Page 1 of 1

Automated emoting

Posted: Wed Aug 16, 2006 7:39 pm
by Blackwill
Automated emoting is something I've seen in a few places which was really fun. It encouraged PCs to emote and was handy for the players at the same time.

With this I mean, if PCs type: *nods* the PC actually emoted in addition to the text. Same goes for *scratch(es) head*, and that sort of stuff.

Maybe it's easy to add, and something fun.

Posted: Wed Aug 16, 2006 7:46 pm
by Ronan
It will be easy in NWN2, as part of a PC's OnConversation event. It was more of a PITA in NWN1.

Posted: Wed Aug 16, 2006 7:48 pm
by Blackwill
Ronan wrote:It will be easy in NWN2, as part of a PC's OnConversation event. It was more of a PITA in NWN1.
o_O

I have no idea what your saying.
But I'll take your word for it.

Posted: Wed Aug 16, 2006 8:54 pm
by ç i p h é r
In NWN1, in order to process speech the way you describe, you have to use "listeners". Unfortunately, only creatures can be configured to listen (maybe items too? - it's a short list anyway) so while it can/would work fine in areas populated with NPCs, it can't/wouldn't work elsewhere. You may have noticed that where you played. To provide a system without such limitations would be a real PITA.

NWN2 is supplying dedicated player events (something NWN1 lacked), so in theory, a PC's OnConversation would fire whenever they spoke making the implementation of emote-processing trivial. There might be a similar workaround in NWN1 which makes it less painful to implement this, but it's too late to care at this point. :P

So, consider yourself better informed. :D

Posted: Thu Aug 17, 2006 4:33 am
by Blackwill
ç i p h é r wrote:There might be a similar workaround in NWN1 which makes it less painful to implement this, but it's too late to care at this point. :P
Too late for NWN, yes. But for NWN2. No 8)