Feature Specification: Drugs, Curses, and Sickness

Scripted ALFA systems & related tech discussions (ACR)

Moderators: ALFA Administrators, Staff - Technical

User avatar
ç i p h é r
Retired
Posts: 2904
Joined: Fri Oct 21, 2005 4:12 pm
Location: US Central (GMT - 6)

Post by ç i p h é r »

Blackwill wrote:Don't get your knickers in a twist. :P
Okay. They're unbunched now. Thanks. :mrgreen:
User avatar
Blackwill
Owlbear
Posts: 576
Joined: Sat Jan 08, 2005 12:41 pm
Location: Zhentil Keep (GMT+1)

Post by Blackwill »

Here we go...

* moved Blackwill's marvelous typing work to main post*
Do you know what "nemesis" means? A righteous infliction of retribution manifested by an appropriate agent. Personified in this case by an 'orrible cunt... me.

~The ALFAn Hazite.

Image
User avatar
ç i p h é r
Retired
Posts: 2904
Joined: Fri Oct 21, 2005 4:12 pm
Location: US Central (GMT - 6)

Post by ç i p h é r »

Updated. Thanks Blackwill.

I noticed some of the drugs don't have Alchemy DCs or Addiction Ratings. Are these listed somewhere? If not, we may need to make them up based on the other drug effects listed. Since we have Alchemy DCs, I presume we have the basis to introduce DRUG creation into our crafting discussions.

Lastly, do we want to provide a means for "forcing" a drug on another player against their will? Some possibilities include slipping it into food or drink and doping them while asleep or unconcious. The latter seems easy enough, the former we could tie into a placeable effects system (which interestingly OC had asked me about at one point). It could support poisoining food and/or drink too. It's along the same lines. We could simply leave this to Role Play to handle, but a system with clearly defined rules and boundaries would be ideal I think.
User avatar
Fionn
Ancient Red Dragon
Posts: 2942
Joined: Sun Jan 04, 2004 7:07 am
Location: Seattle, WA

Post by Fionn »

No reason you can't onUse a drug to target another item. Simply assign it whatever tag or variable the original drug had and we're good. That may not work with potions, but should be fine with waterskins and rations.
PC: Bot (WD)

Code: Select all

     -----          -----          -----          -----
    /     \        /     \        /     \        /     \
   /  RIP  \      /  RIP  \      /  RIP  \      /  RIP  \      /
   |       |      |       |      |       |      |       |      |
  *| *  *  |*    *| *  *  |*    *| *  *  |*    *| *  *  |*    *|
_)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_(
User avatar
Blackwill
Owlbear
Posts: 576
Joined: Sat Jan 08, 2005 12:41 pm
Location: Zhentil Keep (GMT+1)

Post by Blackwill »

ç i p h é r wrote:Updated. Thanks Blackwill.

I noticed some of the drugs don't have Alchemy DCs or Addiction Ratings. Are these listed somewhere? If not, we may need to make them up based on the other drug effects listed. Since we have Alchemy DCs, I presume we have the basis to introduce DRUG creation into our crafting discussions.
The DCs I posted in the last summary were those that weren't listed with it's recipe. Please check the first batch I posted, which should have their DCs noted and their addiction level.
ç i p h é r wrote:Lastly, do we want to provide a means for "forcing" a drug on another player against their will? Some possibilities include slipping it into food or drink and doping them while asleep or unconcious. The latter seems easy enough, the former we could tie into a placeable effects system (which interestingly OC had asked me about at one point). It could support poisoining food and/or drink too. It's along the same lines. We could simply leave this to Role Play to handle, but a system with clearly defined rules and boundaries would be ideal I think.
I do think we should attach it to food and drink, but not every drug can be put in food. Only the drugs which are used through digestion could be used in such a way. You should be able to use them on others, like you do a spell, but a player should be able to resist. This is where it gets trickier I guess.
Do you know what "nemesis" means? A righteous infliction of retribution manifested by an appropriate agent. Personified in this case by an 'orrible cunt... me.

~The ALFAn Hazite.

Image
User avatar
ç i p h é r
Retired
Posts: 2904
Joined: Fri Oct 21, 2005 4:12 pm
Location: US Central (GMT - 6)

Post by ç i p h é r »

Looks like the only things missing are the Alchemy DCs on the first set of drugs. I don't see that noted specifically. It's only relevant for crafting purposes though.
Locked