Purpose of this Forum

Scripted ALFA systems & related tech discussions (ACR)

Moderators: ALFA Administrators, Staff - Technical

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ç i p h é r
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Purpose of this Forum

Post by ç i p h é r »

The Base Module will be the most important NWN2 building tool in ALFA. Admin envisions it as a complete package stuffed with every global creature, item, placeable, script and area in ALFA. Each toolset category full of content will be kept as an erf that is updated by the Tech Team with global changes and maintained on a central resource. A scripting and/or building member of each DM team will be responsible for downloading and installing these updated global erfs. (The scripting and/or building member(s) will also be part of a pool of all the other scripting and/or building members(s) from each server and this pool will be part of the Tech Team, and responsible for bringing cool ideas from their own server to the attention of the team for possible global development.)

Threads will be posted in this forum to define the scope and flesh out the details of every feature we intend to build. It's imperative that we understand all that we want to build and how each feature might interact with another prior to building it. This will ensure we create a well documented and designed holistic system that serves as a solid foundation for ALFA's modules and hopefully for the community at large. The current list of features slated for inclusion in the base mod can be found here:

http://www.alandfaraway.org/phpbbforum/ ... hp?t=26965

As NWN2 will be 3.5e based, all rules we use as the basis for defining features will also need to be based on 3.5 edition.

Feature specifications that are considered complete, or as complete as they're likely to get, will be locked. If changes need to be made at a later time, the thread can be unlocked again and opened to discussion.
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