Creatures flock when spaned from the DM Creator.
Is this preferable? I know that I hate it. Can we make the default for these creatures to be 'not flocking'?
Server Spawns flocking is fine.
Creatures flock when DM Spawned
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- AcadiusLost
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Re: Creatures flock when DM Spawned
The ACR Spawn system sets a number of pointers on spawned "children" that should allow scripts to tell if a given creature has a "parent" spawn waypoint or not. I can set the OnSpawn to look for this, and only enable wandering/flocking if it finds a spawn point parent.
Short term I should be able to bring this in as an alternate acf_cre_onspawn script for each of the Live servers, then migrate the behaviour into the core scripts next hak update.
Only problem would be with mobs that already use a custom OnSpawn script, who might not pick up the change until the core hak update. I'd guess 95% of mobs use the standard OnSpawn though, so the interim fix should be sufficient for most things, and migratable into other mobs on demand.
Short term I should be able to bring this in as an alternate acf_cre_onspawn script for each of the Live servers, then migrate the behaviour into the core scripts next hak update.
Only problem would be with mobs that already use a custom OnSpawn script, who might not pick up the change until the core hak update. I'd guess 95% of mobs use the standard OnSpawn though, so the interim fix should be sufficient for most things, and migratable into other mobs on demand.
- AcadiusLost
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Re: Creatures flock when DM Spawned
As I'd suspected, there is a pretty easy way to check whether a given creature has been spawned by a spawn point. I've written a fix that should disable flocking on all creatures who lack a "parent" spawn point (so anything created by a DM off the palette should be exempt from flocking).
Ran out of time to test this last night, but will try to squeeze the test in this evening. If it looks like it's working, I'll see about patching the fix into all three of the Live servers.
Ran out of time to test this last night, but will try to squeeze the test in this evening. If it looks like it's working, I'll see about patching the fix into all three of the Live servers.
- AcadiusLost
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Re: Creatures flock when DM Spawned
Patched the DM-spawned flocking fix into TSM last night; worked during limited testing in a local copy of the TSM mod, but if there are problems with it still, please post here so I can troubleshoot them.
Do Moonshaes and BG have the same problem / require the same patch?
Do Moonshaes and BG have the same problem / require the same patch?
- AcadiusLost
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Re: Creatures flock when DM Spawned
Fix should now be in place for all three Live servers.