Low Level Loot Squad
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- darrenhfx
- Beholder
- Posts: 1982
- Joined: Fri Jul 30, 2004 5:35 pm
- Location: Halifax, Canada GMT -4 (AST)
Low Level Loot Squad
I wanted to start a thread to enable us to get somewhat organized.
In the words of cipher:
"Right now, we don't need to worry about adding the full spectrum of magical items, since PCs will be at low levels for a while yet. But we do want to include as much low level content as possible, from equipment to jewelry, that players can purchase or get as loot drops.
Also, if we can add the M/W property (or investigate the OE solution that came with MotB), we should probably create M/W quality items and perhaps some +1's as well (sparingly)."
Naming standards should be maintained as should pricing standards, I'll post links to these shortly.
It would also be a good idea to check the existing items in the hak to make sure that we're not duplicating work.
If you want to claim a particular item-type, post below.
(if I'm forgetting to mention something, please post below)
Temporary List of Item Categories -
Armour/Clothing -
Weapons -
Potions -
Scrolls -
Rings/Amulets/etc. -
Misc. Magic Items -
Jewels -
Adventuring Gear -
In the words of cipher:
"Right now, we don't need to worry about adding the full spectrum of magical items, since PCs will be at low levels for a while yet. But we do want to include as much low level content as possible, from equipment to jewelry, that players can purchase or get as loot drops.
Also, if we can add the M/W property (or investigate the OE solution that came with MotB), we should probably create M/W quality items and perhaps some +1's as well (sparingly)."
Naming standards should be maintained as should pricing standards, I'll post links to these shortly.
It would also be a good idea to check the existing items in the hak to make sure that we're not duplicating work.
If you want to claim a particular item-type, post below.
(if I'm forgetting to mention something, please post below)
Temporary List of Item Categories -
Armour/Clothing -
Weapons -
Potions -
Scrolls -
Rings/Amulets/etc. -
Misc. Magic Items -
Jewels -
Adventuring Gear -
- ç i p h é r
- Retired
- Posts: 2904
- Joined: Fri Oct 21, 2005 4:12 pm
- Location: US Central (GMT - 6)
- ç i p h é r
- Retired
- Posts: 2904
- Joined: Fri Oct 21, 2005 4:12 pm
- Location: US Central (GMT - 6)
- darrenhfx
- Beholder
- Posts: 1982
- Joined: Fri Jul 30, 2004 5:35 pm
- Location: Halifax, Canada GMT -4 (AST)
Just a quick update.
After consulting the DMG (p. 51-7 for those playing at home), treasure is divided into: coins, goods (gems & art objects), and items (mundane & magical).
I am currently working on converting the frcs gem collection originally issued for NWN1. We won't have all of the icons included for Live, but we should have most of the 80+ gems which should give a nice range of values.
Art objects tend to be at the higher end of the scale, but we can add some lower value rings, necklaces, etc to the mix.
I could swear that I saw a file that someone put together of all of the mundane adventuring gear listed in the phb. If someone could point out where that is to me, that would help the effort greatly.
I'm not going to touch magic items unless we feel it necessary to add a few to the low lootdrop table.
That leaves weapons and armour. I have edited the collection of rusted and rotten weapons that could be used in drops, so that leaves the 'normal' mundane weapons and masterwork items. Thomas mentioned that he had changed some of the item appearances, but I don't see modified weapons on the module items list. Maybe I could get a clarification on that.
I'm hoping to have these ready for the big cipher this weekend. If anyone wants to add to these loot drops, we could have herbs or other minor valuables for example, post below and stake your claim.
After consulting the DMG (p. 51-7 for those playing at home), treasure is divided into: coins, goods (gems & art objects), and items (mundane & magical).
I am currently working on converting the frcs gem collection originally issued for NWN1. We won't have all of the icons included for Live, but we should have most of the 80+ gems which should give a nice range of values.
Art objects tend to be at the higher end of the scale, but we can add some lower value rings, necklaces, etc to the mix.
I could swear that I saw a file that someone put together of all of the mundane adventuring gear listed in the phb. If someone could point out where that is to me, that would help the effort greatly.
I'm not going to touch magic items unless we feel it necessary to add a few to the low lootdrop table.
That leaves weapons and armour. I have edited the collection of rusted and rotten weapons that could be used in drops, so that leaves the 'normal' mundane weapons and masterwork items. Thomas mentioned that he had changed some of the item appearances, but I don't see modified weapons on the module items list. Maybe I could get a clarification on that.
I'm hoping to have these ready for the big cipher this weekend. If anyone wants to add to these loot drops, we could have herbs or other minor valuables for example, post below and stake your claim.
- ç i p h é r
- Retired
- Posts: 2904
- Joined: Fri Oct 21, 2005 4:12 pm
- Location: US Central (GMT - 6)
- ç i p h é r
- Retired
- Posts: 2904
- Joined: Fri Oct 21, 2005 4:12 pm
- Location: US Central (GMT - 6)