindhamsterman wrote:quicky concerning mage armour, just to confirm, the spell will now stack with enchanted robes and the like, correct?
Any armor bonus (aka, AC bonuses on chest slot items) will not stack with mage armor, if it was done PnP style as Riot wanted it.
Not an accurate definition of armor bonus. Mage armor does stack with armor enhancement, and should adjust itself if that changes.

For example:
Dude in pants casts mage armor and CL 8 magic vestment-- AC 6 (4 armor, 2 armor enhancement)
Dude in a chain shirt casts mage armor-- 4 AC (4 armor and 4 armor... for a total of 4 armor)
Dude in padded armor +5 casts mage armor-- 9 AC ([1 armor & 4 armor = 4 armor], 5 armor enhancement)

In terms of the treatment of permanent magic items, magic armor on bracers is treated as armor and the magic portion of magic armor on the chest slot is treated as armor enhancement.
This is as I expected it, thanks for confirming Zelk :)
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Re: Hak Release, version 1.81

Post by Killthorne »

Thanks, all you tech folks! :mrgreen:

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Re: Hak Release, version 1.81

Post by MaskedIllusion »

I leave game for a few days. And come back to find all this :D Thanks guys, awesome job.
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Re: Hak Release, version 1.81

Post by Castano »

awesome...simply awesome
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Re: Hak Release, version 1.81

Post by Curmudgeon »

Updated the Technical Documentation / ALFA Spawn System page to include the new ACR_SPAWN_TYPE capabilities.
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Re: Hak Release, version 1.81

Post by Matti »

Well done indeed
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Re: Hak Release, version 1.81

Post by Curmudgeon »

Topic moved to ACR to avoid further confusion with current and future releases.
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Zelknolf
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Re: Hak Release, version 1.81

Post by Zelknolf »

lulz.

Yes, ALFA is on sub-versions of ACR v1.82 right now, release notes perpetually available here, with a likely upgrade to v1.83 in the first half of this month.

So this guy can be locked. He's a little obsolete.
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