haked scripts vs. module files
Posted: Mon May 22, 2006 2:37 pm
This most likely applies to both NWN1 and NWN2. But assuming we give module builders tools to add code where they need to around all of the events and the spellhook (and I've a mind to call these acf_*, or Alfa Configuration Files, which are not overwritten in updates), how does everyone feel on putting the ACR scripts in the haks vs. in the module?
The advantages of the haks are they are more easily distributed via the hakupdater, and are therefore centrally managed and less prone to bugs. The disadvantages are, builders cannot change them, which is also an advantage in some cases.
Also, haked scripts are often dependant on files which must and can only be haked, like 2das. This makes distribution easier, since everything is completed in one transaction as opposed to two (hak update and then erf import). I'm leaning towards the haks myself.
Thoughts?
The advantages of the haks are they are more easily distributed via the hakupdater, and are therefore centrally managed and less prone to bugs. The disadvantages are, builders cannot change them, which is also an advantage in some cases.
Also, haked scripts are often dependant on files which must and can only be haked, like 2das. This makes distribution easier, since everything is completed in one transaction as opposed to two (hak update and then erf import). I'm leaning towards the haks myself.
Thoughts?